Move Gives/Gains Experience and Bounty to Mods.Common
This commit is contained in:
131
OpenRA.Mods.Common/Traits/GainsExperience.cs
Normal file
131
OpenRA.Mods.Common/Traits/GainsExperience.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("This actor's experience increases when it has killed a GivesExperience actor.")]
|
||||
public class GainsExperienceInfo : ITraitInfo, Requires<ValuedInfo>
|
||||
{
|
||||
[FieldLoader.LoadUsing("LoadUpgrades")]
|
||||
[Desc("Upgrades to grant at each level",
|
||||
"Key is the XP requirements for each level as a percentage of our own value.",
|
||||
"Value is a list of the upgrade types to grant")]
|
||||
public readonly Dictionary<int, string[]> Upgrades = null;
|
||||
|
||||
[Desc("Palette for the chevron glyph rendered in the selection box.")]
|
||||
public readonly string ChevronPalette = "effect";
|
||||
|
||||
[Desc("Palette for the level up sprite.")]
|
||||
public readonly string LevelUpPalette = "effect";
|
||||
|
||||
public object Create(ActorInitializer init) { return new GainsExperience(init, this); }
|
||||
|
||||
static object LoadUpgrades(MiniYaml y)
|
||||
{
|
||||
MiniYaml upgrades;
|
||||
|
||||
if (!y.ToDictionary().TryGetValue("Upgrades", out upgrades))
|
||||
{
|
||||
return new Dictionary<int, string[]>()
|
||||
{
|
||||
{ 200, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
|
||||
{ 400, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
|
||||
{ 800, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
|
||||
{ 1600, new[] { "firepower", "damage", "speed", "reload", "inaccuracy", "eliteweapon", "selfheal" } }
|
||||
};
|
||||
}
|
||||
|
||||
return upgrades.Nodes.ToDictionary(
|
||||
kv => FieldLoader.GetValue<int>("(key)", kv.Key),
|
||||
kv => FieldLoader.GetValue<string[]>("(value)", kv.Value.Value));
|
||||
}
|
||||
}
|
||||
|
||||
public class GainsExperience : ISync
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly GainsExperienceInfo info;
|
||||
|
||||
readonly List<Pair<int, string[]>> nextLevel = new List<Pair<int, string[]>>();
|
||||
|
||||
// Stored as a percentage of our value
|
||||
[Sync] int experience = 0;
|
||||
|
||||
[Sync] public int Level { get; private set; }
|
||||
public readonly int MaxLevel;
|
||||
|
||||
public GainsExperience(ActorInitializer init, GainsExperienceInfo info)
|
||||
{
|
||||
self = init.self;
|
||||
this.info = info;
|
||||
|
||||
MaxLevel = info.Upgrades.Count;
|
||||
|
||||
var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
|
||||
foreach (var kv in info.Upgrades)
|
||||
nextLevel.Add(Pair.New(kv.Key * cost, kv.Value));
|
||||
|
||||
if (init.Contains<ExperienceInit>())
|
||||
GiveExperience(init.Get<ExperienceInit, int>());
|
||||
}
|
||||
|
||||
public bool CanGainLevel { get { return Level < MaxLevel; } }
|
||||
|
||||
public void GiveLevels(int numLevels)
|
||||
{
|
||||
var newLevel = Math.Min(Level + numLevels, MaxLevel);
|
||||
GiveExperience(nextLevel[newLevel - 1].First - experience);
|
||||
}
|
||||
|
||||
public void GiveExperience(int amount)
|
||||
{
|
||||
experience += amount;
|
||||
|
||||
while (Level < MaxLevel && experience >= nextLevel[Level].First)
|
||||
{
|
||||
var upgrades = nextLevel[Level].Second;
|
||||
|
||||
Level++;
|
||||
|
||||
var um = self.TraitOrDefault<UpgradeManager>();
|
||||
if (um != null)
|
||||
foreach (var u in upgrades)
|
||||
um.GrantUpgrade(self, u, this);
|
||||
|
||||
Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
|
||||
self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", info.LevelUpPalette)));
|
||||
|
||||
if (Level == 1)
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (!self.IsDead)
|
||||
w.Add(new Rank(self, info.ChevronPalette));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ExperienceInit : IActorInit<int>
|
||||
{
|
||||
[FieldFromYamlKey] readonly int value;
|
||||
public ExperienceInit() { }
|
||||
public ExperienceInit(int init) { value = init; }
|
||||
public int Value(World world) { return value; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user