Use global idle hunt.
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abcdefg30
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@@ -248,7 +248,6 @@ RunForIt = function()
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end)
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end
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IdleHunt = function(actor) if not actor.IsDead then Trigger.OnIdle(actor, actor.Hunt) end end
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SendHunters = function()
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Media.PlaySpeechNotification(USSR, "AlliedForcesApproaching")
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local Hunters1 = Reinforcements.Reinforce(Greece, HunterTeam, { ConvoyEntry.Location, TrucksStop.Location })
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