Made SelectDirectionalTarget a opted in feature and added fields for palettes
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@@ -22,6 +22,8 @@ namespace OpenRA.Mods.Common.Traits
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readonly string order;
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readonly SupportPowerManager manager;
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readonly string cursor;
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readonly string targetPlaceholderCursorPalette;
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readonly string directionArrowPalette;
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readonly Animation targetCursor;
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readonly string[] arrows = { "arrow-t", "arrow-tl", "arrow-l", "arrow-bl", "arrow-b", "arrow-br", "arrow-r", "arrow-tr" };
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@@ -35,11 +37,13 @@ namespace OpenRA.Mods.Common.Traits
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Arrow currentArrow;
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public SelectDirectionalTarget(World world, string order, SupportPowerManager manager, string cursor, string targetPlaceholderCursorAnimation,
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string directionArrowAnimation)
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string directionArrowAnimation, string targetPlaceholderCursorPalette, string directionArrowPalette)
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{
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this.order = order;
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this.manager = manager;
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this.cursor = cursor;
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this.targetPlaceholderCursorPalette = targetPlaceholderCursorPalette;
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this.directionArrowPalette = directionArrowPalette;
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targetCursor = new Animation(world, targetPlaceholderCursorAnimation);
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targetCursor.PlayRepeating("cursor");
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@@ -116,13 +120,16 @@ namespace OpenRA.Mods.Common.Traits
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if (!beginDrag)
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return Enumerable.Empty<IRenderable>();
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var palette = wr.Palette("chrome");
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var targetPalette = wr.Palette(targetPlaceholderCursorPalette);
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var worldPx = wr.Viewport.ViewToWorldPx(location);
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var worldPos = wr.ProjectedPosition(worldPx);
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var renderables = new List<IRenderable>(targetCursor.Render(worldPos, WVec.Zero, -511, palette, 1 / wr.Viewport.Zoom));
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var renderables = new List<IRenderable>(targetCursor.Render(worldPos, WVec.Zero, -511, targetPalette, 1 / wr.Viewport.Zoom));
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if (IsOutsideDragZone)
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renderables.Add(new SpriteRenderable(currentArrow.Sprite, worldPos, WVec.Zero, -511, palette, 1 / wr.Viewport.Zoom, true));
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{
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var directionPalette = wr.Palette(directionArrowPalette);
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renderables.Add(new SpriteRenderable(currentArrow.Sprite, worldPos, WVec.Zero, -511, directionPalette, 1 / wr.Viewport.Zoom, true));
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}
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return renderables;
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}
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