Automatically upgrade rules.

This commit is contained in:
Zimmermann Gyula
2016-05-25 13:50:53 +02:00
parent d9f38d57a7
commit 5eec9ef463
14 changed files with 133 additions and 131 deletions

View File

@@ -25,7 +25,7 @@ FACT:
Type: Building.GDI Type: Building.GDI
Factions: gdi Factions: gdi
Group: Building Group: Building
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 2 LowPowerSlowdown: 2
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: ConstructionComplete ReadyAudio: ConstructionComplete
@@ -33,7 +33,7 @@ FACT:
Type: Building.Nod Type: Building.Nod
Factions: nod Factions: nod
Group: Building Group: Building
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 2 LowPowerSlowdown: 2
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: ConstructionComplete ReadyAudio: ConstructionComplete
@@ -41,7 +41,7 @@ FACT:
Type: Defence.GDI Type: Defence.GDI
Factions: gdi Factions: gdi
Group: Defence Group: Defence
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: ConstructionComplete ReadyAudio: ConstructionComplete
@@ -49,7 +49,7 @@ FACT:
Type: Defence.Nod Type: Defence.Nod
Factions: nod Factions: nod
Group: Defence Group: Defence
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: ConstructionComplete ReadyAudio: ConstructionComplete
@@ -260,7 +260,7 @@ PYLE:
Type: Infantry.GDI Type: Infantry.GDI
Group: Infantry Group: Infantry
RequireOwner: false RequireOwner: false
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ProductionBar: ProductionBar:
Power: Power:
@@ -301,7 +301,7 @@ HAND:
Type: Infantry.Nod Type: Infantry.Nod
Group: Infantry Group: Infantry
RequireOwner: false RequireOwner: false
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ProductionBar: ProductionBar:
Power: Power:
@@ -347,7 +347,7 @@ AFLD:
Type: Vehicle.Nod Type: Vehicle.Nod
Group: Vehicle Group: Vehicle
RequireOwner: false RequireOwner: false
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ReadyAudio: ReadyAudio:
ProductionBar: ProductionBar:
@@ -394,7 +394,7 @@ WEAP:
Type: Vehicle.GDI Type: Vehicle.GDI
RequireOwner: false RequireOwner: false
Group: Vehicle Group: Vehicle
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ProductionBar: ProductionBar:
Power: Power:
@@ -432,13 +432,13 @@ HPAD:
Type: Aircraft.GDI Type: Aircraft.GDI
Factions: gdi Factions: gdi
Group: Aircraft Group: Aircraft
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ProductionQueue@Nod: ProductionQueue@Nod:
Type: Aircraft.Nod Type: Aircraft.Nod
Factions: nod Factions: nod
Group: Aircraft Group: Aircraft
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ProductionBar@GDI: ProductionBar@GDI:
ProductionType: Aircraft.GDI ProductionType: Aircraft.GDI
@@ -652,8 +652,6 @@ GUN:
Inherits: ^Defense Inherits: ^Defense
Valued: Valued:
Cost: 600 Cost: 600
CustomBuildTimeValue:
Value: 1440
Tooltip: Tooltip:
Name: Turret Name: Turret
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
@@ -661,6 +659,8 @@ GUN:
BuildPaletteOrder: 45 BuildPaletteOrder: 45
Prerequisites: barracks Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod Queue: Defence.GDI, Defence.Nod
BuildDuration: 1440
BuildDurationModifier: 40
Building: Building:
Health: Health:
HP: 400 HP: 400
@@ -693,8 +693,6 @@ SAM:
Inherits: ^Defense Inherits: ^Defense
Valued: Valued:
Cost: 650 Cost: 650
CustomBuildTimeValue:
Value: 1700
Tooltip: Tooltip:
Name: SAM Site Name: SAM Site
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units. Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
@@ -702,6 +700,8 @@ SAM:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: hand Prerequisites: hand
Queue: Defence.Nod Queue: Defence.Nod
BuildDuration: 1700
BuildDurationModifier: 40
Building: Building:
Footprint: xx Footprint: xx
Dimensions: 2,1 Dimensions: 2,1
@@ -735,8 +735,6 @@ OBLI:
Inherits: ^Defense Inherits: ^Defense
Valued: Valued:
Cost: 1500 Cost: 1500
CustomBuildTimeValue:
Value: 3120
Tooltip: Tooltip:
Name: Obelisk of Light Name: Obelisk of Light
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
@@ -744,6 +742,8 @@ OBLI:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod Queue: Defence.Nod
BuildDuration: 3120
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
SelectionDecorations: SelectionDecorations:
@@ -777,8 +777,6 @@ GTWR:
Inherits: ^Defense Inherits: ^Defense
Valued: Valued:
Cost: 600 Cost: 600
CustomBuildTimeValue:
Value: 1440
Tooltip: Tooltip:
Name: Guard Tower Name: Guard Tower
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
@@ -786,6 +784,8 @@ GTWR:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: barracks Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod Queue: Defence.GDI, Defence.Nod
BuildDuration: 1440
BuildDurationModifier: 40
Building: Building:
Health: Health:
HP: 400 HP: 400
@@ -812,8 +812,6 @@ ATWR:
Inherits: ^Defense Inherits: ^Defense
Valued: Valued:
Cost: 1000 Cost: 1000
CustomBuildTimeValue:
Value: 2880
Tooltip: Tooltip:
Name: Advanced Guard Tower Name: Advanced Guard Tower
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
@@ -821,6 +819,8 @@ ATWR:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI Queue: Defence.GDI
BuildDuration: 2880
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
SelectionDecorations: SelectionDecorations:
@@ -904,8 +904,6 @@ BRIK:
Inherits: ^Wall Inherits: ^Wall
Valued: Valued:
Cost: 150 Cost: 150
CustomBuildTimeValue:
Value: 500
CustomSellValue: CustomSellValue:
Value: 0 Value: 0
Tooltip: Tooltip:
@@ -915,6 +913,8 @@ BRIK:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: vehicleproduction Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod Queue: Defence.GDI, Defence.Nod
BuildDuration: 500
BuildDurationModifier: 40
Health: Health:
HP: 250 HP: 250
Armor: Armor:

