Move Burns from RA to Common, move RallyPoint to Traits folder
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@@ -1,51 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("This actor will play a fire animation over its body and take damage over time.")]
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class BurnsInfo : ITraitInfo, Requires<RenderSpritesInfo>
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{
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public readonly string Anim = "1";
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public readonly int Damage = 1;
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public readonly int Interval = 8;
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public object Create(ActorInitializer init) { return new Burns(init.self, this); }
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}
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class Burns : ITick, ISync
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{
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[Sync] int ticks;
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BurnsInfo Info;
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public Burns(Actor self, BurnsInfo info)
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{
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Info = info;
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var anim = new Animation(self.World, "fire", () => 0);
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anim.IsDecoration = true;
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anim.PlayRepeating(Info.Anim);
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self.Trait<RenderSprites>().Add("fire", anim);
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}
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public void Tick(Actor self)
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{
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if (--ticks <= 0)
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{
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self.InflictDamage(self, Info.Damage, null);
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ticks = Info.Interval;
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}
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}
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}
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}
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@@ -171,7 +171,6 @@
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<Compile Include="Buildings\LineBuild.cs" />
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<Compile Include="Buildings\RepairableBuilding.cs" />
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<Compile Include="Buildings\Util.cs" />
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<Compile Include="Burns.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="ExternalCapturable.cs" />
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<Compile Include="ExternalCapturableBar.cs" />
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