split IGraphicsDevice.{Present,PumpInput}
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@@ -33,7 +33,8 @@ namespace OpenRA.Renderer.Null
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public void Clear(Color c) { }
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public void Present(IInputHandler ih)
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public void Present() { }
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public void PumpInput(IInputHandler ih)
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{
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Game.HasInputFocus = false;
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ih.ModifierKeys(Modifiers.None);
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