Move Gives/Gains Experience and Bounty to Mods.Common
This commit is contained in:
67
OpenRA.Mods.Common/Effects/Rank.cs
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67
OpenRA.Mods.Common/Effects/Rank.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Effects
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{
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class Rank : IEffect
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{
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readonly Actor self;
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readonly Animation anim;
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readonly string paletteName;
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public Rank(Actor self, string paletteName)
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{
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this.self = self;
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this.paletteName = paletteName;
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var xp = self.Trait<GainsExperience>();
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anim = new Animation(self.World, "rank");
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anim.PlayRepeating("rank");
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anim.PlayFetchIndex("rank", () => xp.Level == 0 ? 0 : xp.Level - 1);
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}
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public void Tick(World world)
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{
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if (self.IsDead)
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world.AddFrameEndTask(w => w.Remove(this));
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else
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anim.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!self.IsInWorld)
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yield break;
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if (self.IsDead)
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yield break;
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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yield break;
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if (wr.world.FogObscures(self))
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yield break;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bounds = self.Bounds;
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bounds.Offset(pos.X, pos.Y);
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var palette = wr.Palette(paletteName);
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var offset = (int)(4 / wr.Viewport.Zoom);
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var effectPos = wr.Position(new int2(bounds.Right - offset, bounds.Bottom - offset));
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yield return new SpriteRenderable(anim.Image, effectPos, WVec.Zero, 0, palette, 1f / wr.Viewport.Zoom, true);
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}
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}
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}
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@@ -75,6 +75,7 @@
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Effects\PowerdownIndicator.cs" />
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<Compile Include="Effects\RallyPointIndicator.cs" />
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<Compile Include="Effects\Rank.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Commands\ChatCommands.cs" />
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<Compile Include="Commands\DevCommands.cs" />
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@@ -134,6 +135,9 @@
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<Compile Include="Traits\Buildings\RepairsUnits.cs" />
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<Compile Include="Traits\Buildings\FootprintUtils.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\GainsExperience.cs" />
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<Compile Include="Traits\GivesBounty.cs" />
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<Compile Include="Traits\GivesExperience.cs" />
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<Compile Include="Traits\Huntable.cs" />
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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@@ -284,4 +288,4 @@ cd "$(SolutionDir)"</PostBuildEvent>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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131
OpenRA.Mods.Common/Traits/GainsExperience.cs
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131
OpenRA.Mods.Common/Traits/GainsExperience.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor's experience increases when it has killed a GivesExperience actor.")]
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public class GainsExperienceInfo : ITraitInfo, Requires<ValuedInfo>
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{
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[FieldLoader.LoadUsing("LoadUpgrades")]
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[Desc("Upgrades to grant at each level",
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"Key is the XP requirements for each level as a percentage of our own value.",
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"Value is a list of the upgrade types to grant")]
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public readonly Dictionary<int, string[]> Upgrades = null;
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[Desc("Palette for the chevron glyph rendered in the selection box.")]
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public readonly string ChevronPalette = "effect";
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[Desc("Palette for the level up sprite.")]
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public readonly string LevelUpPalette = "effect";
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public object Create(ActorInitializer init) { return new GainsExperience(init, this); }
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static object LoadUpgrades(MiniYaml y)
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{
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MiniYaml upgrades;
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if (!y.ToDictionary().TryGetValue("Upgrades", out upgrades))
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{
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return new Dictionary<int, string[]>()
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{
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{ 200, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
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{ 400, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
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{ 800, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
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{ 1600, new[] { "firepower", "damage", "speed", "reload", "inaccuracy", "eliteweapon", "selfheal" } }
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};
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}
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return upgrades.Nodes.ToDictionary(
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kv => FieldLoader.GetValue<int>("(key)", kv.Key),
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kv => FieldLoader.GetValue<string[]>("(value)", kv.Value.Value));
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}
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}
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public class GainsExperience : ISync
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{
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readonly Actor self;
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readonly GainsExperienceInfo info;
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readonly List<Pair<int, string[]>> nextLevel = new List<Pair<int, string[]>>();
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// Stored as a percentage of our value
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[Sync] int experience = 0;
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[Sync] public int Level { get; private set; }
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public readonly int MaxLevel;
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public GainsExperience(ActorInitializer init, GainsExperienceInfo info)
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{
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self = init.self;
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this.info = info;
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MaxLevel = info.Upgrades.Count;
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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foreach (var kv in info.Upgrades)
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nextLevel.Add(Pair.New(kv.Key * cost, kv.Value));
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if (init.Contains<ExperienceInit>())
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GiveExperience(init.Get<ExperienceInit, int>());
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}
