Rename fields on Repairable traits

To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
This commit is contained in:
reaperrr
2018-08-19 21:34:00 +02:00
committed by Oliver Brakmann
parent 6dd84b2882
commit 5ec47b47af
12 changed files with 83 additions and 19 deletions

View File

@@ -259,6 +259,7 @@
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
Repairable:
RepairActors: fix
Chronoshiftable:
Passenger:
CargoType: Vehicle
@@ -513,6 +514,7 @@
Types: Ship
Chronoshiftable:
RepairableNear:
RepairActors: spen, syrd
GpsDot:
String: Ship
WithDamageOverlay:
@@ -604,7 +606,7 @@
Inherits: ^NeutralPlane
Inherits@2: ^GainsExperience
Repairable:
RepairBuildings: fix
RepairActors: fix
^Helicopter:
Inherits: ^Plane