Move Gives/Gains Experience and Bounty to Mods.Common
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@@ -11,8 +11,9 @@
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.RA.Effects
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namespace OpenRA.Mods.Common.Effects
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{
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class Rank : IEffect
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{
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@@ -75,6 +75,7 @@
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Effects\PowerdownIndicator.cs" />
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<Compile Include="Effects\RallyPointIndicator.cs" />
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<Compile Include="Effects\Rank.cs" />
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<Compile Include="Effects\Smoke.cs" />
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<Compile Include="Commands\ChatCommands.cs" />
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<Compile Include="Commands\DevCommands.cs" />
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@@ -134,6 +135,9 @@
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<Compile Include="Traits\Buildings\RepairsUnits.cs" />
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<Compile Include="Traits\Buildings\FootprintUtils.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\GainsExperience.cs" />
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<Compile Include="Traits\GivesBounty.cs" />
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<Compile Include="Traits\GivesExperience.cs" />
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<Compile Include="Traits\Huntable.cs" />
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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@@ -12,12 +12,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor's experience increases when it has killed a GivesExperience actor.")]
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public class GainsExperienceInfo : ITraitInfo, Requires<ValuedInfo>
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@@ -125,7 +123,7 @@ namespace OpenRA.Mods.RA
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class ExperienceInit : IActorInit<int>
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{
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[FieldFromYamlKey] public readonly int value = 0;
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[FieldFromYamlKey] readonly int value;
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public ExperienceInit() { }
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public ExperienceInit(int init) { value = init; }
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public int Value(World world) { return value; }
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@@ -13,7 +13,7 @@ using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("You get money for playing this actor.")]
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class GivesBountyInfo : TraitInfo<GivesBounty>
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@@ -8,10 +8,9 @@
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor gives experience to a GainsExperience actor when they are killed.")]
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class GivesExperienceInfo : ITraitInfo
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@@ -127,12 +127,10 @@
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<Compile Include="Attack\AttackTurreted.cs" />
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<Compile Include="Crushable.cs" />
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<Compile Include="Effects\GpsSatellite.cs" />
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<Compile Include="Effects\Rank.cs" />
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<Compile Include="Effects\SatelliteLaunch.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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<Compile Include="Render\RenderUnitReload.cs" />
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<Compile Include="Graphics\TeslaZapRenderable.cs" />
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<Compile Include="GainsExperience.cs" />
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<Compile Include="EjectOnDeath.cs" />
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<Compile Include="AI\RushFuzzy.cs" />
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<Compile Include="AI\StateMachine.cs" />
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@@ -179,8 +177,6 @@
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<Compile Include="EmitInfantryOnSell.cs" />
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<Compile Include="EngineerRepair.cs" />
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<Compile Include="Explodes.cs" />
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<Compile Include="GivesBounty.cs" />
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<Compile Include="GivesExperience.cs" />
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<Compile Include="Guard.cs" />
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<Compile Include="Invulnerable.cs" />
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<Compile Include="Captures.cs" />
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@@ -9,6 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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