Add DamageTypes to Kill() and make some traits use it.

This commit is contained in:
Mustafa Alperen Seki
2018-02-03 11:07:02 +03:00
committed by reaperrr
parent b620e8107f
commit 5e7e3bb011
17 changed files with 58 additions and 22 deletions

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Warheads
[Desc("How much (raw) damage to deal.")]
public readonly int Damage = 0;
[Desc("Types of damage that this warhead causes. Leave empty for no damage.")]
[Desc("Types of damage that this warhead causes. Leave empty for no damage types.")]
public readonly HashSet<string> DamageTypes = new HashSet<string>();
[Desc("Damage percentage versus each armortype.")]