Automatically upgrade rules.
This commit is contained in:
@@ -25,7 +25,7 @@ FACT:
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Type: Building.GDI
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Type: Building.GDI
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Factions: gdi
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Factions: gdi
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Group: Building
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Group: Building
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 2
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LowPowerSlowdown: 2
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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@@ -33,7 +33,7 @@ FACT:
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Type: Building.Nod
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Type: Building.Nod
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Factions: nod
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Factions: nod
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Group: Building
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Group: Building
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 2
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LowPowerSlowdown: 2
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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@@ -41,7 +41,7 @@ FACT:
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Type: Defence.GDI
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Type: Defence.GDI
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Factions: gdi
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Factions: gdi
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Group: Defence
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Group: Defence
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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@@ -49,7 +49,7 @@ FACT:
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Type: Defence.Nod
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Type: Defence.Nod
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Factions: nod
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Factions: nod
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Group: Defence
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Group: Defence
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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QueuedAudio: Building
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ReadyAudio: ConstructionComplete
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@@ -260,7 +260,7 @@ PYLE:
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Type: Infantry.GDI
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Type: Infantry.GDI
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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RequireOwner: false
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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@@ -301,7 +301,7 @@ HAND:
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Type: Infantry.Nod
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Type: Infantry.Nod
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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RequireOwner: false
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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@@ -347,7 +347,7 @@ AFLD:
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Type: Vehicle.Nod
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Type: Vehicle.Nod
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Group: Vehicle
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Group: Vehicle
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RequireOwner: false
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RequireOwner: false
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ReadyAudio:
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ReadyAudio:
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ProductionBar:
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ProductionBar:
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@@ -394,7 +394,7 @@ WEAP:
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Type: Vehicle.GDI
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Type: Vehicle.GDI
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RequireOwner: false
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RequireOwner: false
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Group: Vehicle
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Group: Vehicle
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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@@ -432,13 +432,13 @@ HPAD:
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Type: Aircraft.GDI
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Type: Aircraft.GDI
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Factions: gdi
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Factions: gdi
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Group: Aircraft
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Group: Aircraft
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionQueue@Nod:
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ProductionQueue@Nod:
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Type: Aircraft.Nod
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Type: Aircraft.Nod
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Factions: nod
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Factions: nod
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Group: Aircraft
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Group: Aircraft
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar@GDI:
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ProductionBar@GDI:
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ProductionType: Aircraft.GDI
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ProductionType: Aircraft.GDI
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@@ -652,8 +652,6 @@ GUN:
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Inherits: ^Defense
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 600
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Cost: 600
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CustomBuildTimeValue:
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Value: 1440
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Tooltip:
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Tooltip:
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Name: Turret
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Name: Turret
