Decloak on demolish and infiltrate
Per issue #7028, infiltrating or demolishing a building will now cause an infantry unit to decloak (if it has a cloak ability). This behaviour is configurable (defaults to true in both cases) using the DecloakOnInfiltrate and DecloakOnDemolish options.
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@@ -30,6 +30,8 @@ namespace OpenRA.Mods.RA.Traits
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public readonly bool UncloakOnAttack = true;
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public readonly bool UncloakOnMove = false;
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public readonly bool UncloakOnUnload = true;
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public readonly bool UncloakOnInfiltrate = true;
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public readonly bool UncloakOnDemolish = true;
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public readonly string CloakSound = null;
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public readonly string UncloakSound = null;
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