Overhaul ProductionBar:
- Is now a conditional trait - Now respects multiple Production trait instances - ProductionType is now required
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@@ -89,6 +89,7 @@ construction_yard:
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ActorTypes: light_inf, light_inf, engineer
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BaseBuilding:
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ProductionBar:
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ProductionType: Building
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Power:
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Amount: 20
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RenderSprites:
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@@ -215,6 +216,7 @@ barracks:
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ProductionQueues: Infantry
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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ProvidesPrerequisite@atreides:
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Prerequisite: barracks.atreides
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Factions: atreides
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@@ -426,6 +428,7 @@ light_factory:
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ProductionQueues: Vehicle
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Vehicle
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ProvidesPrerequisite@atreides:
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Prerequisite: light.atreides
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Factions: atreides
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@@ -507,6 +510,7 @@ heavy_factory:
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ProductionQueues: Armor
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Armor
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ProvidesPrerequisite@atreides:
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Prerequisite: heavy.atreides
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Factions: atreides
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@@ -669,6 +673,7 @@ starport:
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RequiresCondition: !build-incomplete
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Palette: starportlights
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ProductionBar:
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ProductionType: Starport
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionQueues: Starport
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@@ -933,6 +938,7 @@ high_tech_factory:
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ProductionFromMapEdge:
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Produces: Aircraft, Upgrade
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ProductionBar:
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ProductionType: Aircraft
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PrimaryBuilding:
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PrimaryCondition: primary
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ProductionQueues: Aircraft
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