Fix turrets following target even if AttackTurreted is disabled or paused
This commit is contained in:
@@ -142,7 +142,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
|
|
||||||
public bool FaceTarget(Actor self, Target target)
|
public bool FaceTarget(Actor self, Target target)
|
||||||
{
|
{
|
||||||
if (attack == null || attack.IsTraitDisabled)
|
if (attack == null || attack.IsTraitDisabled || attack.IsTraitPaused)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var pos = self.CenterPosition;
|
var pos = self.CenterPosition;
|
||||||
|
|||||||
Reference in New Issue
Block a user