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Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
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Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
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@@ -661,6 +659,8 @@ GUN:
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BuildPaletteOrder: 45
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BuildPaletteOrder: 45
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Prerequisites: barracks
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 1440
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BuildDurationModifier: 40
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Building:
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Building:
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Health:
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Health:
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HP: 400
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HP: 400
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@@ -693,8 +693,6 @@ SAM:
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Inherits: ^Defense
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 650
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Cost: 650
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CustomBuildTimeValue:
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Value: 1700
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Tooltip:
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Tooltip:
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Name: SAM Site
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Name: SAM Site
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Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
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Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
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@@ -702,6 +700,8 @@ SAM:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: hand
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Prerequisites: hand
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Queue: Defence.Nod
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Queue: Defence.Nod
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BuildDuration: 1700
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BuildDurationModifier: 40
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Building:
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Building:
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Footprint: xx
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Footprint: xx
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Dimensions: 2,1
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Dimensions: 2,1
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@@ -735,8 +735,6 @@ OBLI:
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Inherits: ^Defense
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 1500
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Cost: 1500
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CustomBuildTimeValue:
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Value: 3120
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Tooltip:
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Tooltip:
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Name: Obelisk of Light
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Name: Obelisk of Light
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Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
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Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
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@@ -744,6 +742,8 @@ OBLI:
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BuildPaletteOrder: 60
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BuildPaletteOrder: 60
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Prerequisites: tmpl, ~techlevel.high
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Prerequisites: tmpl, ~techlevel.high
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Queue: Defence.Nod
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Queue: Defence.Nod
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BuildDuration: 3120
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BuildDurationModifier: 40
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Selectable:
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Selectable:
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Bounds: 24,24
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Bounds: 24,24
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SelectionDecorations:
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SelectionDecorations:
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@@ -777,8 +777,6 @@ GTWR:
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Inherits: ^Defense
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 600
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Cost: 600
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CustomBuildTimeValue:
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Value: 1440
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Tooltip:
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Tooltip:
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Name: Guard Tower
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Name: Guard Tower
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Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
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Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
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@@ -786,6 +784,8 @@ GTWR:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Prerequisites: barracks
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 1440
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BuildDurationModifier: 40
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Building:
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Building:
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Health:
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Health:
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HP: 400
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HP: 400
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@@ -812,8 +812,6 @@ ATWR:
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Inherits: ^Defense
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 1000
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Cost: 1000
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CustomBuildTimeValue:
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Value: 2880
