Add DamageTypes to Kill() and make some traits use it.
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committed by
reaperrr
parent
b620e8107f
commit
5e7e3bb011
@@ -20,6 +20,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Does a suicide attack where it moves next to the target when used in combination with `Explodes`.")]
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class AttackSuicidesInfo : ConditionalTraitInfo, Requires<IMoveInfo>
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{
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[Desc("Types of damage that this trait causes to self while suiciding. Leave empty for no damage types.")]
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public readonly HashSet<string> DamageTypes = new HashSet<string>();
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[VoiceReference] public readonly string Voice = "Action";
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public override object Create(ActorInitializer init) { return new AttackSuicides(init.Self, this); }
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@@ -82,10 +85,10 @@ namespace OpenRA.Mods.Common.Traits
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self.QueueActivity(move.MoveToTarget(self, target));
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self.QueueActivity(new CallFunc(() => self.Kill(self)));
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self.QueueActivity(new CallFunc(() => self.Kill(self, Info.DamageTypes)));
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}
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else if (order.OrderString == "Detonate")
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self.Kill(self);
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self.Kill(self, Info.DamageTypes);
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}
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}
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}
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