Move Burns from RA to Common, move RallyPoint to Traits folder

This commit is contained in:
reaperrr
2014-11-09 16:42:31 +01:00
parent 41f3ee1080
commit 5e866b862b
4 changed files with 3 additions and 3 deletions

View File

@@ -91,7 +91,6 @@
<Compile Include="PaletteEffects\MenuPaletteEffect.cs" /> <Compile Include="PaletteEffects\MenuPaletteEffect.cs" />
<Compile Include="PaletteEffects\NukePaletteEffect.cs" /> <Compile Include="PaletteEffects\NukePaletteEffect.cs" />
<Compile Include="PaletteEffects\WaterPaletteRotation.cs" /> <Compile Include="PaletteEffects\WaterPaletteRotation.cs" />
<Compile Include="RallyPoint.cs" />
<Compile Include="ServerTraits\ColorValidator.cs" /> <Compile Include="ServerTraits\ColorValidator.cs" />
<Compile Include="ServerTraits\LobbyCommands.cs" /> <Compile Include="ServerTraits\LobbyCommands.cs" />
<Compile Include="ServerTraits\LobbySettingsNotification.cs" /> <Compile Include="ServerTraits\LobbySettingsNotification.cs" />
@@ -99,9 +98,11 @@
<Compile Include="ServerTraits\PlayerPinger.cs" /> <Compile Include="ServerTraits\PlayerPinger.cs" />
<Compile Include="Traits\BlocksBullets.cs" /> <Compile Include="Traits\BlocksBullets.cs" />
<Compile Include="Traits\Immobile.cs" /> <Compile Include="Traits\Immobile.cs" />
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\Demolishable.cs" /> <Compile Include="Traits\Demolishable.cs" />
<Compile Include="Traits\JamsMissiles.cs" /> <Compile Include="Traits\JamsMissiles.cs" />
<Compile Include="Traits\ProvidesRadar.cs" /> <Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\RallyPoint.cs" />
<Compile Include="Traits\ShakeOnDeath.cs" /> <Compile Include="Traits\ShakeOnDeath.cs" />
<Compile Include="Traits\Power\AffectedByPowerOutage.cs" /> <Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
<Compile Include="Traits\Power\CanPowerDown.cs" /> <Compile Include="Traits\Power\CanPowerDown.cs" />

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@@ -12,7 +12,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits.Render; using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common
{ {
[Desc("This actor will play a fire animation over its body and take damage over time.")] [Desc("This actor will play a fire animation over its body and take damage over time.")]
class BurnsInfo : ITraitInfo, Requires<RenderSpritesInfo> class BurnsInfo : ITraitInfo, Requires<RenderSpritesInfo>

View File

@@ -171,7 +171,6 @@
<Compile Include="Buildings\LineBuild.cs" /> <Compile Include="Buildings\LineBuild.cs" />
<Compile Include="Buildings\RepairableBuilding.cs" /> <Compile Include="Buildings\RepairableBuilding.cs" />
<Compile Include="Buildings\Util.cs" /> <Compile Include="Buildings\Util.cs" />
<Compile Include="Burns.cs" />
<Compile Include="C4Demolition.cs" /> <Compile Include="C4Demolition.cs" />
<Compile Include="ExternalCapturable.cs" /> <Compile Include="ExternalCapturable.cs" />
<Compile Include="ExternalCapturableBar.cs" /> <Compile Include="ExternalCapturableBar.cs" />