Automatically upgrade rules.

This commit is contained in:
Zimmermann Gyula
2016-05-25 13:50:53 +02:00
parent d9f38d57a7
commit 5eec9ef463
14 changed files with 133 additions and 131 deletions

View File

@@ -26,8 +26,9 @@ concretea:
Dimensions: 2,2
Valued:
Cost: 20
CustomBuildTimeValue:
Value: 54
Buildable:
BuildDuration: 54
BuildDurationModifier: 40
concreteb:
Inherits: ^concrete
@@ -36,10 +37,10 @@ concreteb:
Dimensions: 3,3
Valued:
Cost: 50
CustomBuildTimeValue:
Value: 81
Buildable:
Prerequisites: construction_yard, upgrade.conyard
BuildDuration: 81
BuildDurationModifier: 40
construction_yard:
Inherits: ^Building
@@ -111,12 +112,12 @@ wind_trap:
Queue: Building
Prerequisites: construction_yard
BuildPaletteOrder: 10
BuildDuration: 180
BuildDurationModifier: 40
Selectable:
Bounds: 64,64
Valued:
Cost: 225
CustomBuildTimeValue:
Value: 180
Tooltip:
Name: Wind Trap
Description: Provides power for other structures
@@ -150,12 +151,12 @@ barracks:
Prerequisites: construction_yard, wind_trap
Queue: Building
BuildPaletteOrder: 40
BuildDuration: 231
BuildDurationModifier: 40
Selectable:
Bounds: 64,64
Valued:
Cost: 225
CustomBuildTimeValue:
Value: 231
Tooltip:
Name: Barracks
Description: Trains infantry
@@ -225,12 +226,12 @@ refinery:
Prerequisites: construction_yard, wind_trap
Queue: Building
BuildPaletteOrder: 20
BuildDuration: 540
BuildDurationModifier: 40
Selectable:
Bounds: 96,64
Valued:
Cost: 1500
CustomBuildTimeValue:
Value: 540
Tooltip:
Name: Spice Refinery
Description: Harvesters unload Spice here for processing
@@ -280,12 +281,12 @@ silo:
Prerequisites: construction_yard, refinery
Queue: Building
BuildPaletteOrder: 30
BuildDuration: 135
BuildDurationModifier: 40
Selectable:
Bounds: 32,32
Valued:
Cost: 120
CustomBuildTimeValue:
Value: 135
Tooltip:
Name: Silo
Description: Stores excess harvested Spice
@@ -327,12 +328,12 @@ light_factory:
Prerequisites: construction_yard, refinery
Queue: Building
BuildPaletteOrder: 70
BuildDuration: 277
BuildDurationModifier: 40
Selectable:
Bounds: 96,64
Valued:
Cost: 500
CustomBuildTimeValue:
Value: 277
Tooltip:
Name: Light Factory
Description: Produces light vehicles
@@ -406,12 +407,12 @@ heavy_factory:
Prerequisites: construction_yard, refinery
Queue: Building
BuildPaletteOrder: 100
BuildDuration: 648
BuildDurationModifier: 40
Selectable:
Bounds: 96,68,0,12
Valued:
Cost: 1000
CustomBuildTimeValue:
Value: 648
Tooltip:
Name: Heavy Factory
Description: Produces heavy vehicles
@@ -492,12 +493,12 @@ outpost:
Prerequisites: construction_yard, barracks, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 50
BuildDuration: 270
BuildDurationModifier: 40
Selectable:
Bounds: 96,72,0,-8
Valued:
Cost: 750
CustomBuildTimeValue:
Value: 270
Tooltip:
Name: Outpost
Description: Provides a radar map of the battlefield\n Requires power to operate
@@ -535,10 +536,10 @@ starport:
Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
Queue: Building
BuildPaletteOrder: 80
BuildDuration: 540
BuildDurationModifier: 40
Valued:
Cost: 1500
CustomBuildTimeValue:
Value: 540
Building:
Footprint: xxx x=x =x=
Dimensions: 3,3
@@ -605,13 +606,13 @@ wall:
Queue: Building
Prerequisites: construction_yard, barracks
BuildPaletteOrder: 60
BuildDuration: 54
BuildDurationModifier: 40
SoundOnDamageTransition:
DamagedSounds:
DestroyedSounds: EXPLSML4.WAV
Valued:
Cost: 20
CustomBuildTimeValue:
Value: 54
CustomSellValue:
Value: 0
Tooltip:
@@ -657,10 +658,10 @@ medium_gun_turret:
Queue: Building
Prerequisites: construction_yard, barracks
BuildPaletteOrder: 90
BuildDuration: 231
BuildDurationModifier: 40
Valued:
Cost: 550
CustomBuildTimeValue:
Value: 231
Tooltip:
Name: Gun Turret
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
@@ -699,10 +700,10 @@ large_gun_turret:
Queue: Building
Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium
BuildPaletteOrder: 120
BuildDuration: 270
BuildDurationModifier: 40
Valued:
Cost: 750
CustomBuildTimeValue:
Value: 270
Tooltip:
Name: Rocket Turret
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
@@ -744,10 +745,10 @@ repair_pad:
Queue: Building
Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 130
BuildDuration: 324
BuildDurationModifier: 40
Valued:
Cost: 800
CustomBuildTimeValue:
Value: 324
Tooltip:
Name: Repair Pad
Description: Repairs vehicles\n Allows construction of MCVs
@@ -791,12 +792,12 @@ high_tech_factory:
Prerequisites: construction_yard, outpost, ~techlevel.medium
Queue: Building
BuildPaletteOrder: 110
BuildDuration: 405
BuildDurationModifier: 40
Selectable:
Bounds: 96,68,0,12
Valued:
Cost: 1150
CustomBuildTimeValue:
Value: 405
Tooltip:
Name: High Tech Factory
Description: Unlocks advanced technology
@@ -860,12 +861,12 @@ research_centre:
Queue: Building
Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high
BuildPaletteOrder: 140
BuildDuration: 270
BuildDurationModifier: 40
Selectable:
Bounds: 96,64,0,16
Valued:
Cost: 1000
CustomBuildTimeValue:
Value: 270
Tooltip:
Name: Ix Lab
Description: Unlocks experimental tanks
@@ -900,12 +901,12 @@ palace:
Prerequisites: construction_yard, research_centre, ~techlevel.high
Queue: Building
BuildPaletteOrder: 150
BuildDuration: 810
BuildDurationModifier: 40
Selectable:
Bounds: 96,96
Valued:
Cost: 1600
CustomBuildTimeValue:
Value: 810
Tooltip:
Name: Palace
Description: Unlocks elite infantry