IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev.

This commit is contained in:
Bob
2009-11-14 03:09:27 +13:00
parent c285f1d210
commit 5e3f2aa861
6 changed files with 140 additions and 132 deletions

View File

@@ -92,10 +92,8 @@ namespace OpenRa.Game.Graphics
DrawSelectionBox(u, Color.Yellow, false); DrawSelectionBox(u, Color.Yellow, false);
} }
var uog = Game.controller.orderGenerator as UnitOrderGenerator; if( Game.controller.orderGenerator != null )
if (uog != null) Game.controller.orderGenerator.Render();
foreach (var a in uog.selection)
DrawSelectionBox(a, Color.White, true);
lineRenderer.Flush(); lineRenderer.Flush();
@@ -111,7 +109,7 @@ namespace OpenRa.Game.Graphics
PerfHistory.Render(renderer, lineRenderer); PerfHistory.Render(renderer, lineRenderer);
} }
void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar) public void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
{ {
var center = selectedUnit.CenterLocation; var center = selectedUnit.CenterLocation;
var size = selectedUnit.SelectedSize; var size = selectedUnit.SelectedSize;

View File

@@ -8,5 +8,6 @@ namespace OpenRa.Game
{ {
IEnumerable<Order> Order( int2 xy, bool lmb ); IEnumerable<Order> Order( int2 xy, bool lmb );
void Tick(); void Tick();
void Render();
} }
} }

View File

@@ -43,5 +43,10 @@ namespace OpenRa.Game
if( producing == null || producing.Item != Building.Name || producing.RemainingTime != 0 ) if( producing == null || producing.Item != Building.Name || producing.RemainingTime != 0 )
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } ); Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
} }
public void Render()
{
Game.worldRenderer.uiOverlay.DrawBuildingGrid( Building );
}
} }
} }

View File

@@ -42,7 +42,7 @@ namespace OpenRa.Game.Traits.Activities
umt = mobile.GetMovementType(), umt = mobile.GetMovementType(),
checkForBlocked = false, checkForBlocked = false,
}; };
var refineries = Game.world.Actors.Where( x => x.unitInfo.Name == "proc" ).ToList(); var refineries = Game.world.Actors.Where( x => x.unitInfo != null && x.unitInfo.Name == "proc" ).ToList();
if( refinery != null ) if( refinery != null )
search.AddInitialCell( refinery.Location + refineryDeliverOffset ); search.AddInitialCell( refinery.Location + refineryDeliverOffset );
else else

View File

@@ -41,14 +41,12 @@ namespace OpenRa.Game
for (var i = 0; i < 128; i++) for (var i = 0; i < 128; i++)
if (Game.UnitInfluence.GetUnitAt(new int2(i, j)) != null) if (Game.UnitInfluence.GetUnitAt(new int2(i, j)) != null)
spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0); spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
}
var placeBuilding = Game.controller.orderGenerator as PlaceBuilding; public void DrawBuildingGrid( UnitInfo.BuildingInfo bi )
if (placeBuilding == null) return; {
var position = Game.controller.MousePosition.ToInt2(); var position = Game.controller.MousePosition.ToInt2();
var bi = placeBuilding.Building;
var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */ var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
if( ShowBuildDebug ) if( ShowBuildDebug )

View File

@@ -1,7 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using System.Text;
namespace OpenRa.Game namespace OpenRa.Game
{ {
@@ -28,5 +28,11 @@ namespace OpenRa.Game
{ {
selection.RemoveAll(a => a.IsDead); selection.RemoveAll(a => a.IsDead);
} }
public void Render()
{
foreach( var a in selection )
Game.worldRenderer.DrawSelectionBox( a, Color.White, true );
}
} }
} }