Made SelectDirectionalTarget a opted in feature and added fields for palettes

This commit is contained in:
teinarss
2019-04-14 17:42:38 +02:00
committed by reaperrr
parent b2278e85f0
commit 5e58364fad
5 changed files with 55 additions and 14 deletions

View File

@@ -36,12 +36,21 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Amount of time to keep the camera alive after the aircraft have finished attacking")]
public readonly int CameraRemoveDelay = 25;
[Desc("Enables the player directional targeting")]
public readonly bool UseDirectionalTarget = false;
[Desc("Placeholder cursor animation for the target cursor when the real cursor is invisible.")]
public readonly string TargetPlaceholderCursorAnimation = null;
[Desc("Palette for placeholder cursor animation.")]
public readonly string TargetPlaceholderCursorPalette = "chrome";
[Desc("Animation used to render the direction arrows.")]
public readonly string DirectionArrowAnimation = null;
[Desc("Palette for direction cursor animation.")]
public readonly string DirectionArrowPalette = "chrome";
[Desc("Weapon range offset to apply during the beacon clock calculation")]
public readonly WDist BeaconDistanceOffset = WDist.FromCells(6);
@@ -59,18 +68,24 @@ namespace OpenRA.Mods.Common.Traits
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
if (info.UseDirectionalTarget)
{
Game.Sound.PlayToPlayer(SoundType.UI, manager.Self.Owner, Info.SelectTargetSound);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
Info.SelectTargetSpeechNotification, self.Owner.Faction.InternalName);
self.World.OrderGenerator = new SelectDirectionalTarget(self.World, order, manager, Info.Cursor, info.TargetPlaceholderCursorAnimation, info.DirectionArrowAnimation);
self.World.OrderGenerator = new SelectDirectionalTarget(self.World, order, manager, Info.Cursor,
info.TargetPlaceholderCursorAnimation, info.DirectionArrowAnimation, info.TargetPlaceholderCursorPalette, info.DirectionArrowPalette);
}
else
base.SelectTarget(self, order, manager);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
SendAirstrike(self, order.Target.CenterPosition, order.ExtraData == uint.MaxValue, (int)order.ExtraData);
SendAirstrike(self, order.Target.CenterPosition, !info.UseDirectionalTarget || order.ExtraData == uint.MaxValue, (int)order.ExtraData);
}
public void SendAirstrike(Actor self, WPos target, bool randomize = true, int attackFacing = 0)

View File

@@ -50,12 +50,21 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Amount of time (in ticks) to keep the camera alive while the passengers drop.")]
public readonly int CameraRemoveDelay = 85;
[Desc("Enables the player directional targeting")]
public readonly bool UseDirectionalTarget = false;
[Desc("Placeholder cursor animation for the target cursor when the real cursor is invisible.")]
public readonly string TargetPlaceholderCursorAnimation = null;
[Desc("Palette for placeholder cursor animation.")]
public readonly string TargetPlaceholderCursorPalette = "chrome";
[Desc("Animation used to render the direction arrows.")]
public readonly string DirectionArrowAnimation = null;
[Desc("Palette for direction cursor animation.")]
public readonly string DirectionArrowPalette = "chrome";
[Desc("Weapon range offset to apply during the beacon clock calculation.")]
public readonly WDist BeaconDistanceOffset = WDist.FromCells(4);
@@ -73,19 +82,25 @@ namespace OpenRA.Mods.Common.Traits
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
if (info.UseDirectionalTarget)
{
Game.Sound.PlayToPlayer(SoundType.UI, manager.Self.Owner, Info.SelectTargetSound);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
Info.SelectTargetSpeechNotification, self.Owner.Faction.InternalName);
self.World.OrderGenerator = new SelectDirectionalTarget(self.World, order, manager, Info.Cursor, info.TargetPlaceholderCursorAnimation, info.DirectionArrowAnimation);
self.World.OrderGenerator = new SelectDirectionalTarget(self.World, order, manager, Info.Cursor,
info.TargetPlaceholderCursorAnimation, info.DirectionArrowAnimation, info.TargetPlaceholderCursorPalette, info.DirectionArrowPalette);
}
else
base.SelectTarget(self, order, manager);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
SendParatroopers(self, order.Target.CenterPosition, order.ExtraData == uint.MaxValue, (int)order.ExtraData);
SendParatroopers(self, order.Target.CenterPosition, !info.UseDirectionalTarget || order.ExtraData == uint.MaxValue, (int)order.ExtraData);
}
public Actor[] SendParatroopers(Actor self, WPos target, bool randomize = true, int dropFacing = 0)

View File

@@ -22,6 +22,8 @@ namespace OpenRA.Mods.Common.Traits
readonly string order;
readonly SupportPowerManager manager;
readonly string cursor;
readonly string targetPlaceholderCursorPalette;
readonly string directionArrowPalette;
readonly Animation targetCursor;
readonly string[] arrows = { "arrow-t", "arrow-tl", "arrow-l", "arrow-bl", "arrow-b", "arrow-br", "arrow-r", "arrow-tr" };
@@ -35,11 +37,13 @@ namespace OpenRA.Mods.Common.Traits
Arrow currentArrow;
public SelectDirectionalTarget(World world, string order, SupportPowerManager manager, string cursor, string targetPlaceholderCursorAnimation,
string directionArrowAnimation)
string directionArrowAnimation, string targetPlaceholderCursorPalette, string directionArrowPalette)
{
this.order = order;
this.manager = manager;
this.cursor = cursor;
this.targetPlaceholderCursorPalette = targetPlaceholderCursorPalette;
this.directionArrowPalette = directionArrowPalette;
targetCursor = new Animation(world, targetPlaceholderCursorAnimation);
targetCursor.PlayRepeating("cursor");
@@ -116,13 +120,16 @@ namespace OpenRA.Mods.Common.Traits
if (!beginDrag)
return Enumerable.Empty<IRenderable>();
var palette = wr.Palette("chrome");
var targetPalette = wr.Palette(targetPlaceholderCursorPalette);
var worldPx = wr.Viewport.ViewToWorldPx(location);
var worldPos = wr.ProjectedPosition(worldPx);
var renderables = new List<IRenderable>(targetCursor.Render(worldPos, WVec.Zero, -511, palette, 1 / wr.Viewport.Zoom));
var renderables = new List<IRenderable>(targetCursor.Render(worldPos, WVec.Zero, -511, targetPalette, 1 / wr.Viewport.Zoom));
if (IsOutsideDragZone)
renderables.Add(new SpriteRenderable(currentArrow.Sprite, worldPos, WVec.Zero, -511, palette, 1 / wr.Viewport.Zoom, true));
{
var directionPalette = wr.Palette(directionArrowPalette);
renderables.Add(new SpriteRenderable(currentArrow.Sprite, worldPos, WVec.Zero, -511, directionPalette, 1 / wr.Viewport.Zoom, true));
}
return renderables;
}

View File

@@ -628,6 +628,7 @@ HQ:
ArrowSequence: arrow
ClockSequence: clock
CircleSequence: circles
UseDirectionalTarget: True
TargetPlaceholderCursorAnimation: airstriketarget
DirectionArrowAnimation: airstrikedirection
SupportPowerChargeBar:

View File

@@ -1461,6 +1461,7 @@ AFLD:
ArrowSequence: arrow
ClockSequence: clock
CircleSequence: circles
UseDirectionalTarget: True
TargetPlaceholderCursorAnimation: paratarget
DirectionArrowAnimation: paradirection
ParatroopersPower@paratroopers:
@@ -1481,6 +1482,7 @@ AFLD:
ArrowSequence: arrow
ClockSequence: clock
CircleSequence: circles
UseDirectionalTarget: True
TargetPlaceholderCursorAnimation: paratarget
DirectionArrowAnimation: paradirection
AirstrikePower@parabombs:
@@ -1502,6 +1504,7 @@ AFLD:
ArrowSequence: arrow
ClockSequence: clock
CircleSequence: circles
UseDirectionalTarget: True
TargetPlaceholderCursorAnimation: paratarget
DirectionArrowAnimation: paradirection
ProductionBar: