Rename fields on Repairable traits
To bring them in line with RearmActors, Repairable.RepairBuildings and RepairableNear.Buildings have been renamed to RepairActors. Additionally, their RA-specific internal defaults were removed and the FieldLoader now requires them to be set explicitly.
This commit is contained in:
committed by
Oliver Brakmann
parent
6dd84b2882
commit
5ec47b47af
@@ -259,6 +259,7 @@
|
||||
Condition: damaged
|
||||
ValidDamageStates: Light, Medium, Heavy, Critical
|
||||
Repairable:
|
||||
RepairActors: fix
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
@@ -513,6 +514,7 @@
|
||||
Types: Ship
|
||||
Chronoshiftable:
|
||||
RepairableNear:
|
||||
RepairActors: spen, syrd
|
||||
GpsDot:
|
||||
String: Ship
|
||||
WithDamageOverlay:
|
||||
@@ -604,7 +606,7 @@
|
||||
Inherits: ^NeutralPlane
|
||||
Inherits@2: ^GainsExperience
|
||||
Repairable:
|
||||
RepairBuildings: fix
|
||||
RepairActors: fix
|
||||
|
||||
^Helicopter:
|
||||
Inherits: ^Plane
|
||||
|
||||
Reference in New Issue
Block a user