View File

@@ -69,7 +69,7 @@ BIO:
Type: Biolab Type: Biolab
Group: Infantry Group: Infantry
RequireOwner: false RequireOwner: false
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ProductionBar: ProductionBar:
RallyPoint: RallyPoint:

View File

@@ -2,8 +2,6 @@ carryall.reinforce:
Inherits: ^Plane Inherits: ^Plane
Valued: Valued:
Cost: 1100 Cost: 1100
CustomBuildTimeValue:
Value: 648
Tooltip: Tooltip:
Name: Carryall Name: Carryall
Description: Large winged, planet-bound ship\n Automatically lifts harvesters. Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
@@ -40,6 +38,9 @@ carryall.reinforce:
Step: 5 Step: 5
Delay: 3 Delay: 3
HealIfBelow: 50 HealIfBelow: 50
Buildable:
BuildDuration: 648
BuildDurationModifier: 40
carryall: carryall:
Inherits: carryall.reinforce Inherits: carryall.reinforce

View File

@@ -3,10 +3,10 @@ light_inf:
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 10 BuildPaletteOrder: 10
BuildDuration: 54
BuildDurationModifier: 40
Valued: Valued:
Cost: 50 Cost: 50
CustomBuildTimeValue:
Value: 54
Tooltip: Tooltip:
Name: Light Infantry Name: Light Infantry
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
@@ -26,10 +26,10 @@ engineer:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: upgrade.barracks, ~techlevel.medium Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 108
BuildDurationModifier: 40
Valued: Valued:
Cost: 400 Cost: 400
CustomBuildTimeValue:
Value: 108
Tooltip: Tooltip:
Name: Engineer Name: Engineer
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
@@ -55,10 +55,10 @@ trooper:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: upgrade.barracks, ~techlevel.medium Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 73
BuildDurationModifier: 40
Valued: Valued:
Cost: 90 Cost: 90
CustomBuildTimeValue:
Value: 73
Tooltip: Tooltip:
Name: Trooper Name: Trooper
Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
@@ -82,10 +82,10 @@ thumper:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: upgrade.barracks, ~techlevel.high Prerequisites: upgrade.barracks, ~techlevel.high
BuildDuration: 108
BuildDurationModifier: 40
Valued: Valued:
Cost: 200 Cost: 200
CustomBuildTimeValue:
Value: 108
Tooltip: Tooltip:
Name: Thumper Name: Thumper
Description: Attracts nearby worms\n Unarmed Description: Attracts nearby worms\n Unarmed
@@ -171,10 +171,10 @@ grenadier:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
BuildDurationModifier: 40
Valued: Valued:
Cost: 80 Cost: 80
CustomBuildTimeValue:
Value: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
Tooltip: Tooltip:
Name: Grenadier Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
@@ -200,10 +200,10 @@ sardaukar:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high
BuildDuration: 81
BuildDurationModifier: 40
Valued: Valued:
Cost: 200 Cost: 200
CustomBuildTimeValue:
Value: 81
Tooltip: Tooltip:
Name: Sardaukar Name: Sardaukar
Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery

View File

@@ -192,10 +192,10 @@ upgrade.conyard:
Prerequisites: construction_yard Prerequisites: construction_yard
Queue: Upgrade Queue: Upgrade
BuildLimit: 1 BuildLimit: 1
BuildDuration: 590
BuildDurationModifier: 40
Valued: Valued:
Cost: 1000 Cost: 1000
CustomBuildTimeValue:
Value: 590
RenderSprites: RenderSprites:
Image: conyard.harkonnen Image: conyard.harkonnen
FactionImages: FactionImages:
@@ -214,10 +214,10 @@ upgrade.barracks:
Prerequisites: barracks Prerequisites: barracks
Queue: Upgrade Queue: Upgrade
BuildLimit: 1 BuildLimit: 1
BuildDuration: 290
BuildDurationModifier: 40
Valued: Valued:
Cost: 500 Cost: 500
CustomBuildTimeValue:
Value: 290
RenderSprites: RenderSprites:
Image: barracks.harkonnen Image: barracks.harkonnen
FactionImages: FactionImages:
@@ -237,10 +237,10 @@ upgrade.light:
Prerequisites: light_factory Prerequisites: light_factory
Queue: Upgrade Queue: Upgrade
BuildLimit: 1 BuildLimit: 1
BuildDuration: 215
BuildDurationModifier: 40
Valued: Valued:
Cost: 400 Cost: 400
CustomBuildTimeValue:
Value: 215
RenderSprites: RenderSprites:
Image: light.harkonnen Image: light.harkonnen
FactionImages: FactionImages:
@@ -260,10 +260,10 @@ upgrade.heavy:
Prerequisites: heavy_factory Prerequisites: heavy_factory
Queue: Upgrade Queue: Upgrade
BuildLimit: 1 BuildLimit: 1
BuildDuration: 380
BuildDurationModifier: 40
Valued: Valued:
Cost: 800 Cost: 800
CustomBuildTimeValue:
Value: 380
RenderSprites: RenderSprites:
Image: heavy.harkonnen Image: heavy.harkonnen
FactionImages: FactionImages:
@@ -283,10 +283,10 @@ upgrade.hightech:
Prerequisites: ~hightech.atreides, ~techlevel.superweapons Prerequisites: ~hightech.atreides, ~techlevel.superweapons
Queue: Upgrade Queue: Upgrade
BuildLimit: 1 BuildLimit: 1
BuildDuration: 720
BuildDurationModifier: 40
Valued: Valued:
Cost: 1500 Cost: 1500
CustomBuildTimeValue:
Value: 720
RenderSprites: RenderSprites:
Image: hightech.atreides Image: hightech.atreides
ProvidesPrerequisite@upgradename: ProvidesPrerequisite@upgradename:

View File

@@ -3,7 +3,7 @@ Player:
TechTree: TechTree:
ClassicProductionQueue@Building: ClassicProductionQueue@Building:
Type: Building Type: Building
BuildSpeed: 100 BuildDurationModifier: 250
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: BuildingReady ReadyAudio: BuildingReady
@@ -11,7 +11,7 @@ Player:
SpeedUp: true SpeedUp: true
ClassicProductionQueue@Upgrade: ClassicProductionQueue@Upgrade:
Type: Upgrade Type: Upgrade
BuildSpeed: 100 BuildDurationModifier: 250
LowPowerSlowdown: 0 LowPowerSlowdown: 0
QueuedAudio: Upgrading QueuedAudio: Upgrading
ReadyAudio: NewOptions ReadyAudio: NewOptions
@@ -19,34 +19,34 @@ Player:
SpeedUp: true SpeedUp: true
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
Type: Infantry Type: Infantry
BuildSpeed: 100 BuildDurationModifier: 250
LowPowerSlowdown: 3 LowPowerSlowdown: 3
BlockedAudio: NoRoom BlockedAudio: NoRoom
SpeedUp: true SpeedUp: true
ClassicProductionQueue@Vehicle: ClassicProductionQueue@Vehicle:
Type: Vehicle Type: Vehicle
BuildSpeed: 100 BuildDurationModifier: 250
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
SpeedUp: true SpeedUp: true
ClassicProductionQueue@Armor: ClassicProductionQueue@Armor:
Type: Armor Type: Armor
BuildSpeed: 100 BuildDurationModifier: 250
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
SpeedUp: true SpeedUp: true
ClassicProductionQueue@Starport: ClassicProductionQueue@Starport:
Type: Starport Type: Starport
BuildSpeed: 85 BuildDurationModifier: 212
LowPowerSlowdown: 0 LowPowerSlowdown: 0
BlockedAudio: NoRoom BlockedAudio: NoRoom
QueuedAudio: OrderPlaced QueuedAudio: OrderPlaced
ReadyAudio: ReadyAudio:
ClassicProductionQueue@Aircraft: ClassicProductionQueue@Aircraft:
Type: Aircraft Type: Aircraft
BuildSpeed: 125 BuildDurationModifier: 312
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom

View File

@@ -26,8 +26,9 @@ concretea:
Dimensions: 2,2 Dimensions: 2,2
Valued: Valued:
Cost: 20 Cost: 20
CustomBuildTimeValue: Buildable:
Value: 54 BuildDuration: 54
BuildDurationModifier: 40
concreteb: concreteb:
Inherits: ^concrete Inherits: ^concrete
@@ -36,10 +37,10 @@ concreteb:
Dimensions: 3,3 Dimensions: 3,3
Valued: Valued:
Cost: 50 Cost: 50
CustomBuildTimeValue:
Value: 81
Buildable: Buildable:
Prerequisites: construction_yard, upgrade.conyard Prerequisites: construction_yard, upgrade.conyard
BuildDuration: 81
BuildDurationModifier: 40
construction_yard: construction_yard:
Inherits: ^Building Inherits: ^Building
@@ -111,12 +112,12 @@ wind_trap:
Queue: Building Queue: Building
Prerequisites: construction_yard Prerequisites: construction_yard
BuildPaletteOrder: 10 BuildPaletteOrder: 10
BuildDuration: 180
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 64,64 Bounds: 64,64
Valued: Valued:
Cost: 225 Cost: 225
CustomBuildTimeValue:
Value: 180
Tooltip: Tooltip:
Name: Wind Trap Name: Wind Trap
Description: Provides power for other structures Description: Provides power for other structures
@@ -150,12 +151,12 @@ barracks:
Prerequisites: construction_yard, wind_trap Prerequisites: construction_yard, wind_trap
Queue: Building Queue: Building
BuildPaletteOrder: 40 BuildPaletteOrder: 40
BuildDuration: 231
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 64,64 Bounds: 64,64
Valued: Valued:
Cost: 225 Cost: 225
CustomBuildTimeValue:
Value: 231
Tooltip: Tooltip:
Name: Barracks Name: Barracks
Description: Trains infantry Description: Trains infantry
@@ -225,12 +226,12 @@ refinery:
Prerequisites: construction_yard, wind_trap Prerequisites: construction_yard, wind_trap
Queue: Building Queue: Building
BuildPaletteOrder: 20 BuildPaletteOrder: 20
BuildDuration: 540
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
Valued: Valued:
Cost: 1500 Cost: 1500
CustomBuildTimeValue:
Value: 540
Tooltip: Tooltip:
Name: Spice Refinery Name: Spice Refinery
Description: Harvesters unload Spice here for processing Description: Harvesters unload Spice here for processing
@@ -280,12 +281,12 @@ silo:
Prerequisites: construction_yard, refinery Prerequisites: construction_yard, refinery
Queue: Building Queue: Building
BuildPaletteOrder: 30 BuildPaletteOrder: 30
BuildDuration: 135
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 32,32 Bounds: 32,32
Valued: Valued:
Cost: 120 Cost: 120
CustomBuildTimeValue:
Value: 135
Tooltip: Tooltip:
Name: Silo Name: Silo
Description: Stores excess harvested Spice Description: Stores excess harvested Spice
@@ -327,12 +328,12 @@ light_factory:
Prerequisites: construction_yard, refinery Prerequisites: construction_yard, refinery
Queue: Building Queue: Building
BuildPaletteOrder: 70 BuildPaletteOrder: 70
BuildDuration: 277
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 96,64 Bounds: 96,64
Valued: Valued:
Cost: 500 Cost: 500
CustomBuildTimeValue:
Value: 277
Tooltip: Tooltip:
Name: Light Factory Name: Light Factory
Description: Produces light vehicles Description: Produces light vehicles
@@ -406,12 +407,12 @@ heavy_factory:
Prerequisites: construction_yard, refinery Prerequisites: construction_yard, refinery
Queue: Building Queue: Building
BuildPaletteOrder: 100 BuildPaletteOrder: 100
BuildDuration: 648
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 96,68,0,12 Bounds: 96,68,0,12
Valued: Valued:
Cost: 1000 Cost: 1000
CustomBuildTimeValue:
Value: 648
Tooltip: Tooltip:
Name: Heavy Factory Name: Heavy Factory
Description: Produces heavy vehicles Description: Produces heavy vehicles
@@ -492,12 +493,12 @@ outpost:
Prerequisites: construction_yard, barracks, ~techlevel.medium Prerequisites: construction_yard, barracks, ~techlevel.medium
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 50
BuildDuration: 270
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 96,72,0,-8 Bounds: 96,72,0,-8
Valued: Valued:
Cost: 750 Cost: 750
CustomBuildTimeValue:
Value: 270
Tooltip: Tooltip:
Name: Outpost Name: Outpost
Description: Provides a radar map of the battlefield\n Requires power to operate Description: Provides a radar map of the battlefield\n Requires power to operate