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Tooltip:
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Tooltip:
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Name: Advanced Guard Tower
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Name: Advanced Guard Tower
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Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
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Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
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@@ -821,6 +819,8 @@ ATWR:
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BuildPaletteOrder: 60
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BuildPaletteOrder: 60
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Prerequisites: anyhq, ~techlevel.medium
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Defence.GDI
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Queue: Defence.GDI
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BuildDuration: 2880
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BuildDurationModifier: 40
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Selectable:
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Selectable:
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Bounds: 24,24
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Bounds: 24,24
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SelectionDecorations:
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SelectionDecorations:
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@@ -904,8 +904,6 @@ BRIK:
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Inherits: ^Wall
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Inherits: ^Wall
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Valued:
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Valued:
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Cost: 150
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Cost: 150
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CustomBuildTimeValue:
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Value: 500
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CustomSellValue:
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CustomSellValue:
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Value: 0
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Value: 0
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Tooltip:
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Tooltip:
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@@ -915,6 +913,8 @@ BRIK:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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Prerequisites: vehicleproduction
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Prerequisites: vehicleproduction
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Queue: Defence.GDI, Defence.Nod
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Queue: Defence.GDI, Defence.Nod
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BuildDuration: 500
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BuildDurationModifier: 40
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Health:
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Health:
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HP: 250
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HP: 250
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Armor:
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Armor:
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@@ -69,7 +69,7 @@ BIO:
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Type: Biolab
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Type: Biolab
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Group: Infantry
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Group: Infantry
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RequireOwner: false
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RequireOwner: false
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BuildSpeed: 40
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BuildDurationModifier: 100
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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ProductionBar:
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ProductionBar:
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RallyPoint:
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RallyPoint:
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@@ -2,8 +2,6 @@ carryall.reinforce:
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Inherits: ^Plane
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Inherits: ^Plane
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Valued:
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Valued:
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Cost: 1100
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Cost: 1100
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CustomBuildTimeValue:
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Value: 648
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Tooltip:
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Tooltip:
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Name: Carryall
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Name: Carryall
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Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
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Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
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@@ -40,6 +38,9 @@ carryall.reinforce:
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Step: 5
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Step: 5
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Delay: 3
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Delay: 3
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HealIfBelow: 50
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HealIfBelow: 50
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Buildable:
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BuildDuration: 648
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BuildDurationModifier: 40
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carryall:
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carryall:
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Inherits: carryall.reinforce
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Inherits: carryall.reinforce
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@@ -3,10 +3,10 @@ light_inf:
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 10
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BuildPaletteOrder: 10
