Add DamageTypes to Kill() and make some traits use it.

This commit is contained in:
Mustafa Alperen Seki
2018-02-03 11:07:02 +03:00
committed by reaperrr
parent b620e8107f
commit 5e7e3bb011
17 changed files with 58 additions and 22 deletions

View File

@@ -59,6 +59,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("e.g. crate, wall, infantry")]
public readonly HashSet<string> Crushes = new HashSet<string>();
[Desc("Types of damage that are caused while crushing. Leave empty for no damage types.")]
public readonly HashSet<string> CrushDamageTypes = new HashSet<string>();
public readonly int WaitAverage = 5;
public readonly int WaitSpread = 2;