IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev.

This commit is contained in:
Bob
2009-11-14 03:09:27 +13:00
parent c285f1d210
commit 5e3f2aa861
6 changed files with 140 additions and 132 deletions

View File

@@ -1,40 +1,40 @@
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using IjwFramework.Types;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using IjwFramework.Types;
using System.Collections.Generic;
using OpenRa.Game.Traits;
using OpenRa.Game.Support;
namespace OpenRa.Game.Graphics
{
class WorldRenderer
using OpenRa.Game.Support;
namespace OpenRa.Game.Graphics
{
class WorldRenderer
{
public readonly TerrainRenderer terrainRenderer;
public readonly SpriteRenderer spriteRenderer;
public readonly LineRenderer lineRenderer;
public readonly Region region;
public readonly UiOverlay uiOverlay;
readonly Renderer renderer;
public static bool ShowUnitPaths = false;
public WorldRenderer(Renderer renderer)
public readonly TerrainRenderer terrainRenderer;
public readonly SpriteRenderer spriteRenderer;
public readonly LineRenderer lineRenderer;
public readonly Region region;
public readonly UiOverlay uiOverlay;
readonly Renderer renderer;
public static bool ShowUnitPaths = false;
public WorldRenderer(Renderer renderer)
{
terrainRenderer = new TerrainRenderer( renderer, Game.map );
// TODO: this is layout policy. it belongs at a higher level than this.
// TODO: this is layout policy. it belongs at a higher level than this.
region = Region.Create(Game.viewport, DockStyle.Left,
Game.viewport.Width - 128, Draw,
Game.controller.HandleMouseInput);
Game.viewport.AddRegion(region);
Game.viewport.Width - 128, Draw,
Game.controller.HandleMouseInput);
Game.viewport.AddRegion(region);
this.renderer = renderer;
spriteRenderer = new SpriteRenderer(renderer, true);
lineRenderer = new LineRenderer(renderer);
uiOverlay = new UiOverlay(spriteRenderer);
}
spriteRenderer = new SpriteRenderer(renderer, true);
lineRenderer = new LineRenderer(renderer);
uiOverlay = new UiOverlay(spriteRenderer);
}
void DrawSpriteList(RectangleF rect,
IEnumerable<Tuple<Sprite, float2, int>> images)
@@ -92,10 +92,8 @@ namespace OpenRa.Game.Graphics
DrawSelectionBox(u, Color.Yellow, false);
}
var uog = Game.controller.orderGenerator as UnitOrderGenerator;
if (uog != null)
foreach (var a in uog.selection)
DrawSelectionBox(a, Color.White, true);
if( Game.controller.orderGenerator != null )
Game.controller.orderGenerator.Render();
lineRenderer.Flush();
@@ -109,81 +107,81 @@ namespace OpenRa.Game.Graphics
), new int2(5, 5), Color.White);
PerfHistory.Render(renderer, lineRenderer);
}
void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
{
var center = selectedUnit.CenterLocation;
var size = selectedUnit.SelectedSize;
var xy = center - 0.5f * size;
var XY = center + 0.5f * size;
var Xy = new float2(XY.X, xy.Y);
var xY = new float2(xy.X, XY.Y);
lineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
lineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
lineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
lineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
lineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
lineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
lineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
lineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
if (drawHealthBar)
{
c = Color.Gray;
lineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
lineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
var healthAmount = (float)selectedUnit.Health / selectedUnit.unitInfo.Strength;
var healthColor = (healthAmount < Rules.General.ConditionRed) ? Color.Red
: (healthAmount < Rules.General.ConditionYellow) ? Color.Yellow
: Color.LimeGreen;
var healthColor2 = Color.FromArgb(
255,
healthColor.R / 2,
healthColor.G / 2,
healthColor.B / 2);
var z = float2.Lerp(xy, Xy, healthAmount);
lineRenderer.DrawLine(z + new float2(0, -4), Xy + new float2(0,-4), c, c);
lineRenderer.DrawLine(z + new float2(0, -2), Xy + new float2(0, -2), c, c);
lineRenderer.DrawLine(xy + new float2(0, -3),
z + new float2(0, -3),
healthColor, healthColor);
lineRenderer.DrawLine(xy + new float2(0, -2),
z + new float2(0, -2),
healthColor2, healthColor2);
lineRenderer.DrawLine(xy + new float2(0, -4),
z + new float2(0, -4),
healthColor2, healthColor2);
}
if (ShowUnitPaths)
{
var mobile = selectedUnit.traits.GetOrDefault<Mobile>();
if (mobile != null)
{
var path = mobile.GetCurrentPath();
var start = selectedUnit.Location;
foreach (var step in path)
{
lineRenderer.DrawLine(
Game.CellSize * start + new float2(12, 12),
Game.CellSize * step + new float2(12, 12),
Color.Red, Color.Red);
start = step;
}
}
}
}
}
}
}
public void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
{
var center = selectedUnit.CenterLocation;
var size = selectedUnit.SelectedSize;
var xy = center - 0.5f * size;
var XY = center + 0.5f * size;
var Xy = new float2(XY.X, xy.Y);
var xY = new float2(xy.X, XY.Y);
lineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
lineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
lineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
lineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
lineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
lineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
lineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
lineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
if (drawHealthBar)
{
c = Color.Gray;
lineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
lineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
var healthAmount = (float)selectedUnit.Health / selectedUnit.unitInfo.Strength;
var healthColor = (healthAmount < Rules.General.ConditionRed) ? Color.Red
: (healthAmount < Rules.General.ConditionYellow) ? Color.Yellow
: Color.LimeGreen;
var healthColor2 = Color.FromArgb(
255,
healthColor.R / 2,
healthColor.G / 2,
healthColor.B / 2);
var z = float2.Lerp(xy, Xy, healthAmount);
lineRenderer.DrawLine(z + new float2(0, -4), Xy + new float2(0,-4), c, c);
lineRenderer.DrawLine(z + new float2(0, -2), Xy + new float2(0, -2), c, c);
lineRenderer.DrawLine(xy + new float2(0, -3),
z + new float2(0, -3),
healthColor, healthColor);
lineRenderer.DrawLine(xy + new float2(0, -2),
z + new float2(0, -2),
healthColor2, healthColor2);
lineRenderer.DrawLine(xy + new float2(0, -4),
z + new float2(0, -4),
healthColor2, healthColor2);
}
if (ShowUnitPaths)
{
var mobile = selectedUnit.traits.GetOrDefault<Mobile>();
if (mobile != null)
{
var path = mobile.GetCurrentPath();
var start = selectedUnit.Location;
foreach (var step in path)
{
lineRenderer.DrawLine(
Game.CellSize * start + new float2(12, 12),
Game.CellSize * step + new float2(12, 12),
Color.Red, Color.Red);
start = step;
}
}
}
}
}
}

