Automatically upgrade rules.
This commit is contained in:
@@ -26,8 +26,9 @@ concretea:
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Dimensions: 2,2
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Valued:
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Cost: 20
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CustomBuildTimeValue:
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Value: 54
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Buildable:
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BuildDuration: 54
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BuildDurationModifier: 40
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concreteb:
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Inherits: ^concrete
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@@ -36,10 +37,10 @@ concreteb:
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Dimensions: 3,3
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Valued:
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Cost: 50
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CustomBuildTimeValue:
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Value: 81
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Buildable:
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Prerequisites: construction_yard, upgrade.conyard
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BuildDuration: 81
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BuildDurationModifier: 40
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construction_yard:
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Inherits: ^Building
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@@ -111,12 +112,12 @@ wind_trap:
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Queue: Building
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Prerequisites: construction_yard
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BuildPaletteOrder: 10
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BuildDuration: 180
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BuildDurationModifier: 40
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 225
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CustomBuildTimeValue:
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Value: 180
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Tooltip:
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Name: Wind Trap
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Description: Provides power for other structures
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@@ -150,12 +151,12 @@ barracks:
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Prerequisites: construction_yard, wind_trap
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Queue: Building
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BuildPaletteOrder: 40
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BuildDuration: 231
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BuildDurationModifier: 40
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Selectable:
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Bounds: 64,64
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Valued:
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Cost: 225
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CustomBuildTimeValue:
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Value: 231
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Tooltip:
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Name: Barracks
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Description: Trains infantry
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@@ -225,12 +226,12 @@ refinery:
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Prerequisites: construction_yard, wind_trap
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Queue: Building
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BuildPaletteOrder: 20
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BuildDuration: 540
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BuildDurationModifier: 40
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 1500
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CustomBuildTimeValue:
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Value: 540
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Tooltip:
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Name: Spice Refinery
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Description: Harvesters unload Spice here for processing
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@@ -280,12 +281,12 @@ silo:
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Prerequisites: construction_yard, refinery
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Queue: Building
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BuildPaletteOrder: 30
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BuildDuration: 135
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BuildDurationModifier: 40
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Selectable:
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Bounds: 32,32
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Valued:
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Cost: 120
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CustomBuildTimeValue:
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Value: 135
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Tooltip:
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Name: Silo
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Description: Stores excess harvested Spice
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@@ -327,12 +328,12 @@ light_factory:
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Prerequisites: construction_yard, refinery
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Queue: Building
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BuildPaletteOrder: 70
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BuildDuration: 277
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BuildDurationModifier: 40
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Selectable:
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Bounds: 96,64
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Valued:
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Cost: 500
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CustomBuildTimeValue:
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Value: 277
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Tooltip:
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Name: Light Factory
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Description: Produces light vehicles
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@@ -406,12 +407,12 @@ heavy_factory:
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Prerequisites: construction_yard, refinery
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Queue: Building
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BuildPaletteOrder: 100
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BuildDuration: 648
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BuildDurationModifier: 40
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Selectable:
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Bounds: 96,68,0,12
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Valued:
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Cost: 1000
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CustomBuildTimeValue:
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Value: 648
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Tooltip:
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Name: Heavy Factory
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Description: Produces heavy vehicles
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@@ -492,12 +493,12 @@ outpost:
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Prerequisites: construction_yard, barracks, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 50
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BuildDuration: 270
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BuildDurationModifier: 40
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Selectable:
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Bounds: 96,72,0,-8
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Valued:
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Cost: 750
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CustomBuildTimeValue:
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Value: 270
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Tooltip:
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Name: Outpost
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Description: Provides a radar map of the battlefield\n Requires power to operate
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@@ -535,10 +536,10 @@ starport:
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Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 80
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BuildDuration: 540
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BuildDurationModifier: 40
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Valued:
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Cost: 1500
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CustomBuildTimeValue:
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Value: 540
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Building:
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Footprint: xxx x=x =x=
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Dimensions: 3,3
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@@ -605,13 +606,13 @@ wall:
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Queue: Building
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Prerequisites: construction_yard, barracks
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BuildPaletteOrder: 60
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BuildDuration: 54
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BuildDurationModifier: 40
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SoundOnDamageTransition:
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DamagedSounds:
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DestroyedSounds: EXPLSML4.WAV
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Valued:
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Cost: 20
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CustomBuildTimeValue:
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Value: 54
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CustomSellValue:
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Value: 0
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Tooltip:
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@@ -657,10 +658,10 @@ medium_gun_turret:
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Queue: Building
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Prerequisites: construction_yard, barracks
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BuildPaletteOrder: 90
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BuildDuration: 231
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BuildDurationModifier: 40
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Valued:
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Cost: 550
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CustomBuildTimeValue:
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Value: 231
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Tooltip:
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Name: Gun Turret
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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@@ -699,10 +700,10 @@ large_gun_turret:
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Queue: Building
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Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium
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BuildPaletteOrder: 120
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BuildDuration: 270
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BuildDurationModifier: 40
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Valued:
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Cost: 750
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CustomBuildTimeValue:
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Value: 270
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Tooltip:
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Name: Rocket Turret
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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@@ -744,10 +745,10 @@ repair_pad:
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Queue: Building
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Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 130
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BuildDuration: 324
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BuildDurationModifier: 40
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Valued:
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Cost: 800
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CustomBuildTimeValue:
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Value: 324
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Tooltip:
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Name: Repair Pad
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Description: Repairs vehicles\n Allows construction of MCVs
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@@ -791,12 +792,12 @@ high_tech_factory:
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Prerequisites: construction_yard, outpost, ~techlevel.medium
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Queue: Building
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BuildPaletteOrder: 110
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BuildDuration: 405
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BuildDurationModifier: 40
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Selectable:
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Bounds: 96,68,0,12
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Valued:
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Cost: 1150
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CustomBuildTimeValue:
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Value: 405
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Tooltip:
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Name: High Tech Factory
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Description: Unlocks advanced technology
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@@ -860,12 +861,12 @@ research_centre:
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Queue: Building
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Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high
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BuildPaletteOrder: 140
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BuildDuration: 270
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BuildDurationModifier: 40
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Selectable:
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Bounds: 96,64,0,16
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Valued:
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Cost: 1000
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CustomBuildTimeValue:
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Value: 270
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Tooltip:
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Name: Ix Lab
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Description: Unlocks experimental tanks
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@@ -900,12 +901,12 @@ palace:
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Prerequisites: construction_yard, research_centre, ~techlevel.high
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Queue: Building
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BuildPaletteOrder: 150
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BuildDuration: 810
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BuildDurationModifier: 40
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Selectable:
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Bounds: 96,96
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Valued:
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Cost: 1600
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CustomBuildTimeValue:
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Value: 810
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Tooltip:
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Name: Palace
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Description: Unlocks elite infantry
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