tidy
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@@ -92,6 +92,8 @@ namespace OpenRa.Game.Graphics
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lineRenderer.Flush();
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}
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static readonly string[] pipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray" };
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public void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
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{
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var center = selectedUnit.CenterLocation;
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@@ -149,36 +151,16 @@ namespace OpenRa.Game.Graphics
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// Render Pips
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// If a mod wants to implement a unit with multiple pip sources, then they are placed on multiple rows
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float2 pipxyBase = xY+ new float2(-12,-7); // Correct for the offset in the shp file
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float2 pipxyOffset = new float2(0,0); // Correct for offset due to multiple columns/rows
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float2 pipxyBase = xY + new float2(-12, -7); // Correct for the offset in the shp file
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float2 pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows
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foreach (var pips in selectedUnit.traits.WithInterface<IPips>())
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{
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foreach (var pip in pips.GetPips())
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{
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Animation pipImages = new Animation("pips");
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switch(pip)
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{
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case PipType.Transparent:
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pipImages.PlayRepeating("pip-empty");
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break;
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case PipType.Green:
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pipImages.PlayRepeating("pip-green");
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break;
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case PipType.Yellow:
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pipImages.PlayRepeating("pip-yellow");
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break;
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case PipType.Red:
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pipImages.PlayRepeating("pip-red");
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break;
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case PipType.Gray:
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pipImages.PlayRepeating("pip-gray");
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break;
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default:
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throw new NotImplementedException();
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}
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spriteRenderer.DrawSprite(pipImages.Image, pipxyBase+pipxyOffset, 0);
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pipxyOffset +=new float2(4,0);
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var pipImages = new Animation("pips");
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pipImages.PlayRepeating(pipStrings[(int)pip]);
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spriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, 0);
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pipxyOffset += new float2(4, 0);
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}
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// Increment row
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pipxyOffset.X = 0;
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