Rename fields on Repairable traits

To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
This commit is contained in:
reaperrr
2018-08-19 21:34:00 +02:00
committed by Oliver Brakmann
parent 6dd84b2882
commit 5ec47b47af
12 changed files with 83 additions and 19 deletions

View File

@@ -88,7 +88,6 @@ namespace OpenRA.Mods.Common.UpdateRules
new UpdatePath("release-20181215", "playtest-20190106", new UpdateRule[]
{
// Bleed only changes here
new AddCarryableHarvester(),
new RenameEditorTilesetFilter(),
new DefineNotificationDefaults(),
@@ -117,8 +116,10 @@ namespace OpenRA.Mods.Common.UpdateRules
new UpdatePath("playtest-20190106", new UpdateRule[]
{
// Bleed only changes here
new RemoveAttackSuicides(),
new MakeMobilePausableConditional(),
new StreamlineRepairableTraits(),
})
};