@@ -535,10 +536,10 @@ starport:
Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high Prerequisites: construction_yard, heavy_factory, outpost, ~techlevel.high
Queue: Building Queue: Building
BuildPaletteOrder: 80 BuildPaletteOrder: 80
BuildDuration: 540
BuildDurationModifier: 40
Valued: Valued:
Cost: 1500 Cost: 1500
CustomBuildTimeValue:
Value: 540
Building: Building:
Footprint: xxx x=x =x= Footprint: xxx x=x =x=
Dimensions: 3,3 Dimensions: 3,3
@@ -605,13 +606,13 @@ wall:
Queue: Building Queue: Building
Prerequisites: construction_yard, barracks Prerequisites: construction_yard, barracks
BuildPaletteOrder: 60 BuildPaletteOrder: 60
BuildDuration: 54
BuildDurationModifier: 40
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: DamagedSounds:
DestroyedSounds: EXPLSML4.WAV DestroyedSounds: EXPLSML4.WAV
Valued: Valued:
Cost: 20 Cost: 20
CustomBuildTimeValue:
Value: 54
CustomSellValue: CustomSellValue:
Value: 0 Value: 0
Tooltip: Tooltip:
@@ -657,10 +658,10 @@ medium_gun_turret:
Queue: Building Queue: Building
Prerequisites: construction_yard, barracks Prerequisites: construction_yard, barracks
BuildPaletteOrder: 90 BuildPaletteOrder: 90
BuildDuration: 231
BuildDurationModifier: 40
Valued: Valued:
Cost: 550 Cost: 550
CustomBuildTimeValue:
Value: 231
Tooltip: Tooltip:
Name: Gun Turret Name: Gun Turret
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
@@ -699,10 +700,10 @@ large_gun_turret:
Queue: Building Queue: Building
Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium Prerequisites: construction_yard, outpost, upgrade.conyard, ~techlevel.medium
BuildPaletteOrder: 120 BuildPaletteOrder: 120
BuildDuration: 270
BuildDurationModifier: 40
Valued: Valued:
Cost: 750 Cost: 750
CustomBuildTimeValue:
Value: 270
Tooltip: Tooltip:
Name: Rocket Turret Name: Rocket Turret
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
@@ -744,10 +745,10 @@ repair_pad:
Queue: Building Queue: Building
Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium Prerequisites: construction_yard, heavy_factory, upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 130 BuildPaletteOrder: 130
BuildDuration: 324
BuildDurationModifier: 40
Valued: Valued:
Cost: 800 Cost: 800
CustomBuildTimeValue:
Value: 324
Tooltip: Tooltip:
Name: Repair Pad Name: Repair Pad
Description: Repairs vehicles\n Allows construction of MCVs Description: Repairs vehicles\n Allows construction of MCVs
@@ -791,12 +792,12 @@ high_tech_factory:
Prerequisites: construction_yard, outpost, ~techlevel.medium Prerequisites: construction_yard, outpost, ~techlevel.medium
Queue: Building Queue: Building
BuildPaletteOrder: 110 BuildPaletteOrder: 110
BuildDuration: 405
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 96,68,0,12 Bounds: 96,68,0,12
Valued: Valued:
Cost: 1150 Cost: 1150
CustomBuildTimeValue:
Value: 405
Tooltip: Tooltip:
Name: High Tech Factory Name: High Tech Factory
Description: Unlocks advanced technology Description: Unlocks advanced technology
@@ -860,12 +861,12 @@ research_centre:
Queue: Building Queue: Building
Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high Prerequisites: construction_yard, outpost, heavy_factory, upgrade.heavy, ~techlevel.high
BuildPaletteOrder: 140 BuildPaletteOrder: 140
BuildDuration: 270
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 96,64,0,16 Bounds: 96,64,0,16
Valued: Valued:
Cost: 1000 Cost: 1000
CustomBuildTimeValue:
Value: 270
Tooltip: Tooltip:
Name: Ix Lab Name: Ix Lab
Description: Unlocks experimental tanks Description: Unlocks experimental tanks
@@ -900,12 +901,12 @@ palace:
Prerequisites: construction_yard, research_centre, ~techlevel.high Prerequisites: construction_yard, research_centre, ~techlevel.high
Queue: Building Queue: Building
BuildPaletteOrder: 150 BuildPaletteOrder: 150
BuildDuration: 810
BuildDurationModifier: 40
Selectable: Selectable:
Bounds: 96,96 Bounds: 96,96
Valued: Valued:
Cost: 1600 Cost: 1600
CustomBuildTimeValue:
Value: 810
Tooltip: Tooltip:
Name: Palace Name: Palace
Description: Unlocks elite infantry Description: Unlocks elite infantry

