Overhaul ProductionBar:
- Is now a conditional trait - Now respects multiple Production trait instances - ProductionType is now required
This commit is contained in:
@@ -595,6 +595,7 @@
|
|||||||
<Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" />
|
<Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" />
|
||||||
<Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" />
|
<Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" />
|
||||||
<Compile Include="UpdateRules\Rules\20180923\AddCarryableHarvester.cs" />
|
<Compile Include="UpdateRules\Rules\20180923\AddCarryableHarvester.cs" />
|
||||||
|
<Compile Include="UpdateRules\Rules\20180923\RequireProductionType.cs" />
|
||||||
<Compile Include="UtilityCommands\CheckYaml.cs" />
|
<Compile Include="UtilityCommands\CheckYaml.cs" />
|
||||||
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
|
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
|
||||||
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
|
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
|
||||||
|
|||||||
@@ -17,73 +17,72 @@ using OpenRA.Traits;
|
|||||||
namespace OpenRA.Mods.Common.Traits.Render
|
namespace OpenRA.Mods.Common.Traits.Render
|
||||||
{
|
{
|
||||||
[Desc("Visualizes the remaining build time of actor produced here.")]
|
[Desc("Visualizes the remaining build time of actor produced here.")]
|
||||||
class ProductionBarInfo : ITraitInfo, Requires<ProductionInfo>
|
class ProductionBarInfo : ConditionalTraitInfo, Requires<ProductionInfo>
|
||||||
{
|
{
|
||||||
|
[FieldLoader.Require]
|
||||||
[Desc("Production queue type, for actors with multiple queues.")]
|
[Desc("Production queue type, for actors with multiple queues.")]
|
||||||
public readonly string ProductionType = null;
|
public readonly string ProductionType = null;
|
||||||
|
|
||||||
public readonly Color Color = Color.SkyBlue;
|
public readonly Color Color = Color.SkyBlue;
|
||||||
|
|
||||||
public object Create(ActorInitializer init) { return new ProductionBar(init.Self, this); }
|
public override object Create(ActorInitializer init) { return new ProductionBar(init.Self, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
class ProductionBar : ISelectionBar, ITick, INotifyCreated, INotifyOwnerChanged
|
class ProductionBar : ConditionalTrait<ProductionBarInfo>, ISelectionBar, ITick, INotifyOwnerChanged
|
||||||
{
|
{
|
||||||
readonly ProductionBarInfo info;
|
|
||||||
readonly Actor self;
|
readonly Actor self;
|
||||||
ProductionQueue queue;
|
ProductionQueue queue;
|
||||||
float value;
|
float value;
|
||||||
|
|
||||||
public ProductionBar(Actor self, ProductionBarInfo info)
|
public ProductionBar(Actor self, ProductionBarInfo info)
|
||||||
|
: base(info)
|
||||||
{
|
{
|
||||||
this.self = self;
|
this.self = self;
|
||||||
this.info = info;
|
}
|
||||||
|
|
||||||
|
protected override void Created(Actor self)
|
||||||
|
{
|
||||||
|
base.Created(self);
|
||||||
|
FindQueue();
|
||||||
}
|
}
|
||||||
|
|
||||||
void FindQueue()
|
void FindQueue()
|
||||||
{
|
{
|
||||||
var type = info.ProductionType ?? self.Info.TraitInfo<ProductionInfo>().Produces.First();
|
|
||||||
|
|
||||||
// Per-actor queue
|
// Per-actor queue
|
||||||
// Note: this includes disabled queues, as each bar must bind to exactly one queue.
|
// Note: this includes disabled queues, as each bar must bind to exactly one queue.
