split unit smoke out into WithSmoke trait; remove duplication
This commit is contained in:
@@ -19,10 +19,9 @@ namespace OpenRA.Mods.RA.Render
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public override object Create(ActorInitializer init) { return new RenderGunboat(init.self); }
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}
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class RenderGunboat : RenderSimple, INotifyDamage, INotifyDamageStateChanged
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class RenderGunboat : RenderSimple, INotifyDamageStateChanged
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{
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IFacing facing;
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bool isSmoking = false;
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public RenderGunboat(Actor self)
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: base(self, () => self.HasTrait<Turreted>() ? self.Trait<Turreted>().turretFacing : 0)
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@@ -34,7 +33,6 @@ namespace OpenRA.Mods.RA.Render
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wake.Play("left-wake");
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Func<float2> offset = () => new float2(((anims["wake"].Animation.CurrentSequence.Name == "left-wake") ? 1 : -1),2);
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anims.Add( "wake", new AnimationWithOffset( wake, offset, () => false ) { ZOffset = -2 } );
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anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
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}
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string lastDir = "left";
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@@ -61,19 +59,5 @@ namespace OpenRA.Mods.RA.Render
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lastDamage = "";
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anim.ReplaceAnim(lastDir+lastDamage);
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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// Smoking
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if (e.DamageState < DamageState.Heavy) return;
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if (isSmoking) return;
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isSmoking = true;
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var smoke = anims[ "smoke" ].Animation;
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smoke.PlayThen( "idle",
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() => smoke.PlayThen( "loop",
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() => smoke.PlayBackwardsThen( "end",
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() => isSmoking = false ) ) );
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}
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}
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}
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@@ -353,6 +353,7 @@
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<Compile Include="Reloads.cs" />
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<Compile Include="AnnounceOnKill.cs" />
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<Compile Include="CrushableInfantry.cs" />
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<Compile Include="Render\WithSmoke.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -16,21 +16,15 @@ namespace OpenRA.Mods.RA.Render
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{
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public class RenderUnitInfo : RenderSimpleInfo
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{
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public readonly bool Smokes = true;
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public override object Create(ActorInitializer init) { return new RenderUnit(init.self); }
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}
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public class RenderUnit : RenderSimple, INotifyDamage
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public class RenderUnit : RenderSimple
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{
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public RenderUnit(Actor self)
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: base(self, () => self.HasTrait<IFacing>() ? self.Trait<IFacing>().Facing : 0)
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{
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canSmoke = self.Info.Traits.Get<RenderUnitInfo>().Smokes;
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anim.PlayRepeating("idle");
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if (canSmoke)
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anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
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}
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public void PlayCustomAnimation(Actor self, string newAnim, Action after)
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@@ -49,21 +43,5 @@ namespace OpenRA.Mods.RA.Render
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anim.PlayBackwardsThen(name,
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() => { anim.PlayRepeating("idle"); a(); });
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}
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bool isSmoking;
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bool canSmoke;
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState < DamageState.Heavy) return;
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if (isSmoking || !canSmoke) return;
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isSmoking = true;
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var smoke = anims[ "smoke" ].Animation;
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smoke.PlayThen( "idle",
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() => smoke.PlayThen( "loop",
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() => smoke.PlayBackwardsThen( "end",
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() => isSmoking = false ) ) );
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}
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}
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}
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47
OpenRA.Mods.RA/Render/WithSmoke.cs
Normal file
47
OpenRA.Mods.RA/Render/WithSmoke.cs
Normal file
@@ -0,0 +1,47 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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public class WithSmokeInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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public object Create(ActorInitializer init) { return new WithSmoke(init.self); }
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}
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public class WithSmoke : INotifyDamage
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{
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bool isSmoking;
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Animation anim;
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public WithSmoke(Actor self)
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{
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var rs = self.Trait<RenderSimple>();
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anim = new Animation("smoke_m");
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rs.anims.Add("smoke", new RenderSimple.AnimationWithOffset(
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anim, null, () => !isSmoking));
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (isSmoking) return;
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if (e.DamageState < DamageState.Heavy) return;
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isSmoking = true;
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anim.PlayThen( "idle",
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() => anim.PlayThen( "loop",
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() => anim.PlayBackwardsThen( "end",
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() => isSmoking = false ) ) );
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}
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}
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}
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@@ -283,5 +283,4 @@ VICE:
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PrimaryWeapon: Chemspray
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AttackWander:
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RenderUnit:
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Smokes: False
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WithMuzzleFlash:
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@@ -29,6 +29,7 @@
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Notification: unitlost.aud
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AttackMove:
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AcceptsCloakCrate:
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WithSmoke:
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^Tank:
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AppearsOnRadar:
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@@ -61,6 +62,7 @@
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Notification: unitlost.aud
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AttackMove:
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AcceptsCloakCrate:
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WithSmoke:
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^Helicopter:
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AppearsOnRadar:
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@@ -25,6 +25,7 @@ BOAT:
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RenderGunboat:
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AutoTarget:
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AllowMovement: false
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WithSmoke:
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LST:
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Inherits: ^Ship
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@@ -10,7 +10,6 @@ BADR:
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ROT: 5
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Speed: 16
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RenderUnit:
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Smokes: no
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WithShadow:
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IronCurtainable:
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Cargo:
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@@ -53,7 +52,6 @@ BADR.bomber:
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Ammo: 7
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RenderUnit:
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Image: badr
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Smokes: no
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WithShadow:
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IronCurtainable:
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-Selectable:
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@@ -108,7 +106,6 @@ MIG:
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Speed: 20
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RearmBuildings: afld
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RenderUnit:
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Smokes: no
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WithShadow:
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LimitedAmmo:
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Ammo: 8
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@@ -159,7 +156,6 @@ YAK:
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ROT: 5
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Speed: 16
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RenderUnit:
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Smokes: no
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WithShadow:
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LimitedAmmo:
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Ammo: 18
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@@ -251,7 +247,6 @@ HELI:
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ROT: 4
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Speed: 16
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RenderUnit:
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Smokes: no
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WithRotor:
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Offset: 0,0,0,-2
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WithShadow:
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@@ -295,7 +290,6 @@ HIND:
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ROT: 4
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Speed: 12
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RenderUnit:
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Smokes: no
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WithRotor:
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WithShadow:
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LimitedAmmo:
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@@ -321,7 +315,6 @@ U2:
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ROT: 7
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Speed: 40
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RenderUnit:
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Smokes: no
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WithShadow:
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IronCurtainable:
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-Selectable:
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@@ -30,6 +30,7 @@
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GivesBounty:
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GpsDot:
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String:Vehicle
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WithSmoke:
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^Tank:
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AppearsOnRadar:
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@@ -63,6 +64,7 @@
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GivesBounty:
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GpsDot:
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String:Vehicle
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WithSmoke:
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^Infantry:
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AppearsOnRadar:
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@@ -129,6 +131,7 @@
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GivesBounty:
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GpsDot:
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String:Ship
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WithSmoke:
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^Plane:
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AppearsOnRadar:
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