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BuildDuration: 54
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BuildDurationModifier: 40
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Valued:
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Valued:
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Cost: 50
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Cost: 50
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CustomBuildTimeValue:
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Value: 54
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Tooltip:
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Tooltip:
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Name: Light Infantry
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Name: Light Infantry
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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@@ -26,10 +26,10 @@ engineer:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Prerequisites: upgrade.barracks, ~techlevel.medium
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BuildDuration: 108
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BuildDurationModifier: 40
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Valued:
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Valued:
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Cost: 400
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Cost: 400
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CustomBuildTimeValue:
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Value: 108
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Tooltip:
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Tooltip:
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Name: Engineer
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Name: Engineer
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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@@ -55,10 +55,10 @@ trooper:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Prerequisites: upgrade.barracks, ~techlevel.medium
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Prerequisites: upgrade.barracks, ~techlevel.medium
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BuildDuration: 73
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BuildDurationModifier: 40
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Valued:
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Valued:
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Cost: 90
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Cost: 90
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CustomBuildTimeValue:
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Value: 73
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Tooltip:
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Tooltip:
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Name: Trooper
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Name: Trooper
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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@@ -82,10 +82,10 @@ thumper:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 60
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BuildPaletteOrder: 60
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Prerequisites: upgrade.barracks, ~techlevel.high
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Prerequisites: upgrade.barracks, ~techlevel.high
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BuildDuration: 108
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BuildDurationModifier: 40
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Valued:
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Valued:
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Cost: 200
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Cost: 200
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CustomBuildTimeValue:
|
|
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Value: 108
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Tooltip:
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Tooltip:
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Name: Thumper
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Name: Thumper
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Description: Attracts nearby worms\n Unarmed
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Description: Attracts nearby worms\n Unarmed
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@@ -171,10 +171,10 @@ grenadier:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 80
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BuildPaletteOrder: 80
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Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
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Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
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BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
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BuildDurationModifier: 40
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Valued:
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Valued:
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Cost: 80
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Cost: 80
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CustomBuildTimeValue:
|
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Value: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
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Tooltip:
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Tooltip:
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Name: Grenadier
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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@@ -200,10 +200,10 @@ sardaukar:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 80
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BuildPaletteOrder: 80
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||||||
Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high
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Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high
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||||||
|
BuildDuration: 81
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||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
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||||||
Cost: 200
|
Cost: 200
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||||||
CustomBuildTimeValue:
|
|
||||||
Value: 81
|
|
||||||
Tooltip:
|
Tooltip:
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Name: Sardaukar
|
Name: Sardaukar
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Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
