emulation of old chat system

This commit is contained in:
Chris Forbes
2010-07-14 21:11:06 +12:00
parent 093e445564
commit 5e912a316d
3 changed files with 49 additions and 23 deletions

View File

@@ -28,6 +28,7 @@ namespace OpenRA.Widgets
{ {
const int logLength = 10; const int logLength = 10;
public string Notification = ""; public string Notification = "";
public bool DrawBackground = true;
public List<ChatLine> recentLines = new List<ChatLine>(); public List<ChatLine> recentLines = new List<ChatLine>();
@@ -42,7 +43,9 @@ namespace OpenRA.Widgets
var pos = RenderOrigin; var pos = RenderOrigin;
var chatLogArea = new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height); var chatLogArea = new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height);
var chatpos = new int2(chatLogArea.X + 10, chatLogArea.Bottom - 6); var chatpos = new int2(chatLogArea.X + 10, chatLogArea.Bottom - 6);
WidgetUtils.DrawPanel("dialog3", chatLogArea);
if (DrawBackground)
WidgetUtils.DrawPanel("dialog3", chatLogArea);
var renderer = Game.chrome.renderer; var renderer = Game.chrome.renderer;
var font = renderer.RegularFont; var font = renderer.RegularFont;

View File

@@ -26,20 +26,27 @@ namespace OpenRA.Widgets
// a dirty hack of a widget, which likes to steal the focus when \r is pressed, and then // a dirty hack of a widget, which likes to steal the focus when \r is pressed, and then
// refuse to give it up until \r is pressed again. // refuse to give it up until \r is pressed again.
// this emulates the previous chat support, with one improvement: shift+enter can toggle the
// team/all mode *while* composing, not just on beginning to compose.
class ChatEntryWidget : Widget class ChatEntryWidget : Widget
{ {
string content = ""; string content = "";
bool composing = true; bool composing = false;
bool teamChat = false;
public override void DrawInner(World world) public override void DrawInner(World world)
{ {
//if (!composing) if (composing)
// return; {
var text = teamChat ? "Chat (Team): " : "Chat (All): ";
var w = Game.chrome.renderer.BoldFont.Measure(text).X;
Game.chrome.renderer.BoldFont.DrawText("Chat:", RenderOrigin + new float2(3, 7), Color.White); Game.chrome.renderer.BoldFont.DrawText(text, RenderOrigin + new float2(3, 7), Color.White);
Game.chrome.renderer.RegularFont.DrawText(content, RenderOrigin + new float2(40, 7), Color.White); Game.chrome.renderer.RegularFont.DrawText(content, RenderOrigin + new float2(3 + w, 7), Color.White);
Game.chrome.renderer.RgbaSpriteRenderer.Flush(); Game.chrome.renderer.RgbaSpriteRenderer.Flush();
}
} }
public override bool LoseFocus(MouseInput mi) public override bool LoseFocus(MouseInput mi)
@@ -47,15 +54,25 @@ namespace OpenRA.Widgets
return composing ? false : base.LoseFocus(mi); return composing ? false : base.LoseFocus(mi);
} }
public override bool HandleInput(MouseInput mi) { return false; }
public override bool HandleKeyPress(KeyPressEventArgs e, Modifiers modifiers) public override bool HandleKeyPress(KeyPressEventArgs e, Modifiers modifiers)
{ {
if (e.KeyChar == '\r') if (e.KeyChar == '\r')
{ {
if (composing) if (composing)
{ {
if (modifiers.HasModifier(Modifiers.Shift))
{
teamChat ^= true;
return true;
}
composing = false; composing = false;
if (content != "") if (content != "")
Game.IssueOrder(Order.Chat(content)); Game.IssueOrder(teamChat
? Order.TeamChat(content)
: Order.Chat(content));
content = ""; content = "";
LoseFocus(); LoseFocus();
@@ -64,6 +81,8 @@ namespace OpenRA.Widgets
else else
{ {
TakeFocus(new MouseInput()); TakeFocus(new MouseInput());
composing = true;
teamChat ^= modifiers.HasModifier(Modifiers.Shift);
return true; return true;
} }
} }
@@ -74,6 +93,7 @@ namespace OpenRA.Widgets
{ {
if (content.Length > 0) if (content.Length > 0)
content = content.Remove(content.Length - 1); content = content.Remove(content.Length - 1);
return true;
} }
else if (!char.IsControl(e.KeyChar)) else if (!char.IsControl(e.KeyChar))
{ {

View File

@@ -5,21 +5,6 @@ Container@ROOT:
Delegate:IngameChromeDelegate Delegate:IngameChromeDelegate
Visible:false Visible:false
Children: Children:
ChatDisplay@INGAME_CHAT_DISPLAY:
Id:INGAME_CHAT_DISPLAY
X:220
Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760
Height: 200
Visible: True
Delegate: ChatDelegate
ChatEntry@INGAME_CHAT_ENTRY:
Id:INGAME_CHAT_ENTRY
X:220
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
Visible: True
PostGame@POSTGAME_TEXT: PostGame@POSTGAME_TEXT:
Id:POSTGAME_TEXT Id:POSTGAME_TEXT
X:0 X:0
@@ -140,6 +125,24 @@ Container@ROOT:
Text:Diplomacy Text:Diplomacy
Align:Center Align:Center
Bold:True Bold:True
ChatDisplay@INGAME_CHAT_DISPLAY:
Id:INGAME_CHAT_DISPLAY
X:250
Y:WINDOW_BOTTOM - HEIGHT - 30
Width: 760
Height: 200
Visible: True
Delegate: ChatDelegate
ClickThrough: True
DrawBackground: False
ChatEntry@INGAME_CHAT_ENTRY:
Id:INGAME_CHAT_ENTRY
X:250
Y:WINDOW_BOTTOM - HEIGHT
Width: 760
Height: 30
Visible: True
ClickThrough: True
Background@PERF_BG: Background@PERF_BG:
ClickThrough:true ClickThrough:true
Id:PERF_BG Id:PERF_BG