perf measurements on ChangeMap, and World.ctor
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@@ -10,6 +10,7 @@ using OpenRa.Orders;
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using OpenRa.Support;
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using OpenRa.Traits;
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using System.Windows.Forms;
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using Timer = OpenRa.Support.Timer;
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namespace OpenRa
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{
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@@ -35,7 +36,10 @@ namespace OpenRa
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public static void ChangeMap(string mapName)
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{
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Timer.Time( "----ChangeMap" );
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var manifest = new Manifest(LobbyInfo.GlobalSettings.Mods);
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Timer.Time( "manifest: {0}" );
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chat.AddLine(Color.White, "Debug", "Map change {0} -> {1}".F(Game.mapName, mapName));
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Game.changePending = false;
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@@ -43,11 +47,14 @@ namespace OpenRa
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SheetBuilder.Initialize(renderer);
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SpriteSheetBuilder.Initialize();
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FileSystem.UnmountTemporaryPackages();
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Timer.Time( "reset: {0}" );
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foreach (var pkg in manifest.Packages)
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FileSystem.MountTemporary(new Package(pkg));
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Timer.Time( "mount tempory packages: {0}" );
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Rules.LoadRules(mapName, manifest);
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Timer.Time( "load rules: {0}" );
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world = null; // trying to access the old world will NRE, rather than silently doing it wrong.
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world = new World();
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@@ -56,18 +63,25 @@ namespace OpenRa
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if (a.Owner != null && a.Info.Traits.Contains<OwnedActorInfo>())
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a.Owner.Shroud.Explore(a);
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};
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Timer.Time( "world: {0}" );
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SequenceProvider.Initialize(manifest.Sequences);
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viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
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Timer.Time( "SeqProv, viewport: {0}" );
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skipMakeAnims = true;
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foreach (var treeReference in Game.world.Map.Trees)
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world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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Timer.Time( "trees: {0}" );
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world.LoadMapActors(Rules.AllRules);
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skipMakeAnims = false;
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Timer.Time( "map actors: {0}" );
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chrome = new Chrome(renderer);
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Timer.Time( "chrome: {0}" );
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Timer.Time( "----end ChangeMap" );
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}
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internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, Controller controller)
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@@ -47,27 +47,38 @@ namespace OpenRa
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public World()
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{
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Timer.Time( "----World.ctor" );
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Map = new Map( Rules.AllRules );
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Timer.Time( "new Map: {0}" );
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FileSystem.MountTemporary( new Package( Map.Theater + ".mix" ) );
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Timer.Time( "mount temporary packages: {0}" );
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TileSet = new TileSet( Map.TileSuffix );
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Timer.Time( "Tileset: {0}" );
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BuildingInfluence = new BuildingInfluenceMap( this );
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UnitInfluence = new UnitInfluenceMap( this );
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Timer.Time( "BIM/UIM: {0}" );
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oreFrequency = (int)(Rules.General.GrowthRate * 60 * 25);
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oreTicks = oreFrequency;
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Map.InitOreDensity();
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Timer.Time( "Ore: {0}" );
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CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
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for (int i = 0; i < 8; i++)
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players[i] = new Player(this, i, Game.LobbyInfo.Clients.FirstOrDefault(a => a.Index == i));
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Timer.Time( "worldActor, players: {0}" );
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Bridges.MakeBridges(this);
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PathFinder = new PathFinder(this);
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Timer.Time( "bridge, pathing: {0}" );
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WorldRenderer = new WorldRenderer(this, Game.renderer);
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Minimap = new Minimap(this, Game.renderer);
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Timer.Time( "renderer, minimap: {0}" );
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Timer.Time( "----end World.ctor" );
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}
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public Actor CreateActor( string name, int2 location, Player owner )
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