Move Burns from RA to Common, move RallyPoint to Traits folder
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@@ -91,7 +91,6 @@
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<Compile Include="PaletteEffects\MenuPaletteEffect.cs" />
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<Compile Include="PaletteEffects\NukePaletteEffect.cs" />
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<Compile Include="PaletteEffects\WaterPaletteRotation.cs" />
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<Compile Include="RallyPoint.cs" />
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<Compile Include="ServerTraits\ColorValidator.cs" />
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<Compile Include="ServerTraits\LobbyCommands.cs" />
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<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
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@@ -99,9 +98,11 @@
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<Compile Include="ServerTraits\PlayerPinger.cs" />
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<Compile Include="Traits\BlocksBullets.cs" />
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<Compile Include="Traits\Immobile.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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<Compile Include="Traits\JamsMissiles.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="Traits\RallyPoint.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
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<Compile Include="Traits\Power\CanPowerDown.cs" />
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@@ -12,7 +12,7 @@ using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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[Desc("This actor will play a fire animation over its body and take damage over time.")]
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class BurnsInfo : ITraitInfo, Requires<RenderSpritesInfo>
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@@ -171,7 +171,6 @@
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<Compile Include="Buildings\LineBuild.cs" />
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<Compile Include="Buildings\RepairableBuilding.cs" />
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<Compile Include="Buildings\Util.cs" />
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<Compile Include="Burns.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="ExternalCapturable.cs" />
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<Compile Include="ExternalCapturableBar.cs" />
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