diff --git a/OpenRA.Game/Server/Server.cs b/OpenRA.Game/Server/Server.cs index f071c66c66..8a3324b1be 100644 --- a/OpenRA.Game/Server/Server.cs +++ b/OpenRA.Game/Server/Server.cs @@ -934,10 +934,8 @@ namespace OpenRA.Server LobbyInfo.GlobalSettings.OrderLatency = 1; // Enable game saves for singleplayer missions only - // TODO: Enable for skirmish once the AI supports state-restoration // TODO: Enable for multiplayer (non-dedicated servers only) once the lobby UI has been created - LobbyInfo.GlobalSettings.GameSavesEnabled = !Dedicated && Map.Visibility == MapVisibility.MissionSelector && - LobbyInfo.NonBotClients.Count() == 1; + LobbyInfo.GlobalSettings.GameSavesEnabled = !Dedicated && LobbyInfo.NonBotClients.Count() == 1; SyncLobbyInfo(); State = ServerState.GameStarted;