Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders.
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@@ -129,19 +129,10 @@ namespace OpenRA.Orders
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if (self.Owner != self.World.LocalPlayer)
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return null;
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if (!self.World.Map.IsInMap(xy.X, xy.Y))
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return null;
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if (self.Destroyed)
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return null;
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//var old = self.TraitsImplementing<IIssueOrder>()
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// .OrderByDescending( x => x.OrderPriority( self, xy, mi, underCursor ) )
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// .Select( x => x.IssueOrder( self, xy, mi, underCursor ) )
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// .FirstOrDefault( x => x != null );
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//if( old != null )
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// return old;
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if( mi.Button == MouseButton.Right )
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{
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var uim = self.World.WorldActor.Trait<UnitInfluence>();
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@@ -77,6 +77,8 @@ namespace OpenRA.Mods.RA.Air
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if (order.OrderString == "Move")
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{
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var target = order.TargetLocation.Clamp(self.World.Map.Bounds);
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if (self.Owner == self.World.LocalPlayer)
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self.World.AddFrameEndTask(w =>
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{
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@@ -84,11 +86,11 @@ namespace OpenRA.Mods.RA.Air
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w.Add(new MoveFlash(self.World, order.TargetLocation));
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var line = self.TraitOrDefault<DrawLineToTarget>();
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if (line != null)
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line.SetTarget(self, Target.FromOrder(order), Color.Green);
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line.SetTarget(self, Target.FromCell(target), Color.Green);
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});
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self.CancelActivity();
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self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation)));
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self.QueueActivity(new HeliFly(Util.CenterOfCell(target)));
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if (Info.LandWhenIdle)
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{
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@@ -114,7 +116,7 @@ namespace OpenRA.Mods.RA.Air
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w.Add(new FlashTarget(order.TargetActor));
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var line = self.TraitOrDefault<DrawLineToTarget>();
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if (line != null)
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line.SetTarget(self, Target.FromOrder(order), Color.Green);
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line.SetTarget(self, Target.FromActor(order.TargetActor), Color.Green);
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});
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self.CancelActivity();
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@@ -91,6 +91,7 @@ namespace OpenRA.Mods.RA.Air
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{
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UnReserve();
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var target = order.TargetLocation.Clamp(self.World.Map.Bounds);
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if (self.Owner == self.World.LocalPlayer)
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self.World.AddFrameEndTask(w =>
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{
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@@ -98,11 +99,11 @@ namespace OpenRA.Mods.RA.Air
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w.Add(new MoveFlash(self.World, order.TargetLocation));
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var line = self.TraitOrDefault<DrawLineToTarget>();
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if (line != null)
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line.SetTarget(self, Target.FromOrder(order), Color.Green);
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line.SetTarget(self, Target.FromCell(target), Color.Green);
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});
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self.CancelActivity();
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self.QueueActivity(Fly.ToCell(order.TargetLocation));
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self.QueueActivity(Fly.ToCell(target));
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}
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else if (order.OrderString == "Enter")
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@@ -120,7 +121,7 @@ namespace OpenRA.Mods.RA.Air
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w.Add(new FlashTarget(order.TargetActor));
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var line = self.TraitOrDefault<DrawLineToTarget>();
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if (line != null)
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line.SetTarget(self, Target.FromOrder(order), Color.Green);
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line.SetTarget(self, Target.FromActor(order.TargetActor), Color.Green);
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});
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self.CancelActivity();
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@@ -150,7 +151,7 @@ namespace OpenRA.Mods.RA.Air
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public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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IsQueued = forceQueued;
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cursor = "move";
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cursor = self.World.Map.IsInMap(location) ? "move" : "move-blocked";
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return true;
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}
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public bool IsQueued { get; protected set; }
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@@ -263,6 +263,9 @@ namespace OpenRA.Mods.RA
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public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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if (!self.World.Map.IsInMap(location))
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return false;
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IsQueued = forceQueued;
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cursor = isHeal ? "heal" : "attack";
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@@ -160,6 +160,9 @@ namespace OpenRA.Mods.RA
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public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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if (!self.World.Map.IsInMap(location))
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return false;
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cursor = "ability";
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IsQueued = forceQueued;
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@@ -211,7 +211,10 @@ namespace OpenRA.Mods.RA.Move
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Move")
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PerformMove(self, order.TargetLocation, order.Queued && !self.IsIdle);
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{
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var target = order.TargetLocation.Clamp(self.World.Map.Bounds);
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PerformMove(self, target, order.Queued && !self.IsIdle);
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}
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA
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public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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return true;
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return self.World.Map.IsInMap(location);
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}
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public bool IsQueued { get { return false; } } // unused
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