Support additional render damage states for buildings.

This commit is contained in:
Paul Chote
2013-06-20 21:41:17 +12:00
parent 1a3a4bd7ba
commit 5ee9b5cab4
2 changed files with 18 additions and 6 deletions

View File

@@ -55,13 +55,9 @@ namespace OpenRA.Traits
.FirstOrDefault();
}
public virtual string NormalizeSequence(Actor self, string baseSequence)
public string NormalizeSequence(Actor self, string baseSequence)
{
string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
if (anim.HasSequence(damageState + baseSequence))
return damageState + baseSequence;
else
return baseSequence;
return NormalizeSequence(anim, self.GetDamageState(), baseSequence);
}
public void PlayCustomAnim(Actor self, string name)