Overhaul ProductionBar:

- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
This commit is contained in:
abcdefg30
2018-10-28 18:39:45 +00:00
committed by abcdefg30
parent 7f255a17da
commit 5e5183549c
10 changed files with 110 additions and 21 deletions

View File

@@ -322,6 +322,7 @@ PYLE:
OnHoldAudio: OnHold
CancelledAudio: Cancelled
ProductionBar:
ProductionType: Infantry.GDI
Power:
Amount: -20
ProvidesPrerequisite@buildingname:
@@ -372,6 +373,7 @@ HAND:
OnHoldAudio: OnHold
CancelledAudio: Cancelled
ProductionBar:
ProductionType: Infantry.Nod
Power:
Amount: -20
ProvidesPrerequisite@buildingname:
@@ -431,6 +433,7 @@ AFLD:
OnHoldAudio: OnHold
CancelledAudio: Cancelled
ProductionBar:
ProductionType: Vehicle.Nod
Power:
Amount: -40
ProvidesPrerequisite@buildingname:
@@ -489,6 +492,7 @@ WEAP:
OnHoldAudio: OnHold
CancelledAudio: Cancelled
ProductionBar:
ProductionType: Vehicle.GDI
Power:
Amount: -40
ProvidesPrerequisite@buildingname: