Merge pull request #5824 from reaperrr/pronedamage

Moved ProneDamage to Warhead
This commit is contained in:
Paul Chote
2014-07-09 11:02:02 +12:00
3 changed files with 32 additions and 3 deletions

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@@ -52,6 +52,8 @@ namespace OpenRA.GameRules
public readonly DamageModel DamageModel = DamageModel.Normal;
[Desc("Whether we should prevent prone response for infantry.")]
public readonly bool PreventProne = false;
[Desc("By what percentage should damage be modified against prone infantry.")]
public readonly int ProneModifier = 50;
public float EffectivenessAgainst(ActorInfo ai)
{