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public bool CanGainLevel { get { return Level < MaxLevel; } }
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public void GiveLevels(int numLevels)
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{
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var newLevel = Math.Min(Level + numLevels, MaxLevel);
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GiveExperience(nextLevel[newLevel - 1].First - experience);
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}
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public void GiveExperience(int amount)
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{
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experience += amount;
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while (Level < MaxLevel && experience >= nextLevel[Level].First)
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{
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var upgrades = nextLevel[Level].Second;
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Level++;
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var um = self.TraitOrDefault<UpgradeManager>();
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if (um != null)
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foreach (var u in upgrades)
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um.GrantUpgrade(self, u, this);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", info.LevelUpPalette)));
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if (Level == 1)
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{
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self.World.AddFrameEndTask(w =>
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{
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if (!self.IsDead)
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w.Add(new Rank(self, info.ChevronPalette));
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});
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}
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}
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}
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}
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class ExperienceInit : IActorInit<int>
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{
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[FieldFromYamlKey] readonly int value;
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public ExperienceInit() { }
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public ExperienceInit(int init) { value = init; }
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public int Value(World world) { return value; }
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}
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}
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62
OpenRA.Mods.Common/Traits/GivesBounty.cs
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62
OpenRA.Mods.Common/Traits/GivesBounty.cs
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@@ -0,0 +1,62 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("You get money for playing this actor.")]
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class GivesBountyInfo : TraitInfo<GivesBounty>
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{
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[Desc("Calculated by Cost or CustomSellValue so they have to be set to avoid crashes.")]
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public readonly int Percentage = 10;
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[Desc("Higher ranked units give higher bounties.")]
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public readonly int LevelMod = 125;
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[Desc("Destroying creeps and enemies is rewarded.")]
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public readonly Stance[] Stances = { Stance.Neutral, Stance.Enemy };
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}
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class GivesBounty : INotifyKilled
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{
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static int GetMultiplier(Actor self)
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{
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// returns 100's as 1, so as to keep accuracy for longer.
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var info = self.Info.Traits.Get<GivesBountyInfo>();
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var gainsExp = self.TraitOrDefault<GainsExperience>();
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if (gainsExp == null)
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return 100;
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var slevel = gainsExp.Level;
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return (slevel > 0) ? slevel * info.LevelMod : 100;
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}
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public void Killed(Actor self, AttackInfo e)
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{
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var info = self.Info.Traits.Get<GivesBountyInfo>();
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if (e.Attacker == null || e.Attacker.Destroyed) return;
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if (!info.Stances.Contains(e.Attacker.Owner.Stances[self.Owner])) return;
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var cost = self.GetSellValue();
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// 2 hundreds because of GetMultiplier and info.Percentage.
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var bounty = cost * GetMultiplier(self) * info.Percentage / 10000;
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if (bounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
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e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(bounty), 30)));
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e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(bounty);
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}
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}
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}
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54
OpenRA.Mods.Common/Traits/GivesExperience.cs
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54
OpenRA.Mods.Common/Traits/GivesExperience.cs
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@@ -0,0 +1,54 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor gives experience to a GainsExperience actor when they are killed.")]
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class GivesExperienceInfo : ITraitInfo
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{
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[Desc("If -1, use the value of the unit cost.")]
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public readonly int Experience = -1;
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[Desc("Grant experience for team-kills.")]
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public readonly bool FriendlyFire = false;
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public object Create(ActorInitializer init) { return new GivesExperience(init.self, this); }
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}
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class GivesExperience : INotifyKilled
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{
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readonly GivesExperienceInfo info;
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public GivesExperience(Actor self, GivesExperienceInfo info)
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{
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this.info = info;
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}
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public void Killed(Actor self, AttackInfo e)
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{
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// Prevent TK from giving exp
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if (e.Attacker == null || e.Attacker.Destroyed || (!info.FriendlyFire && e.Attacker.Owner.Stances[self.Owner] == Stance.Ally))
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return;
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var valued = self.Info.Traits.GetOrDefault<ValuedInfo>();
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// Default experience is 100 times our value
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var exp = info.Experience >= 0
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? info.Experience
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: valued != null ? valued.Cost * 100 : 0;
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var killer = e.Attacker.TraitOrDefault<GainsExperience>();
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if (killer != null)
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killer.GiveExperience(exp);
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}
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}
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}
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