Rename fields on Repairable traits
To bring them in line with RearmActors, Repairable.RepairBuildings and RepairableNear.Buildings have been renamed to RepairActors. Additionally, their RA-specific internal defaults were removed and the FieldLoader now requires them to be set explicitly.
This commit is contained in:
committed by
Oliver Brakmann
parent
6dd84b2882
commit
5ec47b47af
@@ -749,7 +749,7 @@
|
||||
Condition: damaged
|
||||
ValidDamageStates: Light, Medium, Heavy, Critical
|
||||
Repairable:
|
||||
RepairBuildings: gadept
|
||||
RepairActors: gadept
|
||||
Voice: Move
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
@@ -841,7 +841,7 @@
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
Repairable:
|
||||
RepairBuildings: gadept
|
||||
RepairActors: gadept
|
||||
Voice: Move
|
||||
Aircraft:
|
||||
AirborneCondition: airborne
|
||||
|
||||
Reference in New Issue
Block a user