Rename fields on Repairable traits
To bring them in line with RearmActors, Repairable.RepairBuildings and RepairableNear.Buildings have been renamed to RepairActors. Additionally, their RA-specific internal defaults were removed and the FieldLoader now requires them to be set explicitly.
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committed by
Oliver Brakmann
parent
6dd84b2882
commit
5ec47b47af
@@ -188,7 +188,7 @@
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HiddenUnderFog:
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ActorLostNotification:
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Repairable:
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RepairBuildings: repair_pad
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RepairActors: repair_pad
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Guard:
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Voice: Guard
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Guardable:
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