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|
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@@ -192,10 +192,10 @@ upgrade.conyard:
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Prerequisites: construction_yard
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Prerequisites: construction_yard
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Queue: Upgrade
|
Queue: Upgrade
|
||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
|
BuildDuration: 590
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 590
|
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: conyard.harkonnen
|
Image: conyard.harkonnen
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FactionImages:
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FactionImages:
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||||||
@@ -214,10 +214,10 @@ upgrade.barracks:
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Prerequisites: barracks
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Prerequisites: barracks
|
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Queue: Upgrade
|
Queue: Upgrade
|
||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
|
BuildDuration: 290
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 290
|
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: barracks.harkonnen
|
Image: barracks.harkonnen
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||||||
FactionImages:
|
FactionImages:
|
||||||
@@ -237,10 +237,10 @@ upgrade.light:
|
|||||||
Prerequisites: light_factory
|
Prerequisites: light_factory
|
||||||
Queue: Upgrade
|
Queue: Upgrade
|
||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
|
BuildDuration: 215
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 215
|
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: light.harkonnen
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Image: light.harkonnen
|
||||||
FactionImages:
|
FactionImages:
|
||||||
@@ -260,10 +260,10 @@ upgrade.heavy:
|
|||||||
Prerequisites: heavy_factory
|
Prerequisites: heavy_factory
|
||||||
Queue: Upgrade
|
Queue: Upgrade
|
||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
|
BuildDuration: 380
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 800
|
Cost: 800
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 380
|
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: heavy.harkonnen
|
Image: heavy.harkonnen
|
||||||
FactionImages:
|
FactionImages:
|
||||||
@@ -283,10 +283,10 @@ upgrade.hightech:
|
|||||||
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
|
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
|
||||||
Queue: Upgrade
|
Queue: Upgrade
|
||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
|
BuildDuration: 720
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 720
|
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
Image: hightech.atreides
|
Image: hightech.atreides
|
||||||
ProvidesPrerequisite@upgradename:
|
ProvidesPrerequisite@upgradename:
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ Player:
|
|||||||
TechTree:
|
TechTree:
|
||||||
ClassicProductionQueue@Building:
|
ClassicProductionQueue@Building:
|
||||||
Type: Building
|
Type: Building
|
||||||
BuildSpeed: 100
|
BuildDurationModifier: 250
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
ReadyAudio: BuildingReady
|
ReadyAudio: BuildingReady
|
||||||
@@ -11,7 +11,7 @@ Player:
|
|||||||
SpeedUp: true
|
SpeedUp: true
|
||||||
ClassicProductionQueue@Upgrade:
|
ClassicProductionQueue@Upgrade:
|
||||||
Type: Upgrade
|
Type: Upgrade
|
||||||
BuildSpeed: 100
|
BuildDurationModifier: 250
|
||||||
LowPowerSlowdown: 0
|
LowPowerSlowdown: 0
|
||||||
QueuedAudio: Upgrading
|
QueuedAudio: Upgrading
|
||||||
ReadyAudio: NewOptions
|
ReadyAudio: NewOptions
|
||||||
@@ -19,34 +19,34 @@ Player:
|
|||||||
SpeedUp: true
|
SpeedUp: true
|
||||||
ClassicProductionQueue@Infantry:
|
ClassicProductionQueue@Infantry:
|
||||||
Type: Infantry
|
Type: Infantry
|
||||||
BuildSpeed: 100
|
BuildDurationModifier: 250
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
SpeedUp: true
|
SpeedUp: true
|
||||||
ClassicProductionQueue@Vehicle:
|
ClassicProductionQueue@Vehicle:
|
||||||
Type: Vehicle
|
Type: Vehicle
|
||||||
BuildSpeed: 100
|
BuildDurationModifier: 250
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
SpeedUp: true
|
SpeedUp: true
|
||||||
ClassicProductionQueue@Armor:
|
ClassicProductionQueue@Armor:
|
||||||
Type: Armor
|
Type: Armor
|
||||||
BuildSpeed: 100
|
BuildDurationModifier: 250
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
SpeedUp: true
|
SpeedUp: true
|
||||||
ClassicProductionQueue@Starport:
|
ClassicProductionQueue@Starport:
|
||||||
Type: Starport
|
Type: Starport
|
||||||
BuildSpeed: 85
|
BuildDurationModifier: 212
|
||||||
LowPowerSlowdown: 0
|
LowPowerSlowdown: 0
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
QueuedAudio: OrderPlaced
|
QueuedAudio: OrderPlaced
|
||||||
ReadyAudio:
|
ReadyAudio:
|
||||||
ClassicProductionQueue@Aircraft:
|
ClassicProductionQueue@Aircraft:
|
||||||
Type: Aircraft
|
Type: Aircraft
|
||||||
BuildSpeed: 125
|
BuildDurationModifier: 312
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
BlockedAudio: NoRoom
|
BlockedAudio: NoRoom
|
||||||
|
|||||||
@@ -26,8 +26,9 @@ concretea:
|
|||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 20
|
Cost: 20
|
||||||
CustomBuildTimeValue:
|
Buildable:
|
||||||
Value: 54
|
BuildDuration: 54
|
||||||
|
BuildDurationModifier: 40
|
||||||
|
|
||||||
concreteb:
|
concreteb:
|
||||||
Inherits: ^concrete
|
Inherits: ^concrete
|
||||||
@@ -36,10 +37,10 @@ concreteb:
|
|||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 50
|
Cost: 50
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 81
|
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: construction_yard, upgrade.conyard
|
Prerequisites: construction_yard, upgrade.conyard
|
||||||
|
BuildDuration: 81
|
||||||
|
BuildDurationModifier: 40
|
||||||
|
|
||||||
construction_yard:
|
construction_yard:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -111,12 +112,12 @@ wind_trap:
|
|||||||
Queue: Building
|
Queue: Building
|
||||||
Prerequisites: construction_yard
|
Prerequisites: construction_yard
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
|
BuildDuration: 180
|
||||||
|
BuildDurationModifier: 40
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 64,64
|
Bounds: 64,64
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 225
|
Cost: 225
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 180
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Wind Trap
|
Name: Wind Trap
|
||||||
Description: Provides power for other structures
|
Description: Provides power for other structures
|
||||||
@@ -150,12 +151,12 @@ barracks:
|
|||||||
Prerequisites: construction_yard, wind_trap
