fix shadow sprite not being rendered on the ground
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.RA.Effects
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var shadowPalette = !string.IsNullOrEmpty(parachutableInfo.ShadowPalette) ? wr.Palette(parachutableInfo.ShadowPalette) : rc.First().Palette;
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var shadowPalette = !string.IsNullOrEmpty(parachutableInfo.ShadowPalette) ? wr.Palette(parachutableInfo.ShadowPalette) : rc.First().Palette;
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if (shadow != null)
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if (shadow != null)
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foreach (var r in shadow.Render(pos, parachuteOffset, 1, shadowPalette, 1f))
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foreach (var r in shadow.Render(pos - new WVec(0, 0, pos.Z), WVec.Zero, 1, shadowPalette, 1f))
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yield return r;
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yield return r;
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var parachutePalette = !string.IsNullOrEmpty(parachutableInfo.ParachutePalette) ? wr.Palette(parachutableInfo.ParachutePalette) : rc.First().Palette;
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var parachutePalette = !string.IsNullOrEmpty(parachutableInfo.ParachutePalette) ? wr.Palette(parachutableInfo.ParachutePalette) : rc.First().Palette;
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