Overhaul ProductionBar:
- Is now a conditional trait - Now respects multiple Production trait instances - ProductionType is now required
This commit is contained in:
@@ -322,6 +322,7 @@ PYLE:
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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ProductionType: Infantry.GDI
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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@@ -372,6 +373,7 @@ HAND:
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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ProductionType: Infantry.Nod
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Power:
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Amount: -20
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ProvidesPrerequisite@buildingname:
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@@ -431,6 +433,7 @@ AFLD:
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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ProductionType: Vehicle.Nod
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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@@ -489,6 +492,7 @@ WEAP:
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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ProductionType: Vehicle.GDI
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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@@ -104,6 +104,7 @@ BIO:
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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ProductionBar:
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ProductionType: Biolab
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RallyPoint:
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Offset: -1,-1
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SpawnActorOnDeath:
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@@ -89,6 +89,7 @@ construction_yard:
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ActorTypes: light_inf, light_inf, engineer
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BaseBuilding:
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ProductionBar:
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ProductionType: Building
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Power:
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Amount: 20
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RenderSprites:
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@@ -215,6 +216,7 @@ barracks:
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ProductionQueues: Infantry
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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ProvidesPrerequisite@atreides:
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Prerequisite: barracks.atreides
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Factions: atreides
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@@ -426,6 +428,7 @@ light_factory:
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ProductionQueues: Vehicle
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Vehicle
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ProvidesPrerequisite@atreides:
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Prerequisite: light.atreides
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Factions: atreides
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@@ -507,6 +510,7 @@ heavy_factory:
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ProductionQueues: Armor
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Armor
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ProvidesPrerequisite@atreides:
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Prerequisite: heavy.atreides
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Factions: atreides
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@@ -669,6 +673,7 @@ starport:
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RequiresCondition: !build-incomplete
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Palette: starportlights
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ProductionBar:
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ProductionType: Starport
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionQueues: Starport
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@@ -933,6 +938,7 @@ high_tech_factory:
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ProductionFromMapEdge:
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Produces: Aircraft, Upgrade
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ProductionBar:
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ProductionType: Aircraft
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionQueues: Aircraft
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@@ -205,6 +205,7 @@ SPEN:
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PlayerExperience: 15
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RallyPoint:
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ProductionBar:
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ProductionType: Ship
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Power:
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Amount: -30
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DetectCloaked:
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@@ -326,6 +327,7 @@ SYRD:
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PlayerExperience: 15
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RallyPoint:
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ProductionBar:
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ProductionType: Ship
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Power:
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Amount: -30
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DetectCloaked:
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@@ -1055,6 +1057,7 @@ WEAP:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Vehicle
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Power:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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@@ -1320,6 +1323,7 @@ HPAD:
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Produces: Aircraft, Helicopter
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Reservable:
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ProductionBar:
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ProductionType: Aircraft
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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@@ -1488,6 +1492,7 @@ AFLD:
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ClockSequence: clock
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CircleSequence: circles
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ProductionBar:
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ProductionType: Aircraft
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SupportPowerChargeBar:
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PrimaryBuilding:
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PrimaryCondition: primary
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@@ -1684,6 +1689,7 @@ BARR:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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ProvidesPrerequisite:
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Prerequisite: barracks
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ProvidesPrerequisite@soviet:
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@@ -1766,6 +1772,7 @@ KENN:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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-SpawnActorsOnSell:
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Power:
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Amount: -10
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@@ -1826,6 +1833,7 @@ TENT:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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ProvidesPrerequisite@barracks:
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Prerequisite: barracks
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ProvidesPrerequisite@allies:
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@@ -110,6 +110,7 @@ GAPILE:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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@@ -174,6 +175,7 @@ GAWEAP:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Vehicle
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WithIdleOverlay@ROOF:
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RequiresCondition: !build-incomplete
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Sequence: idle-roof
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@@ -242,6 +244,7 @@ GAHPAD:
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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ProductionBar:
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ProductionType: Air
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WithIdleOverlay@PLATFORM:
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RequiresCondition: !build-incomplete
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Sequence: idle-platform
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@@ -119,6 +119,7 @@ NAHAND:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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WithIdleOverlay@LIGHTS:
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RequiresCondition: !build-incomplete
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Sequence: idle-lights
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@@ -180,6 +181,7 @@ NAWEAP:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Vehicle
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WithIdleOverlay@ROOF:
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RequiresCondition: !build-incomplete
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Sequence: idle-roof
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@@ -242,6 +244,7 @@ NAHPAD:
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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ProductionBar:
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ProductionType: Air
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WithIdleOverlay@PLATFORM:
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RequiresCondition: !build-incomplete
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Sequence: idle-platform
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