|
Prerequisites: construction_yard, wind_trap
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
|
BuildDuration: 231
|
||||||
|
BuildDurationModifier: 40
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 64,64
|
Bounds: 64,64
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 225
|
Cost: 225
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 231
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Barracks
|
Name: Barracks
|
||||||
Description: Trains infantry
|
Description: Trains infantry
|
||||||
@@ -225,12 +226,12 @@ refinery:
|
|||||||
Prerequisites: construction_yard, wind_trap
|
Prerequisites: construction_yard, wind_trap
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
|
BuildDuration: 540
|
||||||
|
BuildDurationModifier: 40
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 96,64
|
Bounds: 96,64
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 540
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Spice Refinery
|
Name: Spice Refinery
|
||||||
Description: Harvesters unload Spice here for processing
|
Description: Harvesters unload Spice here for processing
|
||||||
@@ -280,12 +281,12 @@ silo:
|
|||||||
Prerequisites: construction_yard, refinery
|
Prerequisites: construction_yard, refinery
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
|
BuildDuration: 135
|
||||||
|
BuildDurationModifier: 40
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 32,32
|
Bounds: 32,32
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 120
|
Cost: 120
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 135
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Silo
|
Name: Silo
|
||||||
Description: Stores excess harvested Spice
|
Description: Stores excess harvested Spice
|
||||||
@@ -327,12 +328,12 @@ light_factory:
|
|||||||
Prerequisites: construction_yard, refinery
|
Prerequisites: construction_yard, refinery
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 70
|
BuildPaletteOrder: 70
|
||||||
|
BuildDuration: 277
|
||||||
|
BuildDurationModifier: 40
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 96,64
|
Bounds: 96,64
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 277
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Light Factory
|
Name: Light Factory
|
||||||
Description: Produces light vehicles
|
Description: Produces light vehicles
|
||||||
@@ -406,12 +407,12 @@ heavy_factory:
|
|||||||
Prerequisites: construction_yard, refinery
|
Prerequisites: construction_yard, refinery
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
|
BuildDuration: 648
|
||||||
|
BuildDurationModifier: 40
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 96,68,0,12
|
Bounds: 96,68,0,12
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 648
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Heavy Factory
|
Name: Heavy Factory
|
||||||
Description: Produces heavy vehicles
|
Description: Produces heavy vehicles
|
||||||
@@ -492,12 +493,12 @@ outpost:
|
|||||||
Prerequisites: construction_yard, barracks, ~techlevel.medium
|
Prerequisites: construction_yard, barracks, ~techlevel.medium
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
|
BuildDuration: 270
|
||||||
|
BuildDurationModifier: 40
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 96,72,0,-8
|
Bounds: 96,72,0,-8
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 750
|
Cost: 750
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 270
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Outpost
|
Name: Outpost
|
||||||
Description: Provides a radar map of the battlefield\n Requires power to operate
|
Description: Provides a radar map of the battlefield\n Requires power to operate
|
||||||
@@ -535,10 +536,10 @@ starport:
|
|||||||
Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
|
Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
|
BuildDuration: 540
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1500
|
Cost: 1500
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 540
|
|
||||||
Building:
|
Building:
|
||||||
Footprint: xxx x=x =x=
|
Footprint: xxx x=x =x=
|
||||||
Dimensions: 3,3
|
Dimensions: 3,3
|
||||||
@@ -605,13 +606,13 @@ wall:
|
|||||||
Queue: Building
|
Queue: Building
|
||||||
Prerequisites: construction_yard, barracks
|
Prerequisites: construction_yard, barracks
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
|
BuildDuration: 54
|
||||||
|
BuildDurationModifier: 40
|
||||||
SoundOnDamageTransition:
|
SoundOnDamageTransition:
|
||||||
DamagedSounds:
|
DamagedSounds:
|
||||||
DestroyedSounds: EXPLSML4.WAV
|
DestroyedSounds: EXPLSML4.WAV
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 20
|
Cost: 20
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 54
|
|
||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 0
|
Value: 0
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -657,10 +658,10 @@ medium_gun_turret:
|
|||||||
Queue: Building
|
Queue: Building
|
||||||
Prerequisites: construction_yard, barracks
|
Prerequisites: construction_yard, barracks
|
||||||
BuildPaletteOrder: 90
|
BuildPaletteOrder: 90
|
||||||
|
BuildDuration: 231
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 550
|
Cost: 550
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 231
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Gun Turret
|
Name: Gun Turret
|
||||||
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||||
@@ -699,10 +700,10 @@ large_gun_turret:
|
|||||||
Queue: Building
|
Queue: Building
|
||||||
Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium
|
Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium
|
||||||
BuildPaletteOrder: 120
|
BuildPaletteOrder: 120
|
||||||
|
BuildDuration: 270
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 750
|
Cost: 750
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 270
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rocket Turret
|
Name: Rocket Turret
|
||||||
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
||||||
@@ -744,10 +745,10 @@ repair_pad:
|
|||||||
Queue: Building
|
Queue: Building
|
||||||
Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium
|
Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium
|
||||||
BuildPaletteOrder: 130
|
BuildPaletteOrder: 130
|
||||||
|
BuildDuration: 324
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 800
|
Cost: 800
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 324
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Repair Pad
|
Name: Repair Pad
|
||||||
Description: Repairs vehicles\n Allows construction of MCVs
|
Description: Repairs vehicles\n Allows construction of MCVs
|
||||||
@@ -791,12 +792,12 @@ high_tech_factory:
|
|||||||
Prerequisites: construction_yard, outpost, ~techlevel.medium
|
Prerequisites: construction_yard, outpost, ~techlevel.medium
