Move Gives/Gains Experience and Bounty to Mods.Common
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54
OpenRA.Mods.Common/Traits/GivesExperience.cs
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54
OpenRA.Mods.Common/Traits/GivesExperience.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor gives experience to a GainsExperience actor when they are killed.")]
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class GivesExperienceInfo : ITraitInfo
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{
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[Desc("If -1, use the value of the unit cost.")]
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public readonly int Experience = -1;
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[Desc("Grant experience for team-kills.")]
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public readonly bool FriendlyFire = false;
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public object Create(ActorInitializer init) { return new GivesExperience(init.self, this); }
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}
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class GivesExperience : INotifyKilled
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{
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readonly GivesExperienceInfo info;
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public GivesExperience(Actor self, GivesExperienceInfo info)
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{
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this.info = info;
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}
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public void Killed(Actor self, AttackInfo e)
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{
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// Prevent TK from giving exp
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if (e.Attacker == null || e.Attacker.Destroyed || (!info.FriendlyFire && e.Attacker.Owner.Stances[self.Owner] == Stance.Ally))
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return;
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var valued = self.Info.Traits.GetOrDefault<ValuedInfo>();
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// Default experience is 100 times our value
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var exp = info.Experience >= 0
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? info.Experience
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: valued != null ? valued.Cost * 100 : 0;
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var killer = e.Attacker.TraitOrDefault<GainsExperience>();
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if (killer != null)
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killer.GiveExperience(exp);
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}
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}
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}
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