View File

@@ -4,10 +4,10 @@ mcv:
Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
Queue: Armor Queue: Armor
BuildPaletteOrder: 110 BuildPaletteOrder: 110
BuildDuration: 648
BuildDurationModifier: 40
Valued: Valued:
Cost: 2000 Cost: 2000
CustomBuildTimeValue:
Value: 648
Tooltip: Tooltip:
Name: Mobile Construction Vehicle Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard\n Unarmed Description: Deploys into another Construction Yard\n Unarmed
@@ -52,10 +52,10 @@ harvester:
Queue: Armor Queue: Armor
Prerequisites: refinery Prerequisites: refinery
BuildPaletteOrder: 10 BuildPaletteOrder: 10
BuildDuration: 540
BuildDurationModifier: 40
Valued: Valued:
Cost: 1200 Cost: 1200
CustomBuildTimeValue:
Value: 540
Tooltip: Tooltip:
Name: Spice Harvester Name: Spice Harvester
Description: Collects Spice for processing\n Unarmed Description: Collects Spice for processing\n Unarmed
@@ -102,10 +102,10 @@ trike:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: ~light.regulartrikes Prerequisites: ~light.regulartrikes
BuildDuration: 194
BuildDurationModifier: 40
Valued: Valued:
Cost: 300 Cost: 300
CustomBuildTimeValue:
Value: 194
Tooltip: Tooltip:
Name: Trike Name: Trike
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks, Aircraft
@@ -142,10 +142,10 @@ quad:
Queue: Vehicle Queue: Vehicle
Prerequisites: upgrade.light, ~techlevel.medium Prerequisites: upgrade.light, ~techlevel.medium
BuildPaletteOrder: 20 BuildPaletteOrder: 20
BuildDuration: 277
BuildDurationModifier: 40
Valued: Valued:
Cost: 400 Cost: 400
CustomBuildTimeValue:
Value: 277
Tooltip: Tooltip:
Name: Missile Quad Name: Missile Quad
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
@@ -177,10 +177,10 @@ siege_tank:
Queue: Armor Queue: Armor
Prerequisites: upgrade.heavy, ~techlevel.medium Prerequisites: upgrade.heavy, ~techlevel.medium
BuildPaletteOrder: 50 BuildPaletteOrder: 50
BuildDuration: 324
BuildDurationModifier: 40
Valued: Valued:
Cost: 700 Cost: 700
CustomBuildTimeValue:
Value: 324
Tooltip: Tooltip:
Name: Siege Tank Name: Siege Tank
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
@@ -226,10 +226,10 @@ missile_tank:
Queue: Armor Queue: Armor
Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high Prerequisites: ~heavy.missiletank, upgrade.heavy, research_centre, ~techlevel.high
BuildPaletteOrder: 60 BuildPaletteOrder: 60
BuildDuration: 441
BuildDurationModifier: 40
Valued: Valued:
Cost: 900 Cost: 900
CustomBuildTimeValue:
Value: 441
Mobile: Mobile:
Speed: 64 Speed: 64
TurnSpeed: 5 TurnSpeed: 5
@@ -261,10 +261,10 @@ sonic_tank:
Queue: Armor Queue: Armor
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
BuildDuration: 486
BuildDurationModifier: 40
Valued: Valued:
Cost: 1000 Cost: 1000
CustomBuildTimeValue:
Value: 486
Tooltip: Tooltip:
Name: Sonic Tank Name: Sonic Tank
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
@@ -298,10 +298,10 @@ devastator:
Queue: Armor Queue: Armor
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
BuildDuration: 540
BuildDurationModifier: 40
Valued: Valued:
Cost: 1050 Cost: 1050
CustomBuildTimeValue:
Value: 540
Tooltip: Tooltip:
Name: Devastator Name: Devastator
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
@@ -343,10 +343,10 @@ raider:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Prerequisites: ~light.ordos Prerequisites: ~light.ordos
BuildDuration: 194
BuildDurationModifier: 40
Valued: Valued:
Cost: 350 Cost: 350
CustomBuildTimeValue:
Value: 194
Tooltip: Tooltip:
Name: Raider Trike Name: Raider Trike
Description: Improved Scout\n Strong vs Infantry, Light Vehicles Description: Improved Scout\n Strong vs Infantry, Light Vehicles
@@ -380,10 +380,10 @@ stealth_raider:
Buildable: Buildable:
Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
BuildPaletteOrder: 30 BuildPaletteOrder: 30
BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
BuildDurationModifier: 40
Valued: Valued:
Cost: 400 Cost: 400
CustomBuildTimeValue:
Value: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
Tooltip: Tooltip:
Name: Stealth Raider Trike Name: Stealth Raider Trike
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles
@@ -402,8 +402,6 @@ deviator:
Inherits: ^Tank Inherits: ^Tank
Valued: Valued:
Cost: 1000 Cost: 1000
CustomBuildTimeValue:
Value: 486
Tooltip: Tooltip:
Name: Deviator Name: Deviator
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
@@ -411,6 +409,8 @@ deviator:
Queue: Armor Queue: Armor
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
BuildDuration: 486
BuildDurationModifier: 40
Mobile: Mobile:
TurnSpeed: 3 TurnSpeed: 3
Speed: 53 Speed: 53
@@ -439,10 +439,10 @@ deviator:
Buildable: Buildable:
Queue: Armor Queue: Armor
BuildPaletteOrder: 40 BuildPaletteOrder: 40
BuildDuration: 373
BuildDurationModifier: 40
Valued: Valued:
Cost: 700 Cost: 700
CustomBuildTimeValue:
Value: 373
Tooltip: Tooltip:
Name: Combat Tank Name: Combat Tank
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed

