Overhaul ProductionBar:
- Is now a conditional trait - Now respects multiple Production trait instances - ProductionType is now required
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@@ -205,6 +205,7 @@ SPEN:
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PlayerExperience: 15
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RallyPoint:
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ProductionBar:
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ProductionType: Ship
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Power:
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Amount: -30
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DetectCloaked:
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@@ -326,6 +327,7 @@ SYRD:
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PlayerExperience: 15
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RallyPoint:
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ProductionBar:
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ProductionType: Ship
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Power:
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Amount: -30
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DetectCloaked:
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@@ -1055,6 +1057,7 @@ WEAP:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Vehicle
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Power:
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Amount: -30
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ProvidesPrerequisite@buildingname:
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@@ -1320,6 +1323,7 @@ HPAD:
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Produces: Aircraft, Helicopter
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Reservable:
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ProductionBar:
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ProductionType: Aircraft
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PrimaryBuilding:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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@@ -1488,6 +1492,7 @@ AFLD:
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ClockSequence: clock
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CircleSequence: circles
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ProductionBar:
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ProductionType: Aircraft
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SupportPowerChargeBar:
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PrimaryBuilding:
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PrimaryCondition: primary
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@@ -1684,6 +1689,7 @@ BARR:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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ProvidesPrerequisite:
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Prerequisite: barracks
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ProvidesPrerequisite@soviet:
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@@ -1766,6 +1772,7 @@ KENN:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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-SpawnActorsOnSell:
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Power:
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Amount: -10
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@@ -1826,6 +1833,7 @@ TENT:
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PrimaryCondition: primary
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SelectionNotification: PrimaryBuildingSelected
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ProductionBar:
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ProductionType: Infantry
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ProvidesPrerequisite@barracks:
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Prerequisite: barracks
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ProvidesPrerequisite@allies:
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