Add functions for calculating voxel bounding boxes.
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Graphics
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@@ -229,5 +230,33 @@ namespace OpenRA.Graphics
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return mtx;
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}
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public static float[] MatrixAABBMultiply(float[] mtx, float[] bounds)
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{
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// Corner offsets
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var ix = new uint[] {0,0,0,0,3,3,3,3};
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var iy = new uint[] {1,1,4,4,1,1,4,4};
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var iz = new uint[] {2,5,2,5,2,5,2,5};
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// Vectors to opposing corner
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var ret = new float[] {float.MaxValue, float.MaxValue, float.MaxValue,
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float.MinValue, float.MinValue, float.MinValue};
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// Transform vectors and find new bounding box
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for (var i = 0; i < 8; i++)
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{
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var vec = new float[] {bounds[ix[i]], bounds[iy[i]], bounds[iz[i]], 1};
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var tvec = Util.MatrixVectorMultiply(mtx, vec);
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ret[0] = Math.Min(ret[0], tvec[0]/tvec[3]);
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ret[1] = Math.Min(ret[1], tvec[1]/tvec[3]);
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ret[2] = Math.Min(ret[2], tvec[2]/tvec[3]);
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ret[3] = Math.Max(ret[3], tvec[0]/tvec[3]);
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ret[4] = Math.Max(ret[4], tvec[1]/tvec[3]);
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ret[5] = Math.Max(ret[5], tvec[2]/tvec[3]);
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}
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return ret;
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}
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}
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}
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