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 110
|
BuildPaletteOrder: 110
|
||||||
|
BuildDuration: 405
|
||||||
|
BuildDurationModifier: 40
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 96,68,0,12
|
Bounds: 96,68,0,12
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1150
|
Cost: 1150
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 405
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: High Tech Factory
|
Name: High Tech Factory
|
||||||
Description: Unlocks advanced technology
|
Description: Unlocks advanced technology
|
||||||
@@ -860,12 +861,12 @@ research_centre:
|
|||||||
Queue: Building
|
Queue: Building
|
||||||
Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high
|
Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high
|
||||||
BuildPaletteOrder: 140
|
BuildPaletteOrder: 140
|
||||||
|
BuildDuration: 270
|
||||||
|
BuildDurationModifier: 40
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 96,64,0,16
|
Bounds: 96,64,0,16
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 270
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Ix Lab
|
Name: Ix Lab
|
||||||
Description: Unlocks experimental tanks
|
Description: Unlocks experimental tanks
|
||||||
@@ -900,12 +901,12 @@ palace:
|
|||||||
Prerequisites: construction_yard, research_centre, ~techlevel.high
|
Prerequisites: construction_yard, research_centre, ~techlevel.high
|
||||||
Queue: Building
|
Queue: Building
|
||||||
BuildPaletteOrder: 150
|
BuildPaletteOrder: 150
|
||||||
|
BuildDuration: 810
|
||||||
|
BuildDurationModifier: 40
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 96,96
|
Bounds: 96,96
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1600
|
Cost: 1600
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 810
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Palace
|
Name: Palace
|
||||||
Description: Unlocks elite infantry
|
Description: Unlocks elite infantry
|
||||||
|
|||||||
@@ -4,10 +4,10 @@ mcv:
|
|||||||
Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
|
Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
|
||||||
Queue: Armor
|
Queue: Armor
|
||||||
BuildPaletteOrder: 110
|
BuildPaletteOrder: 110
|
||||||
|
BuildDuration: 648
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 648
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Construction Vehicle
|
Name: Mobile Construction Vehicle
|
||||||
Description: Deploys into another Construction Yard\n Unarmed
|
Description: Deploys into another Construction Yard\n Unarmed
|
||||||
@@ -52,10 +52,10 @@ harvester:
|
|||||||
Queue: Armor
|
Queue: Armor
|
||||||
Prerequisites: refinery
|
Prerequisites: refinery
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
|
BuildDuration: 540
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1200
|
Cost: 1200
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 540
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Spice Harvester
|
Name: Spice Harvester
|
||||||
Description: Collects Spice for processing\n Unarmed
|
Description: Collects Spice for processing\n Unarmed
|
||||||
@@ -102,10 +102,10 @@ trike:
|
|||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Prerequisites: ~light.regulartrikes
|
Prerequisites: ~light.regulartrikes
|
||||||
|
BuildDuration: 194
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 300
|
Cost: 300
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 194
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Trike
|
Name: Trike
|
||||||
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||||
@@ -142,10 +142,10 @@ quad:
|
|||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
Prerequisites: upgrade.light, ~techlevel.medium
|
Prerequisites: upgrade.light, ~techlevel.medium
|
||||||
BuildPaletteOrder: 20
|
BuildPaletteOrder: 20
|
||||||
|
BuildDuration: 277
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 277
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Missile Quad
|
Name: Missile Quad
|
||||||
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
|
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
|
||||||
@@ -177,10 +177,10 @@ siege_tank:
|
|||||||
Queue: Armor
|
Queue: Armor
|
||||||
Prerequisites: upgrade.heavy, ~techlevel.medium
|
Prerequisites: upgrade.heavy, ~techlevel.medium
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
|
BuildDuration: 324
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 700
|
Cost: 700
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 324
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Siege Tank
|
Name: Siege Tank
|
||||||
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||||
@@ -226,10 +226,10 @@ missile_tank:
|
|||||||
Queue: Armor
|
Queue: Armor
|
||||||
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
|
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
|
BuildDuration: 441
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 900
|
Cost: 900
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 441
|
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 64
|
Speed: 64
|
||||||
TurnSpeed: 5
|
TurnSpeed: 5
|
||||||
@@ -261,10 +261,10 @@ sonic_tank:
|
|||||||
Queue: Armor
|
Queue: Armor
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
|
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
|
||||||
|
BuildDuration: 486
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 486
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sonic Tank
|
Name: Sonic Tank
|
||||||
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
|
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
|
||||||
@@ -298,10 +298,10 @@ devastator:
|
|||||||
Queue: Armor
|
Queue: Armor
|
||||||
BuildPaletteOrder: 100
|
BuildPaletteOrder: 100
|
||||||
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
|
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
|
||||||
|
BuildDuration: 540
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1050
|
Cost: 1050
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 540
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Devastator
|
Name: Devastator
|
||||||
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
|
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
|
||||||
@@ -343,10 +343,10 @@ raider:
|
|||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 10
|
BuildPaletteOrder: 10
|
||||||
Prerequisites: ~light.ordos
|
Prerequisites: ~light.ordos
|
||||||
|
BuildDuration: 194
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 350
|
Cost: 350
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 194
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Raider Trike
|
Name: Raider Trike
|
||||||
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
|
Description: Improved Scout\n Strong vs Infantry, Light Vehicles
|
||||||
@@ -380,10 +380,10 @@ stealth_raider:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
