Rename fields on Repairable traits

To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
This commit is contained in:
reaperrr
2018-08-19 21:34:00 +02:00
committed by Oliver Brakmann
parent 6dd84b2882
commit 5ec47b47af
12 changed files with 83 additions and 19 deletions

View File

@@ -749,7 +749,7 @@
Condition: damaged
ValidDamageStates: Light, Medium, Heavy, Critical
Repairable:
RepairBuildings: gadept
RepairActors: gadept
Voice: Move
Passenger:
CargoType: Vehicle
@@ -841,7 +841,7 @@
SelectionDecorations:
Palette: pips
Repairable:
RepairBuildings: gadept
RepairActors: gadept
Voice: Move
Aircraft:
AirborneCondition: airborne