Fix custom terrain location
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@@ -102,7 +102,7 @@ namespace OpenRA.Graphics
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var tt = t.GetTerrainType(xy);
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var tt = t.GetTerrainType(xy);
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if (tt != null)
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if (tt != null)
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{
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{
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*(c + (xy.Y * bitmapData.Stride >> 2) + xy.X) = world.TileSet.Terrain[tt].Color.ToArgb();
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*(c + (y * bitmapData.Stride >> 2) + x) = world.TileSet.Terrain[tt].Color.ToArgb();
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break;
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break;
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}
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}
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}
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}
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