Fix some style nits in WorldRenderer.
This commit is contained in:
@@ -155,21 +155,21 @@ namespace OpenRA.Graphics
|
||||
var pos = ScreenPxPosition(a.CenterPosition);
|
||||
var bounds = a.Bounds.Value;
|
||||
|
||||
var xy = pos + new float2(bounds.Left, bounds.Top);
|
||||
var Xy = pos + new float2(bounds.Right, bounds.Top);
|
||||
var xY = pos + new float2(bounds.Left, bounds.Bottom);
|
||||
var XY = pos + new float2(bounds.Right, bounds.Bottom);
|
||||
var tl = pos + new float2(bounds.Left, bounds.Top);
|
||||
var tr = pos + new float2(bounds.Right, bounds.Top);
|
||||
var bl = pos + new float2(bounds.Left, bounds.Bottom);
|
||||
var br = pos + new float2(bounds.Right, bounds.Bottom);
|
||||
|
||||
var wlr = Game.Renderer.WorldLineRenderer;
|
||||
wlr.DrawLine(xy, xy + new float2(4, 0), c, c);
|
||||
wlr.DrawLine(xy, xy + new float2(0, 4), c, c);
|
||||
wlr.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
|
||||
wlr.DrawLine(Xy, Xy + new float2(0, 4), c, c);
|
||||
wlr.DrawLine(tl, tl + new float2(4, 0), c, c);
|
||||
wlr.DrawLine(tl, tl + new float2(0, 4), c, c);
|
||||
wlr.DrawLine(tr, tr + new float2(-4, 0), c, c);
|
||||
wlr.DrawLine(tr, tr + new float2(0, 4), c, c);
|
||||
|
||||
wlr.DrawLine(xY, xY + new float2(4, 0), c, c);
|
||||
wlr.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
wlr.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
wlr.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
wlr.DrawLine(bl, bl + new float2(4, 0), c, c);
|
||||
wlr.DrawLine(bl, bl + new float2(0, -4), c, c);
|
||||
wlr.DrawLine(br, br + new float2(-4, 0), c, c);
|
||||
wlr.DrawLine(br, br + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
public void DrawRollover(Actor unit)
|
||||
@@ -192,7 +192,8 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void DrawRangeCircleWithContrast(Color fg, float2 location, float range, Color bg, int offset)
|
||||
{
|
||||
if (offset > 0) {
|
||||
if (offset > 0)
|
||||
{
|
||||
DrawRangeCircle(bg, location, range + (float)offset / Game.CellSize);
|
||||
DrawRangeCircle(bg, location, range - (float)offset / Game.CellSize);
|
||||
}
|
||||
@@ -234,7 +235,10 @@ namespace OpenRA.Graphics
|
||||
return new int2((int)Math.Round(px[0]), (int)Math.Round(px[1] - px[2]));
|
||||
}
|
||||
|
||||
public float ScreenZPosition(WPos pos, int zOffset) { return (pos.Y + pos.Z + zOffset)*Game.CellSize/1024f; }
|
||||
public float ScreenZPosition(WPos pos, int offset)
|
||||
{
|
||||
return (pos.Y + pos.Z + offset) * Game.CellSize / 1024f;
|
||||
}
|
||||
|
||||
public WPos Position(int2 screenPx)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user