Add DamageTypes to Kill() and make some traits use it.

This commit is contained in:
Mustafa Alperen Seki
2018-02-03 11:07:02 +03:00
committed by reaperrr
parent b620e8107f
commit 5e7e3bb011
17 changed files with 58 additions and 22 deletions

View File

@@ -25,6 +25,9 @@ namespace OpenRA.Mods.Cnc.Traits
public readonly WAngle Angle = WAngle.FromDegrees(20);
[Desc("Types of damage that this trait causes. Leave empty for no damage types.")]
public readonly HashSet<string> DamageTypes = new HashSet<string>();
public override object Create(ActorInitializer init) { return new AttackLeap(init.Self, this); }
}
@@ -51,7 +54,7 @@ namespace OpenRA.Mods.Cnc.Traits
return;
self.CancelActivity();
self.QueueActivity(new Leap(self, target.Actor, a, info.Speed, info.Angle));
self.QueueActivity(new Leap(self, target.Actor, a, info.Speed, info.Angle, info.DamageTypes));
}
}
}