split unit smoke out into WithSmoke trait; remove duplication
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@@ -353,6 +353,7 @@
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<Compile Include="Reloads.cs" />
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<Compile Include="AnnounceOnKill.cs" />
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<Compile Include="CrushableInfantry.cs" />
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<Compile Include="Render\WithSmoke.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -16,21 +16,15 @@ namespace OpenRA.Mods.RA.Render
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{
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public class RenderUnitInfo : RenderSimpleInfo
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{
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public readonly bool Smokes = true;
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public override object Create(ActorInitializer init) { return new RenderUnit(init.self); }
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}
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public class RenderUnit : RenderSimple, INotifyDamage
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public class RenderUnit : RenderSimple
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{
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public RenderUnit(Actor self)
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: base(self, () => self.HasTrait<IFacing>() ? self.Trait<IFacing>().Facing : 0)
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{
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canSmoke = self.Info.Traits.Get<RenderUnitInfo>().Smokes;
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anim.PlayRepeating("idle");
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if (canSmoke)
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anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
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}
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public void PlayCustomAnimation(Actor self, string newAnim, Action after)
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@@ -49,21 +43,5 @@ namespace OpenRA.Mods.RA.Render
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anim.PlayBackwardsThen(name,
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() => { anim.PlayRepeating("idle"); a(); });
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}
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bool isSmoking;
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bool canSmoke;
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState < DamageState.Heavy) return;
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if (isSmoking || !canSmoke) return;
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isSmoking = true;
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var smoke = anims[ "smoke" ].Animation;
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smoke.PlayThen( "idle",
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() => smoke.PlayThen( "loop",
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() => smoke.PlayBackwardsThen( "end",
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() => isSmoking = false ) ) );
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}
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}
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}
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47
OpenRA.Mods.RA/Render/WithSmoke.cs
Normal file
47
OpenRA.Mods.RA/Render/WithSmoke.cs
Normal file
@@ -0,0 +1,47 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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public class WithSmokeInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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public object Create(ActorInitializer init) { return new WithSmoke(init.self); }
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}
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public class WithSmoke : INotifyDamage
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{
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bool isSmoking;
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Animation anim;
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public WithSmoke(Actor self)
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{
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var rs = self.Trait<RenderSimple>();
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anim = new Animation("smoke_m");
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rs.anims.Add("smoke", new RenderSimple.AnimationWithOffset(
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anim, null, () => !isSmoking));
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (isSmoking) return;
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if (e.DamageState < DamageState.Heavy) return;
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isSmoking = true;
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anim.PlayThen( "idle",
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() => anim.PlayThen( "loop",
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() => anim.PlayBackwardsThen( "end",
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() => isSmoking = false ) ) );
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}
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}
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}
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