Rename fields on Repairable traits
To bring them in line with RearmActors, Repairable.RepairBuildings and RepairableNear.Buildings have been renamed to RepairActors. Additionally, their RA-specific internal defaults were removed and the FieldLoader now requires them to be set explicitly.
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committed by
Oliver Brakmann
parent
6dd84b2882
commit
5ec47b47af
@@ -88,7 +88,6 @@ namespace OpenRA.Mods.Common.UpdateRules
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new UpdatePath("release-20181215", "playtest-20190106", new UpdateRule[]
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{
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// Bleed only changes here
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new AddCarryableHarvester(),
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new RenameEditorTilesetFilter(),
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new DefineNotificationDefaults(),
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@@ -117,8 +116,10 @@ namespace OpenRA.Mods.Common.UpdateRules
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new UpdatePath("playtest-20190106", new UpdateRule[]
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{
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// Bleed only changes here
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new RemoveAttackSuicides(),
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new MakeMobilePausableConditional(),
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new StreamlineRepairableTraits(),
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})
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};
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