|
||||||
queue = self.TraitsImplementing<ProductionQueue>()
|
queue = self.TraitsImplementing<ProductionQueue>()
|
||||||
.FirstOrDefault(q => type == null || type == q.Info.Type);
|
.FirstOrDefault(q => Info.ProductionType == q.Info.Type);
|
||||||
|
|
||||||
if (queue == null)
|
if (queue == null)
|
||||||
{
|
{
|
||||||
// No queues available - check for classic production queues
|
// No queues available - check for classic production queues
|
||||||
queue = self.Owner.PlayerActor.TraitsImplementing<ProductionQueue>()
|
queue = self.Owner.PlayerActor.TraitsImplementing<ProductionQueue>()
|
||||||
.FirstOrDefault(q => type == null || type == q.Info.Type);
|
.FirstOrDefault(q => Info.ProductionType == q.Info.Type);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (queue == null)
|
|
||||||
throw new InvalidOperationException("No queues available for production type '{0}'".F(type));
|
|
||||||
}
|
|
||||||
|
|
||||||
void INotifyCreated.Created(Actor self)
|
|
||||||
{
|
|
||||||
FindQueue();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ITick.Tick(Actor self)
|
void ITick.Tick(Actor self)
|
||||||
{
|
{
|
||||||
|
if (IsTraitDisabled)
|
||||||
|
return;
|
||||||
|
|
||||||
var current = queue.AllQueued().Where(i => i.Started).OrderBy(i => i.RemainingTime).FirstOrDefault();
|
var current = queue.AllQueued().Where(i => i.Started).OrderBy(i => i.RemainingTime).FirstOrDefault();
|
||||||
value = current != null ? 1 - (float)current.RemainingCost / current.TotalCost : 0;
|
value = current != null ? 1 - (float)current.RemainingCost / current.TotalCost : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float ISelectionBar.GetValue()
|
float ISelectionBar.GetValue()
|
||||||
{
|
{
|
||||||
// only people we like should see our production status.
|
// Only people we like should see our production status.
|
||||||
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
if (IsTraitDisabled || !self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
Color ISelectionBar.GetColor() { return info.Color; }
|
Color ISelectionBar.GetColor() { return Info.Color; }
|
||||||
bool ISelectionBar.DisplayWhenEmpty { get { return false; } }
|
bool ISelectionBar.DisplayWhenEmpty { get { return false; } }
|
||||||
|
|
||||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||||
{
|
{
|
||||||
FindQueue();
|
FindQueue();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,63 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
|
||||||
|
* information, see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||||
|
{
|
||||||
|
public class RequireProductionType : UpdateRule
|
||||||
|
{
|
||||||
|
public override string Name { get { return "Require 'ProductionType' on 'ProductionBar'"; } }
|
||||||
|
public override string Description
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return "The 'ProductionBar' trait now requires the 'ProductionType' to be set.\n" +
|
||||||
|
"The value will be automatically set to the first value in 'Produces' of the first 'Production' trait.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
readonly string[] productionTraits = { "Production", "ProductionAirdrop", "ProductionParadrop", "ProductionFromMapEdge" };
|
||||||
|
|
||||||
|
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
||||||
|
{
|
||||||
|
foreach (var pb in actorNode.ChildrenMatching("ProductionBar"))
|
||||||
|
{
|
||||||
|
var type = pb.LastChildMatching("ProductionType");
|
||||||
|
if (type != null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
MiniYamlNode production = null;
|
||||||
|
foreach (var trait in productionTraits)
|
||||||
|
{
|
||||||
|
if (production != null)
|
||||||
|
break;
|
||||||
|
|
||||||
|
production = actorNode.ChildrenMatching(trait).FirstOrDefault();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (production == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var produces = production.LastChildMatching("Produces");
|
||||||
|
if (produces == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var toAdd = produces.NodeValue<string[]>().FirstOrDefault();
|
||||||
|
if (toAdd != null)
|
||||||
|
pb.AddNode("ProductionType", toAdd);
|
||||||
|
}
|
||||||
|
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -103,6 +103,7 @@ namespace OpenRA.Mods.Common.UpdateRules
|
|||||||
new AddRearmable(),
|
new AddRearmable(),
|
||||||
new MergeAttackPlaneAndHeli(),
|
new MergeAttackPlaneAndHeli(),
|
||||||
new RemovedDemolishLocking(),
|
new RemovedDemolishLocking(),
|
||||||
|
new RequireProductionType(),
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -322,6 +322,7 @@ PYLE:
|
|||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Infantry.GDI
|
||||||
Power:
|
Power:
|
||||||
Amount: -20
|
Amount: -20
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
@@ -372,6 +373,7 @@ HAND:
|
|||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Infantry.Nod
|
||||||
Power:
|
Power:
|
||||||
Amount: -20
|
Amount: -20
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
@@ -431,6 +433,7 @@ AFLD:
|
|||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Vehicle.Nod
|
||||||
Power:
|
Power:
|
||||||
Amount: -40
|
Amount: -40
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
@@ -489,6 +492,7 @@ WEAP:
|
|||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Vehicle.GDI
|
||||||
Power:
|
Power:
|
||||||
Amount: -40
|
Amount: -40
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
|
|||||||
@@ -104,6 +104,7 @@ BIO:
|
|||||||
OnHoldAudio: OnHold
|
OnHoldAudio: OnHold
|
||||||
CancelledAudio: Cancelled
|
CancelledAudio: Cancelled
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Biolab
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
Offset: -1,-1
|
Offset: -1,-1
|
||||||
SpawnActorOnDeath:
|
SpawnActorOnDeath:
|
||||||
|
|||||||
@@ -89,6 +89,7 @@ construction_yard:
|
|||||||
ActorTypes: light_inf, light_inf, engineer
|
ActorTypes: light_inf, light_inf, engineer
|
||||||
BaseBuilding:
|
BaseBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Building
|
||||||
Power:
|
Power:
|
||||||
Amount: 20
|
Amount: 20
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -215,6 +216,7 @@ barracks:
|
|||||||
ProductionQueues: Infantry
|
ProductionQueues: Infantry
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Infantry
|
||||||
ProvidesPrerequisite@atreides:
|
ProvidesPrerequisite@atreides:
|
||||||
Prerequisite: barracks.atreides
|
Prerequisite: barracks.atreides
|
||||||
Factions: atreides
|
Factions: atreides
|
||||||
@@ -426,6 +428,7 @@ light_factory:
|
|||||||
ProductionQueues: Vehicle
|
ProductionQueues: Vehicle
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Vehicle
|
||||||
ProvidesPrerequisite@atreides:
|
ProvidesPrerequisite@atreides:
|
||||||
Prerequisite: light.atreides
|
Prerequisite: light.atreides
|
||||||
Factions: atreides
|
Factions: atreides
|
||||||
@@ -507,6 +510,7 @@ heavy_factory:
|
|||||||
ProductionQueues: Armor
|
ProductionQueues: Armor
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Armor
|
||||||
ProvidesPrerequisite@atreides:
|
ProvidesPrerequisite@atreides:
|
||||||
Prerequisite: heavy.atreides
|
Prerequisite: heavy.atreides
|
||||||
Factions: atreides
|
Factions: atreides
|
||||||
@@ -669,6 +673,7 @@ starport:
|
|||||||
RequiresCondition: !build-incomplete
|
RequiresCondition: !build-incomplete
|
||||||
Palette: starportlights
|
Palette: starportlights
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Starport
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
ProductionQueues: Starport
|
ProductionQueues: Starport
|
||||||
@@ -933,6 +938,7 @@ high_tech_factory:
|
|||||||
ProductionFromMapEdge:
|
ProductionFromMapEdge:
|
||||||
Produces: Aircraft, Upgrade
|
Produces: Aircraft, Upgrade
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Aircraft
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
ProductionQueues: Aircraft
|
ProductionQueues: Aircraft
|
||||||
|
|||||||
@@ -205,6 +205,7 @@ SPEN:
|
|||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Ship
|
||||||
Power:
|
Power:
|
||||||
Amount: -30
|
Amount: -30
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
@@ -326,6 +327,7 @@ SYRD:
|
|||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Ship
|
||||||
Power:
|
Power:
|
||||||
Amount: -30
|
Amount: -30
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
@@ -1055,6 +1057,7 @@ WEAP:
|
|||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Vehicle
|
||||||
Power:
|
Power:
|
||||||
Amount: -30
|
Amount: -30
|
||||||
ProvidesPrerequisite@buildingname:
|
ProvidesPrerequisite@buildingname:
|
||||||
@@ -1320,6 +1323,7 @@ HPAD:
|
|||||||
Produces: Aircraft, Helicopter
|
Produces: Aircraft, Helicopter
|
||||||
Reservable:
|
Reservable:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Aircraft
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
@@ -1488,6 +1492,7 @@ AFLD:
|
|||||||
ClockSequence: clock
|
ClockSequence: clock
|
||||||
CircleSequence: circles
|
CircleSequence: circles
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Aircraft
|
||||||
SupportPowerChargeBar:
|
SupportPowerChargeBar:
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
@@ -1684,6 +1689,7 @@ BARR:
|
|||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Infantry
|
||||||
ProvidesPrerequisite:
|
ProvidesPrerequisite:
|
||||||
Prerequisite: barracks
|
Prerequisite: barracks
|
||||||
ProvidesPrerequisite@soviet:
|
ProvidesPrerequisite@soviet:
|
||||||
@@ -1766,6 +1772,7 @@ KENN:
|
|||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Infantry
|
||||||
-SpawnActorsOnSell:
|
-SpawnActorsOnSell:
|
||||||
Power:
|
Power:
|
||||||
Amount: -10
|
Amount: -10
|
||||||
@@ -1826,6 +1833,7 @@ TENT:
|
|||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Infantry
|
||||||
ProvidesPrerequisite@barracks:
|
ProvidesPrerequisite@barracks:
|
||||||
Prerequisite: barracks
|
Prerequisite: barracks
|
||||||
ProvidesPrerequisite@allies:
|
ProvidesPrerequisite@allies:
|
||||||
|
|||||||
@@ -110,6 +110,7 @@ GAPILE:
|
|||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Infantry
|
||||||
WithIdleOverlay@LIGHTS:
|
WithIdleOverlay@LIGHTS:
|
||||||
RequiresCondition: !build-incomplete
|
RequiresCondition: !build-incomplete
|
||||||
Sequence: idle-lights
|
Sequence: idle-lights
|
||||||
@@ -174,6 +175,7 @@ GAWEAP:
|
|||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Vehicle
|
||||||
WithIdleOverlay@ROOF:
|
WithIdleOverlay@ROOF:
|
||||||
RequiresCondition: !build-incomplete
|
RequiresCondition: !build-incomplete
|
||||||
Sequence: idle-roof
|
Sequence: idle-roof
|
||||||
@@ -242,6 +244,7 @@ GAHPAD:
|
|||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
StartRepairingNotification: Repairing
|
StartRepairingNotification: Repairing
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Air
|
||||||
WithIdleOverlay@PLATFORM:
|
WithIdleOverlay@PLATFORM:
|
||||||
RequiresCondition: !build-incomplete
|
RequiresCondition: !build-incomplete
|
||||||
Sequence: idle-platform
|
Sequence: idle-platform
|
||||||
|
|||||||
@@ -119,6 +119,7 @@ NAHAND:
|
|||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Infantry
|
||||||
WithIdleOverlay@LIGHTS:
|
WithIdleOverlay@LIGHTS:
|
||||||
RequiresCondition: !build-incomplete
|
RequiresCondition: !build-incomplete
|
||||||
Sequence: idle-lights
|
Sequence: idle-lights
|
||||||
@@ -180,6 +181,7 @@ NAWEAP:
|
|||||||
PrimaryCondition: primary
|
PrimaryCondition: primary
|
||||||
SelectionNotification: PrimaryBuildingSelected
|
SelectionNotification: PrimaryBuildingSelected
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Vehicle
|
||||||
WithIdleOverlay@ROOF:
|
WithIdleOverlay@ROOF:
|
||||||
RequiresCondition: !build-incomplete
|
RequiresCondition: !build-incomplete
|
||||||
Sequence: idle-roof
|
Sequence: idle-roof
|
||||||
@@ -242,6 +244,7 @@ NAHPAD:
|
|||||||
PlayerExperience: 15
|
PlayerExperience: 15
|
||||||
StartRepairingNotification: Repairing
|
StartRepairingNotification: Repairing
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
ProductionType: Air
|
||||||
WithIdleOverlay@PLATFORM:
|
WithIdleOverlay@PLATFORM:
|
||||||
RequiresCondition: !build-incomplete
|
RequiresCondition: !build-incomplete
|
||||||
Sequence: idle-platform
|
Sequence: idle-platform
|
||||||
|
|||||||
Reference in New Issue
Block a user