Rename fields on Repairable traits

To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
This commit is contained in:
reaperrr
2018-08-19 21:34:00 +02:00
committed by Oliver Brakmann
parent 6dd84b2882
commit 5ec47b47af
12 changed files with 83 additions and 19 deletions

View File

@@ -953,6 +953,7 @@
<Compile Include="UpdateRules\Rules\20181215\RemovedAutoCarryallCircleTurnSpeed.cs" />
<Compile Include="UpdateRules\Rules\20181215\ReplacedWithChargeAnimation.cs" />
<Compile Include="UpdateRules\Rules\20181215\RefactorResourceLevelAnimating.cs" />
<Compile Include="UpdateRules\Rules\20190106\StreamlineRepairableTraits.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />