added d2k superweapons, fixed c4/nuke cursor
This commit is contained in:
@@ -102,9 +102,9 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
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new string[] {"--r8", PathToDataR8, PathToPalette, "2083", "2114", Path.Combine(PathToSHPs, "devast"), "--vehicle"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2115", "2146", Path.Combine(PathToSHPs, "combathturret"), "--vehicle"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2147", "2148", Path.Combine(PathToSHPs, "deathhandmissile")},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2245", "2284", Path.Combine(PathToSHPs, "saboteur"), "--infantry"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2325", "2388", Path.Combine(PathToSHPs, "saboteurdeath"), "--infantrydeath"},
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//rifleinfantry repetitions?
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new string[] {"--r8", PathToDataR8, PathToPalette, "2389", "2420", Path.Combine(PathToSHPs, "deviatortank"), "--vehicle"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2421", "2452", Path.Combine(PathToSHPs, "raider"), "--vehicle"},
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new string[] {"--r8", PathToDataR8, PathToPalette, "2453", "2484", Path.Combine(PathToSHPs, "combato"), "--vehicle"},
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@@ -13,11 +13,8 @@
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# add more spice tiles and make them fit
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# add game logic for concrete plates (use terrain overlay from bridges/ressources)
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# allow placing turrets on walls
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# add grenade thrower
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# make sandworm behave like a moving anti-vehicle mine
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# make sandworm behave like a moving anti-everything mine (currently not attacking anything)
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# add neutral buildings: emperor palace, fremen siech, smugglers factory
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# add deathhand missile (nuke)
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# maybe add ornithocopter strikes (they are currently directly contrallable units with non-reloading machine guns as in Dune II)
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# allow upgrades
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# add muzzles and explosions (currently falls back to RA)
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# create a shellmap (currently just a blank placeholder)
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@@ -26,7 +23,7 @@
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# starport prices should vary
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# black spots on buildings should be fading team colors
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# gamefile extraction (setup/setup.z) from CD fails
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new unit: grenade thrower
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# support patch 1.06 gamefiles: DATA.R8 has more frames and currently fails to extract, also featuring new terrain with white houses and new units: grenade thrower, stealth raider icon
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# put TilesetBuilder.Export into OpenRA.Utility to call the functions directly when extracting game-files (instead of opening a GUI)
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# group number metrics are off
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# building offsets wrong (worst for towers)
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@@ -150,13 +150,13 @@ Cursors:
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enter-blocked-minimap:
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start:104
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c4:
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start:252
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length: 4
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start:248
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length: 8
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x: 12
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y: 12
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c4-minimap:
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start:252
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length: 4
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start:248
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length: 8
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x: 12
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y: 12
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guard:
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@@ -202,7 +202,7 @@ Cursors:
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x: 12
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y: 12
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nuke:
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start:244
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start:240
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length: 8
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x: 12
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y: 12
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@@ -1,8 +1,8 @@
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Metadata:
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Title: Dune 2000
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Title: Dune 2000 (beta)
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Description: early version of the Dune 2000 mod
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Version: {DEV_VERSION}
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Author: The OpenD2k Developers
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Author: The OpenRA Developers
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Folders:
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.
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@@ -71,7 +71,7 @@ ORNI:
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Valued:
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Cost: 1000
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Tooltip:
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Name: Ornithocopter
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Name: Ornithopter
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Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
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Health:
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HP: 150
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@@ -98,3 +98,57 @@ ORNI:
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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Offset: 0,-10
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ORNI.bomber:
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CarpetBomb:
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Range: 3
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Weapon: ParaBomb
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Inherits: ^Plane
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Health:
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HP: 60
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Armor:
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Type: Light
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Plane:
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ROT: 5
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Speed: 16
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LimitedAmmo:
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Ammo: 7
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RenderUnit:
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Image: orni
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WithShadow:
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-Selectable:
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-GainsExperience:
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Tooltip:
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Name: Ornithopter
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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Offset: 0,-10
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CARRYALL.infantry:
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ParaDrop:
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LZRange: 4
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Inherits: ^Plane
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Health:
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HP: 60
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Armor:
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Type: Light
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Plane:
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ROT: 5
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Speed: 16
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RenderUnit:
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Image: carryall
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WithShadow:
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Cargo:
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MaxWeight: 5
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Types: Infantry
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-Selectable:
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-GainsExperience:
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Tooltip:
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Name: Carryall
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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@@ -140,6 +140,17 @@ PALACEA:
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Buildable:
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Prerequisites: researcha
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Owner: atreides
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AirstrikePower:
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Image: orniicon
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Description: Air Strike
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ChargeTime: 180
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LongDesc: Ornithopter drops a load of parachuted\nbombs on your target.
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UnitType: orni.bomber
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SelectTargetSound:
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FlareType:
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CanPowerDown:
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RequiresPower:
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SupportPowerChargeBar:
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SILOA:
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Inherits: ^SILO
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@@ -140,6 +140,20 @@ PALACEH:
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Buildable:
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Prerequisites: researchh
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Owner: harkonnen
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NukePower:
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Image: deathhandicon
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ChargeTime: 540
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Description: Death Hand
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LongDesc: Launches a nuclear missile at a target location.
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BeginChargeSound: HI_PREP.AUD
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EndChargeSound: HI_DHRDY.AUD
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SelectTargetSound:
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LaunchSound: HI_LAUNC.AUD
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MissileWeapon: atomic
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SpawnOffset: 10,0
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CanPowerDown:
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RequiresPower:
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SupportPowerChargeBar:
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SILOH:
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Inherits: ^SILO
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@@ -91,6 +91,20 @@ PALACEO:
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Buildable:
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Prerequisites: researcho
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Owner: ordos
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ParatroopersPower:
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Image: carryallicon
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UnitType: carryall.infantry
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FlareTime: 0
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ChargeTime: 360
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Description: Paratroopers
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LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
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Prerequisites: HIGHTECHO
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DropItems: RIFLE, RIFLE, ENGINEER, BAZOOKA, BAZOOKA
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SelectTargetSound:
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FlareType:
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CanPowerDown:
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RequiresPower:
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SupportPowerChargeBar:
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SILOO:
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Inherits: ^SILO
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@@ -532,6 +532,14 @@ conyarda:
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Length: *
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damaged-idle:
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Start: 1
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# build: cranea
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# Start: 0
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# Length: 14
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# Tick: 75
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# damaged-build: cranea
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# Start: 0
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# Length: 14
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# Tick: 75
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repaira:
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idle:
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@@ -1286,3 +1294,29 @@ sandworm:
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wormattack: wormjaw
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Start: 0
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Length: 15
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atomic:
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up: deathhandmissile
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Start: 0
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Length: 1
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down: deathhandmissile
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Start: 1
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Length: 1
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# falls back to RA
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parabomb:
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open:
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Start: 0
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Length: 8
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idle:
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Start: 8
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Length: 5
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# falls back to RA
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parach:
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open:
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Start: 0
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Length: 5
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idle:
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Start: 5
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Length: 11
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@@ -572,3 +572,23 @@ Vulcan:
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InfDeath: 2
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Damage: 10
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Delay: 10
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ParaBomb:
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ROF: 10
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Range: 4.5
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Report:
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Projectile: GravityBomb
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Image: PARABOMB
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Warhead:
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Spread: 6
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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Explosion: self_destruct
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WaterExplosion: small_splash
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InfDeath: 4
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SmudgeType: Crater
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Damage: 500
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ImpactSound: kaboom15
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