Rename fields on Repairable traits
To bring them in line with RearmActors, Repairable.RepairBuildings and RepairableNear.Buildings have been renamed to RepairActors. Additionally, their RA-specific internal defaults were removed and the FieldLoader now requires them to be set explicitly.
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committed by
Oliver Brakmann
parent
6dd84b2882
commit
5ec47b47af
@@ -953,6 +953,7 @@
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<Compile Include="UpdateRules\Rules\20181215\RemovedAutoCarryallCircleTurnSpeed.cs" />
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<Compile Include="UpdateRules\Rules\20181215\ReplacedWithChargeAnimation.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RefactorResourceLevelAnimating.cs" />
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<Compile Include="UpdateRules\Rules\20190106\StreamlineRepairableTraits.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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