View File

@@ -8,5 +8,6 @@ namespace OpenRa.Game
{
IEnumerable<Order> Order( int2 xy, bool lmb );
void Tick();
void Render();
}
}

View File

@@ -43,5 +43,10 @@ namespace OpenRa.Game
if( producing == null || producing.Item != Building.Name || producing.RemainingTime != 0 )
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
}
public void Render()
{
Game.worldRenderer.uiOverlay.DrawBuildingGrid( Building );
}
}
}

View File

@@ -42,7 +42,7 @@ namespace OpenRa.Game.Traits.Activities
umt = mobile.GetMovementType(),
checkForBlocked = false,
};
var refineries = Game.world.Actors.Where( x => x.unitInfo.Name == "proc" ).ToList();
var refineries = Game.world.Actors.Where( x => x.unitInfo != null && x.unitInfo.Name == "proc" ).ToList();
if( refinery != null )
search.AddInitialCell( refinery.Location + refineryDeliverOffset );
else

View File

@@ -41,30 +41,28 @@ namespace OpenRa.Game
for (var i = 0; i < 128; i++)
if (Game.UnitInfluence.GetUnitAt(new int2(i, j)) != null)
spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
}
var placeBuilding = Game.controller.orderGenerator as PlaceBuilding;
if (placeBuilding == null) return;
public void DrawBuildingGrid( UnitInfo.BuildingInfo bi )
{
var position = Game.controller.MousePosition.ToInt2();
var bi = placeBuilding.Building;
var maxDistance = bi.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
if (ShowBuildDebug)
for (var j = 0; j < 128; j++)
for (var i = 0; i < 128; i++)
if (Game.GetDistanceToBase(new int2(i, j), Game.LocalPlayer) < maxDistance)
if (Game.IsCellBuildable(new int2(i, j), bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel))
if (!Game.map.ContainsResource(new int2(i,j)))
spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
var tooFarFromBase = !Footprint.Tiles(bi, position).Any(
t => Game.GetDistanceToBase(t, Game.LocalPlayer) < maxDistance);
if( ShowBuildDebug )
for( var j = 0 ; j < 128 ; j++ )
for( var i = 0 ; i < 128 ; i++ )
if( Game.GetDistanceToBase( new int2( i, j ), Game.LocalPlayer ) < maxDistance )
if( Game.IsCellBuildable( new int2( i, j ), bi.WaterBound ? UnitMovementType.Float : UnitMovementType.Wheel ) )
if( !Game.map.ContainsResource( new int2( i, j ) ) )
spriteRenderer.DrawSprite( unitDebug, Game.CellSize * new float2( i, j ), 0 );
var tooFarFromBase = !Footprint.Tiles( bi, position ).Any(
t => Game.GetDistanceToBase( t, Game.LocalPlayer ) < maxDistance );
foreach( var t in Footprint.Tiles( bi, position ) )
spriteRenderer.DrawSprite( (!tooFarFromBase && Game.IsCellBuildable( t, bi.WaterBound
? UnitMovementType.Float : UnitMovementType.Wheel ) && !Game.map.ContainsResource(t))
spriteRenderer.DrawSprite( ( !tooFarFromBase && Game.IsCellBuildable( t, bi.WaterBound
? UnitMovementType.Float : UnitMovementType.Wheel ) && !Game.map.ContainsResource( t ) )
? buildOk : buildBlocked, Game.CellSize * t, 0 );
spriteRenderer.Flush();

View File

@@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace OpenRa.Game
{
@@ -28,5 +28,11 @@ namespace OpenRa.Game
{
selection.RemoveAll(a => a.IsDead);
}
public void Render()
{
foreach( var a in selection )
Game.worldRenderer.DrawSelectionBox( a, Color.White, true );
}
}
}