From 5e9f9c1792e1648f84a4e148eb58af154da4d8b2 Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 19 Apr 2014 22:28:02 -0700 Subject: [PATCH] Increase Barracks cost from $300 -> $500 I've been trying to increase the diversity of available early-game build order choices. To do this, I've increased the cost of early-game buildings like Power Plant and Barracks, while increasing the power consumption of the Refinery. This forces players to make choices with more significant consequences. The cost (money=time spent building) of power and barracks are so low right now that the time you spend building them is totally inconsequential to the build order. This leaves very few options, and most people simply pick Barracks, Refinery, Refinery. Giving some non-trivial time cost to Power and Barracks will allow people to have more possibilities for different openings. --- mods/cnc/rules/structures.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 9bb98b49dd..f062c1d0bf 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -166,7 +166,7 @@ SILO: PYLE: Inherits: ^Building Valued: - Cost: 300 + Cost: 500 Tooltip: Name: Barracks Description: Trains infantry @@ -204,7 +204,7 @@ PYLE: HAND: Inherits: ^Building Valued: - Cost: 300 + Cost: 500 Tooltip: Name: Hand of Nod Description: Trains infantry