enhanced smudge support to do rings, etc
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@@ -28,6 +28,8 @@ namespace OpenRA.GameRules
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public readonly bool Wood = false;
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public readonly bool Ore = false;
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public readonly int Explosion = 0;
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public readonly SmudgeType SmudgeType = SmudgeType.None;
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public readonly int[] SmudgeSize = { 0,0 };
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public readonly int InfDeath = 0;
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public readonly string ImpactSound = null;
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public readonly string WaterImpactSound = null;
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@@ -43,4 +45,11 @@ namespace OpenRA.GameRules
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heavy = 3,
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concrete = 4,
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}
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public enum SmudgeType
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{
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None = 0,
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Crater = 1,
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Scorch = 2,
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}
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}
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