Steal docked harv on proc capture (needs multiplayer testing); framework for canceling dock on proc death/sell (needs further activity changes)

This commit is contained in:
Paul Chote
2010-06-16 19:47:15 +12:00
parent f0a2bf128c
commit 5ed8113d8e
2 changed files with 48 additions and 3 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Cnc
{
class TiberiumRefineryDockActionInfo : TraitInfo<TiberiumRefineryDockAction> {}
class TiberiumRefineryDockAction : IAcceptOreDockAction, ITraitPrerequisite<IAcceptOre>
class TiberiumRefineryDockAction : IAcceptOreDockAction, INotifyDamage, INotifySold, INotifyCapture, ITraitPrerequisite<IAcceptOre>
{
Actor dockedHarv = null;
public void OnDock(Actor self, Actor harv, DeliverResources dockOrder)
@@ -64,5 +64,32 @@ namespace OpenRA.Mods.Cnc
}) );
}
void CancelDock(Actor self, Actor harv)
{
// Todo: Cancel the above activities that are non-cancelable
}
public void Selling (Actor self) { CancelDock(self, dockedHarv); }
public void Sold (Actor self) {}
public void Damaged (Actor self, AttackInfo e)
{
if (self.IsDead)
CancelDock(self, dockedHarv);
}
public void OnCapture (Actor self, Actor captor)
{
if (dockedHarv == null)
return;
dockedHarv.World.AddFrameEndTask(w =>
{
// momentarily remove from world so the ownership queries don't get confused
w.Remove(dockedHarv);
dockedHarv.Owner = captor.Owner;
w.Add(dockedHarv);
});
}
}
}

View File

@@ -29,8 +29,10 @@ namespace OpenRA.Mods.RA
{
class OreRefineryDockActionInfo : TraitInfo<OreRefineryDockAction> {}
class OreRefineryDockAction : IAcceptOreDockAction
class OreRefineryDockAction : IAcceptOreDockAction, INotifyCapture
{
Actor dockedHarv = null;
public void OnDock(Actor self, Actor harv, DeliverResources dockOrder)
{
var unit = harv.traits.Get<Unit>();
@@ -41,17 +43,33 @@ namespace OpenRA.Mods.RA
harv.QueueActivity (new CallFunc (() =>
{
dockedHarv = harv;
var renderUnit = harv.traits.Get<RenderUnit> ();
if (renderUnit.anim.CurrentSequence.Name != "empty")
renderUnit.PlayCustomAnimation (harv, "empty", () =>
{
harvester.Deliver(harv, self);
harv.QueueActivity( new CallFunc( () => dockedHarv = null, false ) );
if (harvester.LastHarvestedCell != int2.Zero)
harv.QueueActivity( new Move(harvester.LastHarvestedCell, 5) );
harv.QueueActivity( new Harvest() );
});
}));
}
public void OnCapture (Actor self, Actor captor)
{
if (dockedHarv == null)
return;
dockedHarv.World.AddFrameEndTask(w =>
{
// momentarily remove from world so the ownership queries don't get confused
w.Remove(dockedHarv);
dockedHarv.Owner = captor.Owner;
w.Add(dockedHarv);
});
}
}
}