View File

@@ -54,7 +54,7 @@ SILO:
Player: Player:
ClassicProductionQueue@Building: ClassicProductionQueue@Building:
BuildSpeed: 40 BuildDurationModifier: 100
Shroud: Shroud:
FogLocked: True FogLocked: True
FogEnabled: True FogEnabled: True

View File

@@ -86,7 +86,7 @@ FORTCRATE:
Player: Player:
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
BuildSpeed: 100 BuildDurationModifier: 250
-EnemyWatcher: -EnemyWatcher:
Shroud: Shroud:
FogLocked: True FogLocked: True

View File

@@ -11,9 +11,9 @@ World:
Player: Player:
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
BuildSpeed: 100 BuildDurationModifier: 250
ClassicProductionQueue@Vehicle: ClassicProductionQueue@Vehicle:
BuildSpeed: 100 BuildDurationModifier: 250
Shroud: Shroud:
FogLocked: True FogLocked: True
FogEnabled: True FogEnabled: True

View File

@@ -3,38 +3,38 @@ Player:
TechTree: TechTree:
ClassicProductionQueue@Building: ClassicProductionQueue@Building:
Type: Building Type: Building
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: ConstructionComplete ReadyAudio: ConstructionComplete
SpeedUp: True SpeedUp: True
ClassicProductionQueue@Defense: ClassicProductionQueue@Defense:
Type: Defense Type: Defense
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: ConstructionComplete ReadyAudio: ConstructionComplete
SpeedUp: True SpeedUp: True
ClassicProductionQueue@Vehicle: ClassicProductionQueue@Vehicle:
Type: Vehicle Type: Vehicle
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
SpeedUp: True SpeedUp: True
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
Type: Infantry Type: Infantry
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
SpeedUp: True SpeedUp: True
ClassicProductionQueue@Ship: ClassicProductionQueue@Ship:
Type: Ship Type: Ship
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
SpeedUp: True SpeedUp: True
ClassicProductionQueue@Aircraft: ClassicProductionQueue@Aircraft:
Type: Aircraft Type: Aircraft
BuildSpeed: 40 BuildDurationModifier: 100
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
SpeedUp: True SpeedUp: True

View File

@@ -152,10 +152,10 @@ V2RL:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 190 BuildPaletteOrder: 190
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
BuildDuration: 2500
BuildDurationModifier: 40
Valued: Valued:
Cost: 2000 Cost: 2000
CustomBuildTimeValue:
Value: 2500
Tooltip: Tooltip:
Name: Mammoth Tank Name: Mammoth Tank
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
@@ -288,8 +288,8 @@ MCV:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Prerequisites: fix, ~techlevel.medium Prerequisites: fix, ~techlevel.medium
CustomBuildTimeValue: BuildDuration: 2000
Value: 2000 BuildDurationModifier: 40
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:

View File

@@ -4,31 +4,31 @@ Player:
GlobalUpgradeManager: GlobalUpgradeManager:
ClassicProductionQueue@Building: ClassicProductionQueue@Building:
Type: Building Type: Building
BuildSpeed: 48 BuildDurationModifier: 120
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: ConstructionComplete ReadyAudio: ConstructionComplete
SpeedUp: True SpeedUp: True
ClassicProductionQueue@Defense: ClassicProductionQueue@Defense:
Type: Defense Type: Defense
BuildSpeed: 48 BuildDurationModifier: 120
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: ConstructionComplete ReadyAudio: ConstructionComplete
SpeedUp: True SpeedUp: True
ClassicProductionQueue@Vehicle: ClassicProductionQueue@Vehicle:
Type: Vehicle Type: Vehicle
BuildSpeed: 48 BuildDurationModifier: 120
LowPowerSlowdown: 3 LowPowerSlowdown: 3
SpeedUp: True SpeedUp: True
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
Type: Infantry Type: Infantry
BuildSpeed: 48 BuildDurationModifier: 120
LowPowerSlowdown: 3 LowPowerSlowdown: 3
SpeedUp: True SpeedUp: True
ClassicProductionQueue@Air: ClassicProductionQueue@Air:
Type: Air Type: Air
BuildSpeed: 48 BuildDurationModifier: 120
LowPowerSlowdown: 3 LowPowerSlowdown: 3
SpeedUp: True SpeedUp: True
PlaceBuilding: PlaceBuilding: