Add functions for calculating voxel bounding boxes.

This commit is contained in:
Paul Chote
2013-06-08 14:13:47 +12:00
parent 37770a4e47
commit 5f0ab1f62d
2 changed files with 56 additions and 0 deletions

View File

@@ -8,6 +8,7 @@
*/ */
#endregion #endregion
using System;
using OpenRA.FileFormats.Graphics; using OpenRA.FileFormats.Graphics;
namespace OpenRA.Graphics namespace OpenRA.Graphics
@@ -229,5 +230,33 @@ namespace OpenRA.Graphics
return mtx; return mtx;
} }
public static float[] MatrixAABBMultiply(float[] mtx, float[] bounds)
{
// Corner offsets
var ix = new uint[] {0,0,0,0,3,3,3,3};
var iy = new uint[] {1,1,4,4,1,1,4,4};
var iz = new uint[] {2,5,2,5,2,5,2,5};
// Vectors to opposing corner
var ret = new float[] {float.MaxValue, float.MaxValue, float.MaxValue,
float.MinValue, float.MinValue, float.MinValue};
// Transform vectors and find new bounding box
for (var i = 0; i < 8; i++)
{
var vec = new float[] {bounds[ix[i]], bounds[iy[i]], bounds[iz[i]], 1};
var tvec = Util.MatrixVectorMultiply(mtx, vec);
ret[0] = Math.Min(ret[0], tvec[0]/tvec[3]);
ret[1] = Math.Min(ret[1], tvec[1]/tvec[3]);
ret[2] = Math.Min(ret[2], tvec[2]/tvec[3]);
ret[3] = Math.Max(ret[3], tvec[0]/tvec[3]);
ret[4] = Math.Max(ret[4], tvec[1]/tvec[3]);
ret[5] = Math.Max(ret[5], tvec[2]/tvec[3]);
}
return ret;
}
} }
} }

View File

@@ -164,5 +164,32 @@ namespace OpenRA.Graphics
}); });
} }
} }
public float[] Bounds(uint frame)
{
var ret = new float[] {float.MaxValue,float.MaxValue,float.MaxValue,
float.MinValue,float.MinValue,float.MinValue};
for (uint j = 0; j < limbs.Length; j++)
{
var b = new float[]
{
0, 0, 0,
(limbs[j].Bounds[3] - limbs[j].Bounds[0]),
(limbs[j].Bounds[4] - limbs[j].Bounds[1]),
(limbs[j].Bounds[5] - limbs[j].Bounds[2])
};
// Calculate limb bounding box
var bb = Util.MatrixAABBMultiply(TransformationMatrix(j, frame), b);
for (var i = 0; i < 3; i++)
{
ret[i] = Math.Min(ret[i], bb[i]);
ret[i+3] = Math.Max(ret[i+3], bb[i+3]);
}
}
return ret;
}
} }
} }