split unit smoke out into WithSmoke trait; remove duplication

This commit is contained in:
Chris Forbes
2011-07-17 11:27:20 +12:00
parent d6819a19b8
commit 5f315bc404
9 changed files with 56 additions and 48 deletions

View File

@@ -19,10 +19,9 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderGunboat(init.self); }
}
class RenderGunboat : RenderSimple, INotifyDamage, INotifyDamageStateChanged
class RenderGunboat : RenderSimple, INotifyDamageStateChanged
{
IFacing facing;
bool isSmoking = false;
public RenderGunboat(Actor self)
: base(self, () => self.HasTrait<Turreted>() ? self.Trait<Turreted>().turretFacing : 0)
@@ -34,7 +33,6 @@ namespace OpenRA.Mods.RA.Render
wake.Play("left-wake");
Func<float2> offset = () => new float2(((anims["wake"].Animation.CurrentSequence.Name == "left-wake") ? 1 : -1),2);
anims.Add( "wake", new AnimationWithOffset( wake, offset, () => false ) { ZOffset = -2 } );
anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
}
string lastDir = "left";
@@ -61,19 +59,5 @@ namespace OpenRA.Mods.RA.Render
lastDamage = "";
anim.ReplaceAnim(lastDir+lastDamage);
}
public void Damaged(Actor self, AttackInfo e)
{
// Smoking
if (e.DamageState < DamageState.Heavy) return;
if (isSmoking) return;
isSmoking = true;
var smoke = anims[ "smoke" ].Animation;
smoke.PlayThen( "idle",
() => smoke.PlayThen( "loop",
() => smoke.PlayBackwardsThen( "end",
() => isSmoking = false ) ) );
}
}
}

View File

@@ -353,6 +353,7 @@
<Compile Include="Reloads.cs" />
<Compile Include="AnnounceOnKill.cs" />
<Compile Include="CrushableInfantry.cs" />
<Compile Include="Render\WithSmoke.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -16,21 +16,15 @@ namespace OpenRA.Mods.RA.Render
{
public class RenderUnitInfo : RenderSimpleInfo
{
public readonly bool Smokes = true;
public override object Create(ActorInitializer init) { return new RenderUnit(init.self); }
}
public class RenderUnit : RenderSimple, INotifyDamage
public class RenderUnit : RenderSimple
{
public RenderUnit(Actor self)
: base(self, () => self.HasTrait<IFacing>() ? self.Trait<IFacing>().Facing : 0)
{
canSmoke = self.Info.Traits.Get<RenderUnitInfo>().Smokes;
anim.PlayRepeating("idle");
if (canSmoke)
anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
}
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
@@ -49,21 +43,5 @@ namespace OpenRA.Mods.RA.Render
anim.PlayBackwardsThen(name,
() => { anim.PlayRepeating("idle"); a(); });
}
bool isSmoking;
bool canSmoke;
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState < DamageState.Heavy) return;
if (isSmoking || !canSmoke) return;
isSmoking = true;
var smoke = anims[ "smoke" ].Animation;
smoke.PlayThen( "idle",
() => smoke.PlayThen( "loop",
() => smoke.PlayBackwardsThen( "end",
() => isSmoking = false ) ) );
}
}
}

View File

@@ -0,0 +1,47 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class WithSmokeInfo : ITraitInfo, Requires<RenderSimpleInfo>
{
public object Create(ActorInitializer init) { return new WithSmoke(init.self); }
}
public class WithSmoke : INotifyDamage
{
bool isSmoking;
Animation anim;
public WithSmoke(Actor self)
{
var rs = self.Trait<RenderSimple>();
anim = new Animation("smoke_m");
rs.anims.Add("smoke", new RenderSimple.AnimationWithOffset(
anim, null, () => !isSmoking));
}
public void Damaged(Actor self, AttackInfo e)
{
if (isSmoking) return;
if (e.DamageState < DamageState.Heavy) return;
isSmoking = true;
anim.PlayThen( "idle",
() => anim.PlayThen( "loop",
() => anim.PlayBackwardsThen( "end",
() => isSmoking = false ) ) );
}
}
}

View File

@@ -283,5 +283,4 @@ VICE:
PrimaryWeapon: Chemspray
AttackWander:
RenderUnit:
Smokes: False
WithMuzzleFlash:

View File

@@ -29,6 +29,7 @@
Notification: unitlost.aud
AttackMove:
AcceptsCloakCrate:
WithSmoke:
^Tank:
AppearsOnRadar:
@@ -61,6 +62,7 @@
Notification: unitlost.aud
AttackMove:
AcceptsCloakCrate:
WithSmoke:
^Helicopter:
AppearsOnRadar:

View File

@@ -25,6 +25,7 @@ BOAT:
RenderGunboat:
AutoTarget:
AllowMovement: false
WithSmoke:
LST:
Inherits: ^Ship

View File

@@ -10,7 +10,6 @@ BADR:
ROT: 5
Speed: 16
RenderUnit:
Smokes: no
WithShadow:
IronCurtainable:
Cargo:
@@ -53,7 +52,6 @@ BADR.bomber:
Ammo: 7
RenderUnit:
Image: badr
Smokes: no
WithShadow:
IronCurtainable:
-Selectable:
@@ -108,7 +106,6 @@ MIG:
Speed: 20
RearmBuildings: afld
RenderUnit:
Smokes: no
WithShadow:
LimitedAmmo:
Ammo: 8
@@ -159,7 +156,6 @@ YAK:
ROT: 5
Speed: 16
RenderUnit:
Smokes: no
WithShadow:
LimitedAmmo:
Ammo: 18
@@ -251,7 +247,6 @@ HELI:
ROT: 4
Speed: 16
RenderUnit:
Smokes: no
WithRotor:
Offset: 0,0,0,-2
WithShadow:
@@ -295,7 +290,6 @@ HIND:
ROT: 4
Speed: 12
RenderUnit:
Smokes: no
WithRotor:
WithShadow:
LimitedAmmo:
@@ -321,7 +315,6 @@ U2:
ROT: 7
Speed: 40
RenderUnit:
Smokes: no
WithShadow:
IronCurtainable:
-Selectable:

View File

@@ -30,6 +30,7 @@
GivesBounty:
GpsDot:
String:Vehicle
WithSmoke:
^Tank:
AppearsOnRadar:
@@ -63,6 +64,7 @@
GivesBounty:
GpsDot:
String:Vehicle
WithSmoke:
^Infantry:
AppearsOnRadar:
@@ -129,6 +131,7 @@
GivesBounty:
GpsDot:
String:Ship
WithSmoke:
^Plane:
AppearsOnRadar: