split unit smoke out into WithSmoke trait; remove duplication

This commit is contained in:
Chris Forbes
2011-07-17 11:27:20 +12:00
parent d6819a19b8
commit 5f315bc404
9 changed files with 56 additions and 48 deletions

View File

@@ -0,0 +1,47 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class WithSmokeInfo : ITraitInfo, Requires<RenderSimpleInfo>
{
public object Create(ActorInitializer init) { return new WithSmoke(init.self); }
}
public class WithSmoke : INotifyDamage
{
bool isSmoking;
Animation anim;
public WithSmoke(Actor self)
{
var rs = self.Trait<RenderSimple>();
anim = new Animation("smoke_m");
rs.anims.Add("smoke", new RenderSimple.AnimationWithOffset(
anim, null, () => !isSmoking));
}
public void Damaged(Actor self, AttackInfo e)
{
if (isSmoking) return;
if (e.DamageState < DamageState.Heavy) return;
isSmoking = true;
anim.PlayThen( "idle",
() => anim.PlayThen( "loop",
() => anim.PlayBackwardsThen( "end",
() => isSmoking = false ) ) );
}
}
}