|
Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
|
BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 400
|
Cost: 400
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Stealth Raider Trike
|
Name: Stealth Raider Trike
|
||||||
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
|
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
|
||||||
@@ -402,8 +402,6 @@ deviator:
|
|||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1000
|
Cost: 1000
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 486
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Deviator
|
Name: Deviator
|
||||||
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
|
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
|
||||||
@@ -411,6 +409,8 @@ deviator:
|
|||||||
Queue: Armor
|
Queue: Armor
|
||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
|
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
|
||||||
|
BuildDuration: 486
|
||||||
|
BuildDurationModifier: 40
|
||||||
Mobile:
|
Mobile:
|
||||||
TurnSpeed: 3
|
TurnSpeed: 3
|
||||||
Speed: 53
|
Speed: 53
|
||||||
@@ -439,10 +439,10 @@ deviator:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Queue: Armor
|
Queue: Armor
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
|
BuildDuration: 373
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 700
|
Cost: 700
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 373
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Combat Tank
|
Name: Combat Tank
|
||||||
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
|
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ SILO:
|
|||||||
|
|
||||||
Player:
|
Player:
|
||||||
ClassicProductionQueue@Building:
|
ClassicProductionQueue@Building:
|
||||||
BuildSpeed: 40
|
BuildDurationModifier: 100
|
||||||
Shroud:
|
Shroud:
|
||||||
FogLocked: True
|
FogLocked: True
|
||||||
FogEnabled: True
|
FogEnabled: True
|
||||||
|
|||||||
@@ -86,7 +86,7 @@ FORTCRATE:
|
|||||||
|
|
||||||
Player:
|
Player:
|
||||||
ClassicProductionQueue@Infantry:
|
ClassicProductionQueue@Infantry:
|
||||||
BuildSpeed: 100
|
BuildDurationModifier: 250
|
||||||
-EnemyWatcher:
|
-EnemyWatcher:
|
||||||
Shroud:
|
Shroud:
|
||||||
FogLocked: True
|
FogLocked: True
|
||||||
|
|||||||
@@ -11,9 +11,9 @@ World:
|
|||||||
|
|
||||||
Player:
|
Player:
|
||||||
ClassicProductionQueue@Infantry:
|
ClassicProductionQueue@Infantry:
|
||||||
BuildSpeed: 100
|
BuildDurationModifier: 250
|
||||||
ClassicProductionQueue@Vehicle:
|
ClassicProductionQueue@Vehicle:
|
||||||
BuildSpeed: 100
|
BuildDurationModifier: 250
|
||||||
Shroud:
|
Shroud:
|
||||||
FogLocked: True
|
FogLocked: True
|
||||||
FogEnabled: True
|
FogEnabled: True
|
||||||
|
|||||||
@@ -3,38 +3,38 @@ Player:
|
|||||||
TechTree:
|
TechTree:
|
||||||
ClassicProductionQueue@Building:
|
ClassicProductionQueue@Building:
|
||||||
Type: Building
|
Type: Building
|
||||||
BuildSpeed: 40
|
BuildDurationModifier: 100
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
ReadyAudio: ConstructionComplete
|
ReadyAudio: ConstructionComplete
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
ClassicProductionQueue@Defense:
|
ClassicProductionQueue@Defense:
|
||||||
Type: Defense
|
Type: Defense
|
||||||
BuildSpeed: 40
|
BuildDurationModifier: 100
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
ReadyAudio: ConstructionComplete
|
ReadyAudio: ConstructionComplete
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
ClassicProductionQueue@Vehicle:
|
ClassicProductionQueue@Vehicle:
|
||||||
Type: Vehicle
|
Type: Vehicle
|
||||||
BuildSpeed: 40
|
BuildDurationModifier: 100
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
ClassicProductionQueue@Infantry:
|
ClassicProductionQueue@Infantry:
|
||||||
Type: Infantry
|
Type: Infantry
|
||||||
BuildSpeed: 40
|
BuildDurationModifier: 100
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
ClassicProductionQueue@Ship:
|
ClassicProductionQueue@Ship:
|
||||||
Type: Ship
|
Type: Ship
|
||||||
BuildSpeed: 40
|
BuildDurationModifier: 100
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
ClassicProductionQueue@Aircraft:
|
ClassicProductionQueue@Aircraft:
|
||||||
Type: Aircraft
|
Type: Aircraft
|
||||||
BuildSpeed: 40
|
BuildDurationModifier: 100
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
|
|||||||
@@ -152,10 +152,10 @@ V2RL:
|
|||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 190
|
BuildPaletteOrder: 190
|
||||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||||
|
BuildDuration: 2500
|
||||||
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
CustomBuildTimeValue:
|
|
||||||
Value: 2500
|
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mammoth Tank
|
Name: Mammoth Tank
|
||||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
||||||
@@ -288,8 +288,8 @@ MCV:
|
|||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 90
|
BuildPaletteOrder: 90
|
||||||
Prerequisites: fix, ~techlevel.medium
|
Prerequisites: fix, ~techlevel.medium
|
||||||
CustomBuildTimeValue:
|
BuildDuration: 2000
|
||||||
Value: 2000
|
BuildDurationModifier: 40
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 2000
|
Cost: 2000
|
||||||
Tooltip:
|
Tooltip:
|
||||||
|
|||||||
@@ -4,31 +4,31 @@ Player:
|
|||||||
GlobalUpgradeManager:
|
GlobalUpgradeManager:
|
||||||
ClassicProductionQueue@Building:
|
ClassicProductionQueue@Building:
|
||||||
Type: Building
|
Type: Building
|
||||||
BuildSpeed: 48
|
BuildDurationModifier: 120
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
ReadyAudio: ConstructionComplete
|
ReadyAudio: ConstructionComplete
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
ClassicProductionQueue@Defense:
|
ClassicProductionQueue@Defense:
|
||||||
Type: Defense
|
Type: Defense
|
||||||
BuildSpeed: 48
|
BuildDurationModifier: 120
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
QueuedAudio: Building
|
QueuedAudio: Building
|
||||||
ReadyAudio: ConstructionComplete
|
ReadyAudio: ConstructionComplete
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
ClassicProductionQueue@Vehicle:
|
ClassicProductionQueue@Vehicle:
|
||||||
Type: Vehicle
|
Type: Vehicle
|
||||||
BuildSpeed: 48
|
BuildDurationModifier: 120
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
ClassicProductionQueue@Infantry:
|
ClassicProductionQueue@Infantry:
|
||||||
Type: Infantry
|
Type: Infantry
|
||||||
BuildSpeed: 48
|
BuildDurationModifier: 120
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
ClassicProductionQueue@Air:
|
ClassicProductionQueue@Air:
|
||||||
Type: Air
|
Type: Air
|
||||||
BuildSpeed: 48
|
BuildDurationModifier: 120
|
||||||
LowPowerSlowdown: 3
|
LowPowerSlowdown: 3
|
||||||
SpeedUp: True
|
SpeedUp: True
|
||||||
PlaceBuilding:
|
PlaceBuilding:
|
||||||
|
|||||||
Reference in New Issue
Block a user