Use global idle hunt.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:15:17 +02:00
committed by abcdefg30
parent b9bfbfd5ac
commit 5ed3f55ed2
4 changed files with 1 additions and 10 deletions

View File

@@ -248,7 +248,6 @@ RunForIt = function()
end)
end
IdleHunt = function(actor) if not actor.IsDead then Trigger.OnIdle(actor, actor.Hunt) end end
SendHunters = function()
Media.PlaySpeechNotification(USSR, "AlliedForcesApproaching")
local Hunters1 = Reinforcements.Reinforce(Greece, HunterTeam, { ConvoyEntry.Location, TrucksStop.Location })